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jpinard

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Everything posted by jpinard

  1. https://gofile.io/d/oC29wm I labeled the A-10's. One works perfectly and will use all its ammo and bombs to take out the enemy, and the other does not. Identical setup, outside of the different loadout. I've spent all day testing this and there are a TON of loadouts where the A-10, and frankly lots of other aircraft will not do the job set before them. They'll drop a bomb or two then leave. If they even engage at all. If you can fix this problem the "missions not working right" will get a lot better because triggers based on the AI doing a job are not triggering because the AI is broken with many weapon configs.
  2. Does this have less of on FPS impact in VR than default rain?
  3. No matter how I tell the Mi-8 to engage ground targets, if it has more than one type of weapon: rockets. vs. bombs vs. gunpods, it will only use one then bug out. Even if I have just bombs, it will only release one set then bug out, with just gunpods it will do one strafing run then bug out. If there's a window gunner that often takes precedence over all. No matter if I set it up as a ground attack, or CAS, the same issue persists.
  4. Really? In a game as critically fps constrained as DCS, it seems crazy to me DCS would not take advantage of such an easy and useful tech.
  5. Wow that's beautiful. It's too bad we can't place it anywhere we want. I know if I make a group of static objects, if I shift click on each one and continue to hold shift I can copy all of them and then paste them somewhere else in that same map. But is there any kind of way to speed that up? Like click and drag to highlight the group of objects to copy it?
  6. I'm making some power station groups for a few scenarios and I'd rather not have to re-invent the wheel every single time I need to plop down 40 buildings and structures. Is there a way to save these to use on any map like we can for SAM templates?
  7. Yep, no harm to AMD, plus AMD is doing their own version so they can submit the game to them as well. It's free performance... and it's a LOT.
  8. So far with DLSS 2.0 I've seen a remarkable improvement in performance. Running Cyberpunk at max settings 2560x1440 took me from an average of 40 fps to a stable 60 fps. That's with the quality DLSS 2.0 settings. When DCS World is not CPU bound it would also make a solid difference in frame rate as well.
  9. So you don't have a separate throttle? Will you post here how you like it after you get them?
  10. With the X-56 throttle have you had any issues with it sticking at any point along its travel? I heard that's an issue for some. I'm sog lad to hear someone else saying their hands were too small for Saitek/Logitech sticks. Thought maybe I was alone in that aspect. So are you quite happy with the Gladiator NXT? Is there anything you don't like about it, or would like to have them improve? Once again, thanks for taking the time to talk about this.
  11. Do you mind if I ask how you like it and how it's different or excels vs. the X-56? I need a new flight stick and am a bit lost. Also wondering why you chose the VKB instead of one of the other brands like Warthog? And what do you use for throttle? Thanks!
  12. I have the Saitek X52 Pro and the very top hat is difficult to use with my smaller hands. I need to move to a different HOTAS anyways as there's just not enough hats for all I need to do. So I was looking at the Warthog if it ever comes down in price. Will it work OK with smaller hands? I'm 5'6" 125 lbs.
  13. The pre-order form on point control website. Is that for sure for the point control v2 and not the current one?
  14. I have trouble reaching the top hat on my Saitek X52 Pro (it's a bit uncomfortable), and I'm generally pretty unhappy with the various button layouts. I really need more proper hats on the stick and throttle than I have to fly the F-18 well. If the price ever becomes normal again I was looking at the Thrustmaster Warthog, or maybe one of the other various brands like Virpil. Can anyone lend me some guidance? Thanks!
  15. Whether I set a static condition, or a waypoint based one, if I make a tank "immortal" it can still get blown up. Anyone know what's up with this?
  16. Thanks. I was a little confused because everything else goes into "username" directories. Not in the official game data install path.
  17. @Flappie @BIGNEWY While I was trying to figure out why I was crashing I'd posted the scenario I'd created to reddit. What's interesting is an individual there with 64 Gig of RAM said he loaded up the mission (in the beta) and it didn't crash when the F/A-18A took off. You can read his account here: My guess is having the extra RAM allowed his system to get around whatever memory exception is created in this particular scenario. At any rate, if you have a system with 64 Gig of RAM, I'd check to see if it crashes yourself. If it does not, it would indicate some kind of memory issue that's a problem that goes beyond just the F/A-18A.
  18. If I'm on the main screen, or in the mission editor I can alt-tab. But most of the other places in the game I can not alt-tab. This is a serious issue as I need to alt-tab to training videos as I fly. In the non-beta version of the client there's no issue alt-tabbing ever. I'd dare-say performance is also much better in the non-beta client as well. Is there any way to get around this so I can stay on the beta client all the time?
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