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squirrelmeister

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About squirrelmeister

  • Birthday 01/03/1982

Personal Information

  • Flight Simulators
    DCS beta
  • Location
    Germany
  1. Yeah, your mod gave me a boost in FPS in beta but I still see more FPS in the stable version without any shader mod compared to the beat with the mod. Cheers :joystick:
  2. But and I just thought of that: My FPS in beta go under 40 FPS for around 75-90% of the time with the same settings as compared to stable where I just don't see FPS under 40. So for me at least I will stay on stable for the time being. Although I miss the Channel Map and I would love to see this map in stable and how it performes. Cheers :joystick:
  3. Yeah, I know that it not really makes a difference when using ASW. But as I said stable feels also better than beta in general and for me I think it is better to have more places where it runs at full 80 FPS which is the case in stable compared to beta. Cheers :joystick:
  4. Yeah, that was my mistake! And here are my personal conclusions (yet again :lol:) from testing today in the stable version (non-Steam and in VR using Rift S): Way better performance overall. 15-40 FPS more than compared to beta+shader mod! And I tested kegetys version for 2.5.6.49314 (latest compatible version for up to date DCS stable version) which gave me not really that much of a boost - actually I couldn't "really" see a difference in FPS (there is some but maybe max 5 FPS more). In that case I decided to go without the shaders mod (looks better too as we all know). And fortunately I could theoretically push visible range up to high because the FPS won't go under 40 even with MSAA x4. And what I saw too what always wondered me in beta: My FPS changed if I changed the MSAA, I never see that in beta. And to put one more thing on this: in beta it wasn't possible for me to go higher than a PD of 1.0 even with MSAA off completely which I always felt was strange, even when I lowered the PD to like 0.5 I couldn't get a single FPS more out of it, that's why I thought this all comes down to the CPU which also was strange since I don't think that my 7700k @ 4.9 MHz and my 1080ti could be that bad- but in stable I have to say DCS feels like a completely different game performance wise. I see differences in FPS when I am changing settings which, like I said before, strangely wasn't the case in beta. So the big conclusion (how many do I have now? haha :lol:): Something is wrong with the beta version at least in my case. And stable is the way to go when there are performance problems with the beta version. I would love to see others testing this and maybe you see the difference in FPS too. The attached screenshots are showing my ingame settings, the nvidia controll settings and an inflight screenshot from the instant action free flight mission in PG with the F/A-18. (same thing with the performance in Caucasus compared to beta!) And with that I am now going to have a nice cold Heineken! Cheers :joystick:
  5. Hello there! So now I can say that, yes, stable version gives me deffinetely more performance. And I have to say I am getting like 15 up to 40! mor FPS. So with that said, I am gonna stay on stable. But I have a problem with the shader mod: it won't work, not the kegetys version and neither your one speed-of-heat. The following compiling error comes up no matter what version I tried. And yeah, I always do a repair after it is not working. Anybody can help? (I mean I am happy with the performance in stable - but even more FPS? WHY THE HECK NOT!) Cheers :joystick:
  6. Ground Radar too? So no green screen for me :megalol: The p-47 is only on the beta branch that I do know. Two things I can live without if the performance is better. But everything under 10 FPS more and I am back in beta ^^ Cheers and thanks man! :joystick: edit: oh yeah, still downloading
  7. edit: will test the stable version and will report back! Nevermind. I am downloading the stable version right now and using the non-steam version. With this I can have both versions and can see for myself what's eventually missing and what not. Cheers :joystick:
  8. I know this is a little bit off-topic: But can you tell me what I would miss in the stable version from the beta one? Any significant modules that wouldn't function anymore (besides The Channel map which if I recall correctly is only in open beta right now)? Would love to be able to play with the F/A-18, Tomcat, and some WW2 warbirds (p-47 is beta too, right?). Cheers :joystick:
  9. What frames are you getting in vr on the channel map? Especially the instant action free flights? Cheers :joystick:
  10. Hey there! Did a lot of testing yesterday and my conclusion is that DCS is definetely more CPU bound than GPU bound. No matter the setting I use, one of the most important one is "Visible Range"! Everything else seem to have no to very less effect when it comes to FPS. How I got to this conclusion? Just a simple change in PD down to 0.5 gave me just like 10-15 frames more which seems in my eyes to be not normal since every other game will work absolutely flawless if you set the PD to half with almost all settings pushed to the max and I can be certain to reach constant 80 FPS with a PD of 0.5 (looks definetely shitty and not worth playing but for testing I thought this would be a good choice). Cheers :joystick:
  11. Just to let you guys know: I did a new post in the "Game Performance" section. Let's hope that someone from ED is reading it. Here is the link: https://forums.eagle.ru/showthread.php?t=278468 Cheers :joystick:
  12. Tested again and with the clear water and IC-pass version everything works as intended! Cheers
  13. Shadows get casted multiple times Just wanted to get a lot of attention to this seemingly and obvious bug: Shadows getting casted all over the place. For reference please see here: https://forums.eagle.ru/showthread.php?t=277805 This one could be potentially our FPS bug we all have and that the FPS in general is just bad! Tested with latest beta 2.5.6.50979 Cheers:joystick:
  14. Does it work for anybody on the latest Beta 2.5.6.50979? I got a error again with failing to compile some shaders. Cheers Edit: deleting shaders folder and verifying files right now. Will test again after that verifying is completed.
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