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Cerdon

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  • Flight Simulators
    DCS XPlane
  • Location
    CA. USA
  1. Thanks got it, but damn already a year and no fix?
  2. I think this was originally mentioned in forum post below but not as a bug. Just tried to recreate this in single player with me and a stinger but couldn't. This mostly occurs to me when playing on the DDCS server but that may be down to the prevalence of ir sams and manpads which allow me to go home with a fuel leak. Below I'll provide an image of the bug as well as the latest track which I experienced this, however because I couldn't replicate this in SP I don't have a good trackfile to give. Basically, when the F18 leaks fuel and is then landed and repaired, the fuel system is bugged, possibly in its simulation but definitely in its output. You get a fuel hot caution and your aircraft reports having over 20,000 pounds of fuel onboard which should not be possible.
  3. Been experiencing a multitude of crashes in the last 2 or 3 weeks, I assume something was broken with the latest patch. # -------------- 20220720-004521 -------------- DCS/2.7.15.26783 (x86_64; Windows NT 10.0.22000) C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll # C0000005 ACCESS_VIOLATION at F8901989 00:00000000 SymInit: Symbol-SearchPath: '', symOptions: 528, UserName: 'ryan4' OS-Version: 10.0.22000 () 0x300-0x1 0x00007FF9F8901989 ((module-name not available)): (function-name not available) + 0x0 0x0000001C001CEFE8 ((module-name not available)): (function-name not available) + 0x0 0x00007FF9C91F1C7A ((module-name not available)): (function-name not available) + 0x0 0x00000205BE68FE00 ((module-name not available)): (function-name not available) + 0x0 0x00007FF9C91FAB9A ((module-name not available)): (function-name not available) + 0x0 0x0000022048660F40 ((module-name not available)): (function-name not available) + 0x0 0x00007FF9762E8603 ((module-name not available)): (function-name not available) + 0x0 0xFFFFFFFFFFFFFFFE ((module-name not available)): (function-name not available) + 0x0 0x0000021ED3B33F40 ((module-name not available)): (function-name not available) + 0x0 0x000001FFC3657460 ((module-name not available)): (function-name not available) + 0x0 0x00007FF9C91FAC43 ((module-name not available)): (function-name not available) + 0x0 0x0000001C001CEFE8 ((module-name not available)): (function-name not available) + 0x0 0x00000205BE68FE00 ((module-name not available)): (function-name not available) + 0x0 0x00000204F7A393B8 ((module-name not available)): (function-name not available) + 0x0 0x0000000000001A8D ((module-name not available)): (function-name not available) + 0x0 0xFFFFFFFFFFFFFFFE ((module-name not available)): (function-name not available) + 0x0
  4. Found a temporary fix, selecting the sparrow fixes the logic
  5. Go the the gameplay submenu then click on "Hear like in helmet" if you prefer the quieter sound
  6. If you select guns then AMRAAM the radar still keeps the 5 bar gun track mode, this screws up the logic, so instead of reaching six bars and resetting, the radar jumps to seven, and keeps on going.
  7. On one session of the aerobatics sever, where many players were on deck, I repaired my aircraft, which went over to one of the elevators, no problem, however once repair completed my back wheels phased through the lip of the starboard edge of the carrier and I fell into the ocean, in an f18, this could present problems for large ops.
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