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DetroitDieseL

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About DetroitDieseL

  • Birthday 05/02/1974

Personal Information

  • Flight Simulators
    1946
  • Location
    Metro-detroit
  • Occupation
    Visual effects / Construction
  • Website
    http://www.motorcity3d.com

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  1. I appreciate the support, GO BLUE..:) Any compliment is good..:) Tanks.
  2. Progress on the reticle and FCS in the T-64. Still a few things to iron out. Obviously I still need to swap out some things.
  3. Programming the FCS for the T-64. I need to adjust things like swap out the reticle with the correct one. Which I am almost finished with. I have to get a better understanding of the T-64 FCS, which isn't easy since I am not fluent in Russian. I am able to re-use much of the code, but I have to swap out the graphics. It is coming along nicely...:-) I will post some images later.
  4. When traversing the turret, if the gun tube is elevated below the plain of the rear of the tank on any variant the gun tube will automatically super elevate above the plain and not pass through the model geometry. For example, on the T-64 the gun tube will not hit the fuel tanks.
  5. I have been programming the power system and the turret lock system. I am thinking of a way to incorporate the TCs control panel, which for now is just a key to cut to the view of the panel then make the selections you want...which will consist of the Vehicle Master Power for now. You won't need to interface with the NBC system as there will be no threat with them, and you won't need to turn it ...on to use the cooling vests... So as it stands right now. You have to turn the power on to the tank or it will not start. The turret will not move until you unlock it. I am also thinking of adding another key to the operatation of the turret to simulate the pressing of the Cadillacs to engage the hydraulic system. Also, implementing the procedures that the driver perform before start up. Instead of just hitting a key and taking off.
  6. Texture progress on the T-64B. Made some adjustments to the quality of the textures as well. Right now I am using 4096 texture maps.
  7. Well, I am seeing how much interest it gets. After I get the T-64 squared away I will start the networking and reevaluate the interest and if it is high enough I will start a Kickstarter campaign. Which if successful would speed up the development.
  8. Thanks for sticking this Mods.....:)
  9. Thanks Mastiff...:) I'll be engaging Soviet armor in no time.
  10. T-64 track deformation test video.
  11. I just released a video of the track deformation testing. You can see it here until it is uploaded to youTube...:) http://www.facebook.com/pages/Americas-Armor/261363090578452
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