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DetroitDieseL

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Everything posted by DetroitDieseL

  1. I appreciate the support, GO BLUE..:) Any compliment is good..:) Tanks.
  2. Progress on the reticle and FCS in the T-64. Still a few things to iron out. Obviously I still need to swap out some things.
  3. Programming the FCS for the T-64. I need to adjust things like swap out the reticle with the correct one. Which I am almost finished with. I have to get a better understanding of the T-64 FCS, which isn't easy since I am not fluent in Russian. I am able to re-use much of the code, but I have to swap out the graphics. It is coming along nicely...:-) I will post some images later.
  4. When traversing the turret, if the gun tube is elevated below the plain of the rear of the tank on any variant the gun tube will automatically super elevate above the plain and not pass through the model geometry. For example, on the T-64 the gun tube will not hit the fuel tanks.
  5. I have been programming the power system and the turret lock system. I am thinking of a way to incorporate the TCs control panel, which for now is just a key to cut to the view of the panel then make the selections you want...which will consist of the Vehicle Master Power for now. You won't need to interface with the NBC system as there will be no threat with them, and you won't need to turn it ...on to use the cooling vests... So as it stands right now. You have to turn the power on to the tank or it will not start. The turret will not move until you unlock it. I am also thinking of adding another key to the operatation of the turret to simulate the pressing of the Cadillacs to engage the hydraulic system. Also, implementing the procedures that the driver perform before start up. Instead of just hitting a key and taking off.
  6. Texture progress on the T-64B. Made some adjustments to the quality of the textures as well. Right now I am using 4096 texture maps.
  7. Well, I am seeing how much interest it gets. After I get the T-64 squared away I will start the networking and reevaluate the interest and if it is high enough I will start a Kickstarter campaign. Which if successful would speed up the development.
  8. Thanks for sticking this Mods.....:)
  9. Thanks Mastiff...:) I'll be engaging Soviet armor in no time.
  10. T-64 track deformation test video.
  11. I just released a video of the track deformation testing. You can see it here until it is uploaded to youTube...:) http://www.facebook.com/pages/Americas-Armor/261363090578452
  12. I finished getting the tracks squared away so I can start programming the track deformation. Textures are obviously not finished. The turret texture is the right schema...:)
  13. Yep, we use to run around the golf course every morning. We just missed each other...lol.
  14. That's crazy..LOL What years were you there?? I was there 93-96.
  15. I was here. Yep I remember them...I also remember you guys putting dummies in them..LOL.. I had a red 68' Chevelle...Got pulled over a lot.
  16. I didn't know they reactivated 2AD either. Mastiff was in one of the last run down barracks...:| I had these sandbags in my window...like they had in the movie "Taps"..LOL
  17. Awesome A16. I was 2ndAD 1/67 AR REG. But deactivated and became part of 4thID...I never took my patch off..:)
  18. T-64B in game. I am programming the track system first along with the player controls to drive and operate the turret....:)
  19. Sweet Mastiff. I was in the 300th MP BDE in the reserves... because they didn't have Abrams in Michigan....:|
  20. I have implemented the "Power" on/off system. I will now tie all assets into it. The main power will need to be toggled to the on position before any systems will power up. Including the LRF and the TIS and the GPS. You will be able to look through the GPS, but no elements will be visible. The TIS will be black, even if the doghouse doors are open.
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