Chain_1
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About Chain_1
- Birthday February 17
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Cannot contact ATC or flight after 2.9 update
Chain_1 replied to buceador's topic in DCS: F-16C Viper
Use Rt Ctrl + \ to open the menu for comm 2. Also input the correct frequency: 131.00 in this case. -
CCRP Release Cue "jumping" during toss maneuvers
Chain_1 replied to Moonshine's topic in Bugs and Problems
I noticed it in the last update or two as well. You're starting the toss right at the edge of the envelope and drifting in and out of it, based on what people are saying in another thread. If you wait a few potatoes after the max toss cue, or use a lower toss angle, you'll see it doesn't happen. -
The Mk 1 Eyeball.
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DTC for DCS - new version 7.2.0 - Apache added
Chain_1 replied to SFJackBauer's topic in DCS Modding
Especially considering that ED is actually working on the DTC, according to the roadmap. -
To make it easier on yourself use 3000' at 10 mi (1 deg = 100 ft/mi) since math kills lift. If you look into the 60:1 rule, there's a bunch of things you can mentally figure pretty easily if you round a bit, i.e. 1 NM = 6000' instead of 6076'. It's all close enough. Technique only.
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Use the landing light for takeoff/landing, and the taxi light for taxiing.
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razo+r is correct, you were looking too low with the radar. A fighter's radar isn't an all seeing eye, for want of a better term, it can only see in a cone. It won't detect anything outside that cone. This tool (https://tawdcs.org/radar-f15/) was made using the F-15's radar, but the principles are the same. Use it to practice locking contacts, and that will help your understanding of the system.
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Can't get NCTR to work until within about 5nm
Chain_1 replied to imacken's topic in DCS: F-16C Viper
I was looking around yesterday and it looks like it's not a bug. -
Can't get NCTR to work until within about 5nm
Chain_1 replied to imacken's topic in DCS: F-16C Viper
I just tried it in MT and ST and the NCTR worked as advertised in the training mission. The unknown IFF return did not show in either though. Have you tried a repair? -
In the meantime you can also use this: https://www.digitalcombatsimulator.com/en/files/3312680/ You set up your programs under the special options tab so you don't have to mess with the CMDS pages every time.
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MT - A/G radar seems the same in GMT / SEA / MAP
Chain_1 replied to Gierasimov's topic in Bugs and Problems
Brick visibility was the OP's issue, but you are correct in that the terrain was not displayed by default in GMT/Sea pre-patch.- 14 replies
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- moving target
- ground radar
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(and 1 more)
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MT - A/G radar seems the same in GMT / SEA / MAP
Chain_1 replied to Gierasimov's topic in Bugs and Problems
Just tried your replay in MT and both worked as advertised. The issue was needing to turn down the map gain under the data page (like in the Viper, if you have that). The GMT bricks blended in with the terrain until I turned it down.- 14 replies
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- moving target
- ground radar
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You also should make the Mav SOI and TMS up on the same object you're looking at through the TGP so that it's locked, then hit BSGT
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Negative. The F-15C does it perfectly because it is a lo-fi aircraft. You'll have to manually spin the HSI in the A-10. That said, the waypoints can cycle automatically in the HUD/on the TAD.