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Tank50us

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Everything posted by Tank50us

  1. Let's not kid ourselves.... how many anime nuts are gonna dress their Phantom up in JSDF colors, download a Dragon mod somewhere, and go dragon killing with it?
  2. or even aircraft that entered competitions and lost, like the F-20 or YF-23
  3. Especially if we're talking about the some of the more niche aircraft and helicopters. Sure, most of the big companies may ignore some random fighter jet from Eastern Europe that barely had a dozen or so frames built (not trying to be specific here btw), but someone who flew that aircraft, or someone who just absolutely loves it, might take a shot at putting it into DCS. And if people think that that's ridiculous... well... just remember there have been more Su33s purchased in DCS than ever existed in the real world.
  4. Now I have this desire to make a livery for the Sidewinder where there's a Emotional Support Animal vest wrapped around the missile XD
  5. Adding to this, even aircraft and Fox3 radar implementation is pretty basic compared to the real world. Sure, they've attempted to different styles of radar, but the minute details of how these things actually work is still highly classified. Sure, someone with a lot of time on their hands could, in theory, work this out and properly program all the ingame radars, but as things stand, the more simplistic radar system is needed to keep the game running smoothly since DCS can't use multiple cores. That said, I personally prefer the more simplistic system we have. I imagine many an F-16 or F-35 pilot having many a sleepless night thinking about all the horrific ways some of these SAMs could kill them without batting an eye, and I can imagine it's probably not very pleasant. Compare that to DCS where the only factors we have to consider are: Radar Range and floor, Missile Range, Missile Speed, Missile turning capability, whether or not the launcher can act independently of a radar, and whether or not the system can protect itself from incoming ARMs. Meanwhile in the real world, you have to consider far more than that if you won't want a telephone pole sized missile attempting to fit itself in your cockpit.
  6. One thing to note... it's "SEPECAT Jaguar", not Spectat, SEPECAT. I think this aircraft would make a good 'counter' to the Su25T as a freebie since it's almost as capable in both air to air, and air to ground, and it's basically been used all over the place, and is still in use today.
  7. Well, I'd certainly like to test out some of these systems, however I think for a more accurate test, you'd need more than just me.... if you look up my unit, the 145th, and hop in our Discord, some of the guys there might be willing to help test the systems, and help make sure the systems work with or without the mod installed (I recently learned how to do that, so testing it under more live conditions would be beneficial)
  8. I too would also like to have some of the more recent Air Defense systems in existence. The main issue is the fact that the systems are incredibly difficult to get information on, especially the Russian systems. There's also plenty of European systems that aren't in DCS at all that I think should be added. And much more
  9. I imagine that the bombers we've seen will all be released around the same time. My main question at this point is will they get a new flight model? Or will they just replace the existing models we have in the game and nothing else? (as well as some new kit to go with them).
  10. Hence my statement that we'd be lucky to get the aircraft. An early Block I Super Bug, in terms of systems are similar to what we have, the flight model can be generated using the methods ED's been using for years, and the data on the engines, to my knowledge, is public information (since the engines are planned to be used in a super-sonic civil transport). However if any of the Super Hornets go to NASA, everything about the aircraft will become public domain since it's a requirement for NASA to release information like that. The only exception to that rule was the SR-71... but that's likely due to the CIA. All that being said, a Super Hornet module would always be best done using an F model, as that would allow for multi-crew on top of the two extra weapon stations, thus better justifying the normal module price. One other thing to note: I'm a fan of what I call the "85% solution", if you can't get all of the information, and have to make educated guesses to what something is, and how it works, I'd still take it as long as the Dev Team is honest with us.
  11. Sadly, we won't be able to get it. It's too new, and much of its systems are highly classified. We'd be lucky to get a Block 1 Super Hornet, which is more on par with the Block 20 Legacy Hornet we have in game.
  12. That's what I was getting at. It'd be much more detailed than what is currently available, and much that can be applied to just about any tank or AFV in the game. Obviously things would be different for the Naval side, and for Ground Vehicles that don't have a loader, but it'd work just most of the vehicles.
  13. I mean, it's "Digital Combat Simulator". No where in there does it state that it *just* has to be aircraft and helicopters being simulated. The trick is making sure that the ground assets are actually fun to operate while at the same time being worth the cost of entry. Sure, a FF M1 Abrams or Leopard would be nice, but let's face some cold hard facts: They're designed to operate with a crew, and to have a crew you'd have to have multicrew capability, and that means a viable AI. I could see it as a Jester AI control though, just with a four main branches: Driver Advance slow Advance Advance fast Halt Reverse Gunner Scan for targets (uses multiple sights to look for targets in a forward arc of the tank) "Scan my view" (basically turns the turret to face where you're looking) Target (tells the gunner to point the target at something you're looking at) This would likely have the TC (IE, you) shout "GUNNER, (shell type), (target type). Followed by the gunner shouting "IDENTIFY!" FIRE! Gunner: "ON THE WAY!" Main Cannon Coax Loader Load Shell Type HEAT HE APFSDS Missile (if applicable) Shot (AP round for rifled cannons) MG (tells the loader to unbutton and man his MG) Platoon (for PLs only) ROE Hold Return Free Formation (various formations) Move to: My sight (move to an area you're looking at) Map reference (move to an area on the map) Halt Engage My Target (The other tanks engage something you designate) My Fire (other tanks will hold fire and train their weapons on your target, and fire when your tank fires) You as the TC however would have all the controls a normal TC would have, such as the CITV (in tanks that have it), the TC Override for the gun, and a bunch of others. Now, if it were up to me, you wouldn't have all the knobs and switches being clickable, after all how many players are going to enjoy sitting in a loaders seat and their only controls are for the ammo door, breech handle, Safety Lever, Hatch, and MG (if you have one)? So I'd make the Driver, Gunner, and TC positions playable, while the AI can run the loader and his actions. That's my view of it though, but I'm an odd individual there.
  14. especially once Jester starts griping about all the new-fangled equipment in the back seat XD
  15. Does anyone have any idea where I can get a livery template for either of these planes? My unit has a adversary Merc squadron that appears every now and then known as the "Akulas", and I'd like to make some appropriate liveries for the Shark B*****ds to wear when they show up. Bonus points if you get the reference there
  16. As the title suggests, is there any scripts out there that will allow the Su33 to spawn on the US built carriers? I know the plane can't use the catapult, but with a decent runup it can still take-off from them, and it can still land on them. So has anyone ever made such a script?
  17. Well, the current Super Carriers won't only because they don't have the 'bridle catcher' on the bow, but we all know that these Carriers won't be the only ones in DCS. Forrestals sisters are coming, and it wouldn't surprise me if we later get the Enterprise, Kitty Hawks, and older Nimitz class (as built, before the BCs were removed) sometime in the future.
  18. So, for an upcoming mission I have a Forrestal with some parked planes on the deck since the carrier isn't supposed to be used yet in our current campaign. However, the aircraft that are supposed to be 'parked' on the deck aren't showing up, they're attached to the carrier on the sea floor apparently. The other aircraft in the screenshot are just 'deactivated' planes waiting for a trigger to activate (which won't happen, it's just for show). Does anyone else have this issue? Screenshots: The setup to show that yes, the statics are setup correctly and the result: Note that the only aircraft visible on deck, are the non statics. I am using a different livery, just so that the landing area can actually be seen when we go to start using the carrier.
  19. This isn't the point of my statement. The C-47, like the Sherman, PzIV, Bofors, and other bits of the WW2AP that were moved out of it, is something that's been used in multiple theaters and conflicts since its inception, and in some cases, is still in use to this day to some degree. So my issue isn't with the pack, it's with putting objects in it that served in multiple conflict zones and decades in said pack. If it were limited to things that only saw active service in WW2, such as the various Tanks and AI aicraft, I'd have no issues. But given that some of the things in that pack are still in use today, I wonder why they're there in the first place. Now, if the pack were to expand to the early Cold War era (the time of the Saber and Mig15), I'd be fine with that, but I just think that assets that can realistically be used in any scenario (IE, who's going to believe a PzIII could defeat a modern Tank?), modern or past, should be part of the base sim. Alternatively, I think many of these asset packs should be, as you said, be extensions of Combined Arms, in that those without the pack, can see it, and shoot at it (or be shot at by it). But those that have the pack get to do more with it, such as take direct control of the unit in question, or direct it to perform certain actions.
  20. So, did the test myself, and it turns out I was wrong. Oh well. Yeah, having the waypoint option wouldn't be a bad thing to have in the future.
  21. The way I've seen it happen is when you have the 'time on ground' box unchecked, and this be the final waypoint. I also think there's a 'shut down' command in the delayed triggers options, so that could be worth looking into, which I'll look into later.
  22. If you have them land with no option to take back off again, they'll shut down on their own after a few minutes, especially if that's their last waypoint.
  23. It's a simple question, with a fairly complex answer, and one that many people for a long time have argued over. But for me, the most important thing on the battlefield is the humble infantry. Sure, being a guy with an M16 isn't the most glamorous job, you can be snuffed out of existence with the push of a button, and the living conditions suck.... but someone has to plant the flag on that hill, and the guys in the Vipers aren't gonna be the ones to do it!
  24. As the title suggests, I think it would be a wise move to take the C-47/DC-3 out of the WW2 Assets pack, as the aircraft is still used today around the world. The production numbers, over 16,000, are just staggering, and the fact that hundreds are still in use says something about that airframe. To that end, given that the aircraft is still in wide service, I requiring the WW2AP to have one in the mission should be a thing of the past as it just serves too many roles to exclude in missions. The C-47 was still used in Vietnam, flying into remote air strips or as the AC47 Spooky. C-47s are still used in military service by a few nations (notably El Salvador and South Africa) DC-3s are still flown to remote locations both for cargo and passenger service C-47s have been used as command aircraft, as well as observation aircraft all over the world. C-47s have been used by both sides in the War on Drugs, making them perfect for anti-NarCo missions and much more Basically, I think that it should be a regular aircraft in the game, rather than requiring the WW2AP. As a side, it would also be nice if different variations of the airframe can be added in order to represent the different versions of the plane that's seen service throughout the decades.
  25. Aircraft AI. Added C-47 cargo plane. This is one that doesn't make sense. I updated and went to check, and the only C-47 is still the WW2AP version. Could someone clarify what this means?
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