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Tank50us

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Everything posted by Tank50us

  1. Some damn good stuff, that's for sure....
  2. OK, test #3, I noticed that if I'm 'sitting in' the pit when the trigger activates, the plane spawns.... wtf?
  3. OK, so, my first test shows that when they 'start from ramp', it works, but when it 'starts from ground', it doesn't. and here's how I set up the triggers for the test
  4. I'll run a test and get some screenshots
  5. So, I'm trying to do what I call a 'Liberation' Mission where one side is trying to take over air bases and such, but I'm running into an issue: What I want to do is make it where when Saipan Airport is captured by the Allies (Blue Force), they get their land-based fighters available for use. I've set the script where if the area is cleared of Axis (Red Force) troops, and only Allied troops are in it, the groups in question activate, and are available for use. However, in a test, all it does is go "Your flight is delayed, please wait". Does anyone know how best to fix this so that I can make this work right?
  6. The H was first produced in '66, and deliveries began in '67. So it is very much a Vietnam era helo
  7. So, the UH1H is a pretty capable platform, but I feel it's lacking much of what the real thing could carry and use. While I'm well aware that the Huey we have is a Vietnam era chopper, there were still plenty of weapons that could be mounted to the helicopter that we just don't have. Examples include: M2/M3 .50cal MG 40mm Grenade Launcher This huge rocket rack Assorted Gun Pods A 20mm cannon (yes, it was experimental, but still...) There's probably more wild and whacky things that were done with the UH1s in Vietnam, but these are the ones that I think could give the old Huey just that little bit more punch in combat. Also, all of the pictures of 'Huey Hogs' that I've seen have the Co-pilot operated guns attached to a mount that the rocket pods were attached to, and not up front like we have in game. While this configuration was used by the Australians apparently, I can't help but think that maybe we could have the option of having the guns in the US Army location as well. Will it result in some crazy mofo trying to fit the Huey with 4 CP controlled guns? Probably. Will it work? Probably not. Will it be hilarious to watch the Huey broadside a helicopter like an old warship with miniguns? Absolutely. Also, while we're at it, allow the door gunners to 'reload' their MGs when using something other than the minigun. I get that the Miniguns are fed using a large ammo box, but as you can see in some of the pictures here, ammo cans were also used since the MGs in question were still able to be used by ground forces (much like the ones used on ground vehicles) in a pinch. Who here would also like to see the Huey get a bit more punch?
  8. I just did some digging, and found that the Mark 45, 5in gun aboard the Arliegh Burkes and Ticos was capable of engaging air targets. While obviously tracking something as fast moving as a jet would be a tad difficult, it was more designed to track slower moving aircraft, such as some of the slower jets (Ex. L-39 and C-101), and all of the prop-driven planes and helicopters should be viable targets for the Mark 45. That said, it would be nice if ED could add an option to disable certain weapons from use. For example to simulate a ships weapon being knocked out, or completely empty from heavy use. Or even just to take it away as the ship in question is 'playing' something much older (I'm making a mission now more appropriate for older style aircraft, but seeing as I lack the right ships, I'm having to use what we have)
  9. I second this. While we're getting the A-6 and A-7, having to protect some Thuds while they make their runs would be nice. That said, having looked at the designed role of the Thud, part of me can't help but think that they were used.... wrong.... in the Vietnam war. A high speed, low-altitude aircraft like the F-105 would've been better served against time sensitive targets where it could actually use that speed.... not hauling more bombs than three B-17s to bomb a target that could be serviced by something a bit bigger and more appropriate for the task (and actually had a means to protecting itself from the rear at the time)
  10. This is makes sense. Jester can handle all the radar stuff, and if the two are working on a module together, then we'll get it before the year is out. ED has a good staff of 3D artists, which can keep HB from 'over doing it' in certain areas. Don't get me wrong, HB is a great dev, and I love the Tomcat, but... all... of.... those... livery files....
  11. Not many Su25Ts (as seen in DCS) or Su33s were built either, yet, we have them in the game. You can even run into situations where more of both are in the air than actually existed in the real world. The totals were 11 and 35 respectively. Compare that to 37 new Ds were built from scratch, along with 14 converted from As (a total of 51).
  12. Over the last two years of playing DCS, I've come to some realizations.... one of the key ones is the bonds we all form with this team, its fans, and the people that ultimately form the squadrons. The last mission I ran, Operation Santa Savior, the sheer number of people who turned up to play what is arguably one of the least serious missions I've made, showed just how much this community will rise, not just to a challenge, but to a good cause. I don't know how many donated, if any. And to be honest, I don't really want to know. Why? Because anyone who did became a Secret Santa somewhere for a child in need, and that's enough for me. But more over, the people that form my group, they're probably some of the most awesome people I've met. They're a great bunch, fun to fly with, and offering great conversation. They're there when times are great, and when times are tough. And that I think is something every group should strive for: For their members to feel like they're a part of something, and to be as open as possible within the parameters of the group. This thread isn't all about that though, what it is about, is answering this question: "What makes DCS so special to you?" For me, well... I answered it already. But I wanna hear... well... read... your answers. So let's see it. What gets you logging into DCS each time?
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  13. For those that missed the mission and stream, here's the video. sadly, the server crashed three hours in.... but otherwise the mission went well.
  14. Has anyone here considered the possibility of augmented reality for their sim-pits? Obviously militaries do this already with systems like IHADS, JHMCS, and other HMDs, but if one could set it up where the system only tracks where the head is looking in relation to the cockpit, and your own HMD is feeding you the required data, I'd see that as a more viable option for a proper sim pit.
  15. wait... does this mean that steam users will be out of sync with the rest of of the game even if they're signed up for the open beta releases? Or just that those on steam who haven't opted into the open beta are going to have to wait?
  16. The issue with the F-14B+ and F-14D isn't that the equipment is that classified, as it really isn't. The issue is that much of the documentation is either locked deep in the USN and Grumman Archives, or has been destroyed to prevent it from falling into the hands of the Iranians. I imagine that HB could probably make an 80-90% solution to the problem though. IE, It's not 100% accurate to the real thing, but it's close enough to feel right. For starters, remember that much of the tech is late 80s to early 90s, so if it looks appropriate for the time period, I'm sure most will accept it. The issue here is that while most of us would probably be happy with the 'close enough' solution, you have those few who want the 100% sim, and unfortunately, they have the megaphones. It's the same problem facing those that want to add prototype designs or even designs that were well manufactured but have limited public information available: they simply can't be made to 100% accuracy, so the mere suggestion of them gets shot down by the sim purists.
  17. I mean, pilots have managed to pull off such landings in the real world, so I don't see how that's a bad thing.
  18. I'm honestly having a hard time thinking of any realistic scenario that could take place there. Operation Just Cause is about the only thing that did happen there, and ofc the ongoing war on drugs... but that's about it.
  19. That's normal. Because that's how the pilot would salute the 'shooter' at night since it's kinda hard to see the cockpit in certain low-light conditions.
  20. unless something did break, and they're trying to decide if it can be fixed or pushed back to a later time. Ten bucks says it's probably something to do with the new VOIP thing
  21. here's hoping that it doesn't mess up the big holiday mission tomorrow....
  22. through the WW2 Asset Pack?
  23. Anubis is the one that was working on the C-130J mod
  24. Who says it has to be ED that develops it? Haven't ya noticed that Anubis has been suspiciously quiet these last few months since they said that?
  25. Update to this mission. Screenshots to come later. The actual mission is mostly put together, and in-house testing will likely commence very, very soon. Because I'm not sure who will turn up, how many, or what they'll have, I've placed down dozens of aircraft spawns. Aircraft that will be available include: F/A-18C Hornet F-14A and B Tomcat F-15C Eagle Su27 and J-11 Flanker Mig-29A, G, and S Fulcrums F-16C Viper A/V-8BNA Harrier Mirage 2000C AJS-37 Viggin Mig-21 Fishbed (with nukes disabled) F-5E Tiger A-10A, C, and CII Thunderbolt 2 (Warthog) Su33 Naval Flanker (only on the Kuznetsov 2017) JF-17 Thunder Su25T Frogfoot (28 total planes!) Su25A Frogfoot Mi24P 'Hind' Mi8 'Hip' All of the Gazelles UH-1H Huey KA50 Hokum To avoid fratricide risk as much as possible, none of the RedFor equipment resembles BlueFor equipment. But the threats to us include: HJ-6/Tu-16 'Badger' Bombers Su34 Fighter Bombers Su30 Flankers (they come up as '30' on RWR) F-4E Phantom IIs Tu22M3 Backfires Mig25 Foxbats Mig31 Foxhounds Mig23 Flogger Mig27 Flogger Delta Mi28 'Havok' Ka27 Helix T-55 Medium Tanks T-72B Main Battle Tanks BM-30 Smerch Rocket Artillery ZSU-23-4 SHilka SA-15 Tor SA-19 Tunguska SA-11 Buk BMP-2s and 3s BTR-82 2S19 Mista Tube Artillery ZSU-57-2 Assorted 'redfor' Warships, including the Type071 LSD, Kirov-Class Guided Missile Battlecruiser, and assorted smaller vessels. Numbers of enemy units are significant, but spawns are staggered to avoid the potato PCs from cooking The mission is scripted to last a total of 8 hours, possibly longer. Once the HV Aircraft are airborne and out of the airspace, the mission will automatically end. Attack waves are broken up by airfield. To allow people the time they need to start their planes, no spawns will happen until the first aircraft enters the runway at each airfield. Novo and Gelen are however treated as a single objective, wit mostly Helicopters (with some of the Viggens) operating from Novo, and Fixed-wing aircraft at Gelen. The objectives are as follows: Alpha: Protect Krymsk from air and land incursion. Bravo: Protect Novorossiysk and Gelendzihik from Air, Land, and Sea incursion Charlie: Gain and maintain air superiority. Protect Anapa from air attack. Provide support to Alpha and Bravo as needed Delta: Maintain a safe corridor for Santa Flight to leave. Protect the fleet from Air and Sea attack Provide Support for Alpha, Bravo, or Charlie as needed. Situation Report: As Christmas draws near, Santa Elves have been hard at work making sure toys for all the kids of the world are ready to be sent out. However, every year, Trolls and Ogres have attempted to disrupt their operations, and after their noticeable success in 2020, the Workshop team has decided to not take any chances, and have spread their operations out across the globe, turning the main workshop in the North Pole into a distribution hub of sorts. While the North American, Asian, African, and South American locations have all managed to meet their quotas, and send the toys to the North Pole, with the help of the USAFs massive airlift capability, the two European Workshops are experiencing delays. The one in France has managed to get back on track with the help of the locals, the one here in the Caucuses is seeing delays due to bad weather, as well as attacks by the newly dubbed Troll and Ogre Alliance (TOA). With the deadlines fast approaching, the workshops here in the Caucuses can not afford any more delays, and this shipment will be the last heading to the North Pole. If the TOA are successful, it will ruin the Christmases for an estimated 35,000,000 children. We cannot let them down. Pilots from all over the world, new, old, active, and retired have answered the call to protect this workshop. Each is being paid a bar of gold worth an estimated $3,000,000 US Dollars if the TOA can be stopped from disrupting these shipments to the North Pole. The Elves here have been hard at work, and have managed to set up a production line of aircraft for every pilot. A joint Battlegroup has formed off the coast to provide carrier support for the operation, and ground forces are being sent out to cover the likely avenues of approach for TOA Ground Forces. HAWK and Patriot SAM batteries have also been established, but they will need our help to keep the skies clear of TOA Aircraft and Helicopters. The TOA are going to be throwing everything they have, and with the help of the BahHumbug Corporation, they have the equipment to match ours in combat. This fight will not be an easy one. We must protect the workshops and convoys as they head to fill up the transports. NOTAM: Weather: Clouds around 11,000ft Winds 4-8kts heading 040. Temps are just above freezing at the airfields, be sure to turn on your de and anti-icing equipment. Weapons: The Elves have supplied us with an absolute abundance of all the ordinance we could use. Nuclear weapons are not available It is advised to avoid the use of Cluster munitions near friendly forces or populated areas. Aircraft: Walk-arounds are still advised, the Elves know a thing or two about making toys, but only took a crash course in modern avionics All Aircraft are starting cold and dark Expect some areas to be a bit crowded. Use caution when taxiing. Ground Forces: Allied units are comprised of the following: M1A2 Abrams Main Battle Tanks M60A3 Patton Tanks Chieftain Main Battle Tanks M2 Bradley Infantry Fighting Vehicles M109A6 Paladin Self-Propelled Artillery Avenger Short-range SAMs Gepard SPAAGs Vulcan Air Defense Systems Assorted Anti-ship Batteries Convoys will consist of the following: HMMWV leading and trailing M989 5t Trucks in the middle No Allied Helicopters, except those used by us are expected in the AO. However an Plane Guard will be hovering near the carriers, and the MEU may send in reinforcements as needed. Transports to the North Pole are C-130 Hercules Aircraft Active Runways are: Anapa: Runway 22 Novo: Runway 22 Gelen: Runway 22 Krymsk: Runway 22 I hope this helps those wishing to join. Keep in mind, that this information is subject to change, however at this point, it may not be changed by much, if at all. I hope to see many of you there as possible! Let's make sure that those children get a HoHoHo Christmas, instead of a Ho-Hum Christmas! To further that cause in the real world, I will be running a stream from my end to donate to the USMC Toys for Tots program. Because I think every child should be able to enjoy this holiday season, no matter their faith or nationality.
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