Jump to content

Rex

Members
  • Posts

    334
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Rex

  1. Do yourself a favor. Get this tool called "JoyPro": https://github.com/Holdi601/JoystickProfiler Grim Reapers has a YouTube video on how to use it, but you can use it to configure all of your devices for all of your planes at once, and backup the config. It will save you a ton of time and effort. P.S. Here is the GR video. I love this guy's videos. He's made DCS so much more of a joy to fly for me.
  2. I don't think they lowered the resolution on 1.0, but you're doing yourself a significant disservice by not upgrading to 2.0 Not trying to be flippant about finances, I'm not rich and I know budgets can be tight, but the upgrade is grossly underpriced IMHO. The addition of London and Paris alone is worth three times the upgrade price. The level of detail is so different we're lucky to even get an "upgrade" price. Get it, quick, before they realize their mistake. When I was a small child, my mother used to tell me, "Rex, some day you must avenge Germany's terribly loss, but you must do it virtually, using the technology of days to come." It wasn't until Normandy 2.0 came out that I truly understood just what she meant. Now, I drop Spitfires like Dave Chapelle drop microphones ... I drop Thunderbolts like well-fed horses drop road apples ... I drop Mustangs like Justin Timberlake drops panties ... I drop ... well, you get the idea. Join us, and may the force be with you!
  3. I make labels for all of the airfields in Normandy 2.0, and I had Biggin Hill labelled as having 14 slots for AI fighters, but I just used it today and found that it has 20 slots. That's still quite a bit fewer Manston, Kenley, Lymington, Gravesend, etc, but it's still more than I thought. With that said, Biggin Hill does have a whopping 10 ammo stations, which is massive, and speaks to a possible greater importance. I am admittedly quite new to WWII history, so forgive the likely-stupid question, but how major of an airfield was Biggin Hill in reality? I always thought Manston swung the biggest beef jerky in Southern England given it's location to the mainland, but I could be wrong.
  4. I created a new mission and spent an hour+ designing Blue WW2 airplane groups, Nothing at all out of the ordinary. Just fourships of Mustangs, Spitfires, and Thunderbolts, configured for CAP, CAS, Fighter Sweep, bomber formations, etc. Fairly standard stuff, but I figured I could save myself some time for future missions. The most complicated thing in it was a Big Bomber formation of 4 x 4 (16) bombers, and a fourship of Mustangs/Thunderbolts escorting each bomber group (so 16 fighters in total escorting). When I was finished, I saved my groups as a template. Then I fired up my main mission, loaded the template, and only part of the template loaded. I tried to delete the units it had placed and try again, but I couldn't delete some of the units I had placed with the template. I could edit the ones I could not delete, but not delete them. I deleted everything I could, then restarted DCS, but noticed the mission I had loaded the template into now had 0 bytes. It nuked the entire mission. This is what the log has to say when I try to load the template: 2024-02-29 07:50:34.186 INFO EDTERRAINGRAPHICS41 (12872): ClipmapGraphics::init("colortexture") 2024-02-29 07:50:34.207 INFO EDTERRAINGRAPHICS41 (12872): ClipmapGraphics::init("splatmap") 2024-02-29 07:51:02.333 INFO LuaGUI (Main): Loading Static Template: Aircraft - BLUE.stm 2024-02-29 07:51:02.419 ALERT LUACOMMON (Main): Error: GUI Error: [string "./MissionEditor/modules/me_mission.lua"]:2810: attempt to perform arithmetic on field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_mission.lua"]:2810: in function 'createStaticTemplateObjects' [string "./MissionEditor/modules/me_staticTemplate.lua"]:228: in function 'load' [string "./MissionEditor/modules/me_staticTemplateLoad.lua"]:193: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:368: in function <[string "./dxgui/bind/Widget.lua"]:363> And that is exactly where the log ends.
  5. I forgot to set my 1,000+ units (mostly ground units and statics) as "Hidden". Is there anything I can do that won't take hours of menial manual clicking labor?
  6. Ahhhh, okay, got it. Thank you!
  7. I own Flaming Cliffs 3, but I can't figure out how to download the new update?
  8. Oh yes, I forgot about the in-game encyclopedia! Definitely should have checked that. It's weird, it's the only boat I can't really find anything from Google about. Anyway, thanks!
  9. I can't find information on this boat type anywhere.
  10. Gotcha, that makes perfect sense, thank you! BTW, I got the 6-12 guns/battery from ChatGPT. In fact, I just asked again, and now it thinks they "generally consisted" of 12. I don't think it's quite ready to take over the world User How many guns did a typical German Light FLAK battery have in Normandy in 1944? ChatGPT A typical German light Flak (anti-aircraft) battery in Normandy around 1944 generally consisted of 12 guns. These were often the 20mm Flak 38 anti-aircraft guns, organized into three platoons with four guns each. However, the exact number could vary depending on the specific unit, location, and time during the war.
  11. Normandy 2.0 map. Attempting to load a static template made up of Allied WW2 Aircraft (mostly spits, mustangs, and jugs). 2024-01-27 22:32:42.272 ALERT LUACOMMON (Main): Error: GUI Error: [string "./MissionEditor/modules/me_mission.lua"]:2809: attempt to perform arithmetic on field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_mission.lua"]:2809: in function 'createStaticTemplateObjects' [string "./MissionEditor/modules/me_staticTemplate.lua"]:222: in function 'onChange' [string "./dxgui/bind/MsgWindow.lua"]:99: in function 'callback' [string "./dxgui/bind/Widget.lua"]:368: in function <[string "./dxgui/bind/Widget.lua"]:363> [C]: in function 'WidgetSetVisible' [string "./dxgui/bind/Widget.lua"]:69: in function 'setVisible' [string "./dxgui/bind/MsgWindow.lua"]:153: in function 'show' [string "./MissionEditor/modules/me_staticTemplate.lua"]:225: in function 'load' [string "./MissionEditor/modules/me_staticTemplateLoad.lua"]:193: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:368: in function <[string "./dxgui/bind/Widget.lua"]:363> 2024-01-27 22:33:35.833 ALERT LUACOMMON (Main): Error: GUI Error: [string "./MissionEditor/modules/me_route.lua"]:2426: attempt to concatenate local 'action' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_route.lua"]:2426: in function 'waypointActionToType' [string "./MissionEditor/modules/me_mission.lua"]:920: in function 'fixWaypointForGroup' [string "./MissionEditor/modules/me_mission.lua"]:2887: in function 'createStaticTemplateObjects' [string "./MissionEditor/modules/me_staticTemplate.lua"]:222: in function 'onChange' [string "./dxgui/bind/MsgWindow.lua"]:99: in function 'callback' [string "./dxgui/bind/Widget.lua"]:368: in function <[string "./dxgui/bind/Widget.lua"]:363> [C]: in function 'WidgetSetVisible' [string "./dxgui/bind/Widget.lua"]:69: in function 'setVisible' [string "./dxgui/bind/MsgWindow.lua"]:153: in function 'show' [string "./MissionEditor/modules/me_staticTemplate.lua"]:225: in function 'load' [string "./MissionEditor/modules/me_staticTemplateLoad.lua"]:193: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:368: in function <[string "./dxgui/bind/Widget.lua"]:363>
  12. I know that this is a four year-old post, but it came up in a search, so forgive me. I have the "Luftwaffe in France" doc too, and I use it for mission building also. One thing that's always confused me was how they define a "Flak Position". For instance is that one gun or an entire battery? If almost seems like a position == 1 gun, because, for instance, if they are talking about batteries, then most light batteries had 6 -12 guns. I think. If we take an average of 8, and then multiply that by "21 light Flak" positions at Abbeville, that would equal 168 20mm guns at Abbeville alone. 168 guns within 3km of the center of the airfield. I could be wrong, but that seems excessive. Especially given that there were only 14 heavy guns. I'm more inclined to think that there were 21 of said guns. Does anyone know?
  13. I don't fully understands what the NOTE text means. Does this mean "while using MW-50" or simply "If the MW-50 system is installed"? It would seem to be the latter, although I don't know that it makes sense, as all K4s were capable of using MW50 (I think), meaning the Take-Off and WEP were never relevant, so why are they even there? It's confusing. D God help you online if you can never go past 1.35. You're going to make the Allies, who typically greatly outnumber you, very happy.
  14. I never fly the Kurfurst without MW-50, and today, it was reinforced why. (I was on a server with no mw50 planes) I flew very conservatively, maxing out at 1.25 ATA, and kept the radiators open the entire time, keeping the temps in the middle of the gauge. Finally got in a scrum, pushed WOT, 15 seconds later, engine dead. And that was that. Now, I may be wrong, but I think the K had more emergency-power endurance than 15 seconds, but everytime I try to fly the thing, it's either dead during takeoff, just after takeoff, or dead the moment I join a fight. The 109 is my primary plane, and I have 1,000+ hours in it, but always, ALWAYS with MW-50 (which I can fly all day long). The non-MWs might as well be another plane, and a pretty damn awful one at that. Seriously, if this is anything close to realistic, the Luftwaffe pilots might as well have just put guns to their head on takeoff. The plane is useless in any fight lasting more than 10 seconds.
  15. Yeah, I'm afraid something is wrong with Biggen Hill. When I try to set AI units to take off 'from Ramp' from Biggen Hill, and then I set them as "Uncontrolled" so I can script them alive later, they all spontaneously blow up on mission start.
  16. I solved it anyway, I flew over the field and dropped some flavorful food, you know ... pizza, lasagna, burritos, etc ... and the limeys went running in every conceivable direction screaming "omg, we have some kind of sensors in our mouths! I had no idea! But I don't understand ... what IS this sensation my mouth sensors are picking up?!". The place has been a ghost town ever sense. Since they found out about this "taste" sense, they've been eating their way across the continent, trying to make up for lost time. So, you know, all's well that ends well
  17. Nor will they attack it in any way. Nothing I do makes any airplanes attack map objects at Biggen Hill. I've tried for the past 3 hours. Doras, Antons, and Kurfursts simply overly the field then go land at Heathrow with full tanks of gas + all of their weapons. I have 8 planes "attacking" the field, yet not one bomb has ever dropped, not one bullet fired. I dunno.
  18. Nice research! Thank you so much!
  19. DCS Multithread Preview 2.9.1.48335 In the mission editor, adding a C-47 group to take off from an airfield in Normandy 2.0. Simple task, nothing esoteric. Suddenly the screen turns to black, and 10 seconds later, I'm at my desktop. I always run a `tail -f` on the DCS log from my Mac via mount_smbfs. This is what it says: 2023-11-29 05:28:59.445 WARNING BACKENDCOMMON (1744): Need to reprocess [DDS] image '/textures/B_17G_WHELS_N.dds' 2023-11-29 05:28:59.450 WARNING BACKENDCOMMON (17548): Need to reprocess [DDS] image '/textures/C-47_Wings_L_N.dds' 2023-11-29 05:28:59.515 WARNING BACKENDCOMMON (7108): Need to reprocess [DDS] image '/textures/C-47_Body_N.dds' 2023-11-29 05:28:59.624 WARNING BACKENDCOMMON (20024): Need to reprocess [DDS] image '/textures/B-17G_Wing_Left_N.dds' 2023-11-29 05:28:59.653 WARNING BACKENDCOMMON (7108): Need to reprocess [DDS] image '/textures/B_17G_SHASSI_N.dds' 2023-11-29 05:28:59.677 WARNING BACKENDCOMMON (15480): Need to reprocess [DDS] image '/textures/B-17G_Fuzelage_1_N.dds' 2023-11-29 05:28:59.718 WARNING BACKENDCOMMON (1744): Need to reprocess [DDS] image '/textures/B-17G_Wing_Rigth_N.dds' 2023-11-29 05:28:59.787 WARNING BACKENDCOMMON (17548): Need to reprocess [DDS] image '/textures/B-17G_Fuzelage_2_N.dds' 2023-11-29 05:28:59.814 WARNING BACKENDCOMMON (20024): Need to reprocess [DDS] image '/textures/B_17G_INTERIOR_N.dds' 2023-11-29 05:29:06.379 WARNING BACKENDCOMMON (15480): Need to reprocess [DDS] image '/textures/B-17G_Fuzelage_2_N.dds' 2023-11-29 05:29:06.400 WARNING BACKENDCOMMON (20024): Need to reprocess [DDS] image '/textures/B-17G_Fuzelage_1_N.dds' 2023-11-29 05:29:06.416 WARNING BACKENDCOMMON (17548): Need to reprocess [DDS] image '/textures/B-17G_Wing_Left_N.dds' 2023-11-29 05:29:06.424 WARNING BACKENDCOMMON (7108): Need to reprocess [DDS] image '/textures/B-17G_Wing_Rigth_N.dds' 2023-11-29 05:51:43.131 WARNING BACKENDCOMMON (17548): Need to reprocess [DDS] image '/textures/bofors40mm_wheel_summer_N.dds' 2023-11-29 05:51:43.165 WARNING BACKENDCOMMON (1744): Need to reprocess [DDS] image '/textures/bofors40mm_summer_N.dds' 2023-11-29 05:51:49.878 WARNING BACKENDCOMMON (1744): Need to reprocess [DDS] image '/textures/p51D_wheel_NM.dds' 2023-11-29 05:51:49.879 WARNING BACKENDCOMMON (7108): Need to reprocess [DDS] image '/textures/P51D_NMp_engine.dds' 2023-11-29 05:52:04.442 WARNING BACKENDCOMMON (15480): Need to reprocess [DDS] image '/textures/SpitfireIX_Wheel_rear_NM.dds' 2023-11-29 05:52:04.484 ERROR BACKENDCOMMON (17548): Texture /textures/flame_EXH_1_2.dds is 3d but has depth == 1. 2023-11-29 05:52:10.824 WARNING BACKENDCOMMON (15480): Need to reprocess [DDS] image '/textures/p51D_NMp_R_Wing.dds' 2023-11-29 05:52:10.889 WARNING BACKENDCOMMON (15480): Need to reprocess [DDS] image '/textures/SpitfireIX_Wheel_NM.dds' 2023-11-29 05:52:10.926 WARNING BACKENDCOMMON (1744): Need to reprocess [DDS] image '/textures/p51D_NMp_Fuz_Front.dds' 2023-11-29 05:52:10.936 WARNING BACKENDCOMMON (1744): Need to reprocess [DDS] image '/textures/p51D_wheel_NM.dds' 2023-11-29 05:52:10.999 WARNING BACKENDCOMMON (1744): Need to reprocess [DDS] image '/textures/p51D_NMp_L_Wing.dds' 2023-11-29 05:52:11.152 WARNING BACKENDCOMMON (17548): Need to reprocess [DDS] image '/textures/p51D_NMp_Fuz_Rear.dds' 2023-11-29 05:52:11.270 WARNING BACKENDCOMMON (20024): Need to reprocess [DDS] image '/textures/SpitfireIX_Wheel_rear_NM.dds' 2023-11-29 05:52:30.591 ERROR_ONCE DX11BACKEND (17548): texture 'p51d-cpt_radio_nrm' not found. Asked from '' 2023-11-29 05:52:30.591 ERROR_ONCE DX11BACKEND (15480): texture 'p51d-cpt_radio' not found. Asked from '' 2023-11-29 05:53:52.534 WARNING BACKENDCOMMON (20024): Need to reprocess [DDS] image '/textures/bofors40mm_cartridge_N.dds' 2023-11-29 05:53:54.271 WARNING LOG (4044): 1 duplicate message(s) skipped. 2023-11-29 05:53:54.271 WARNING BACKENDCOMMON (15480): Need to reprocess [DDS] image '/textures/bofors40mm_wheel_summer_N.dds' 2023-11-29 05:53:55.070 WARNING BACKENDCOMMON (7108): Need to reprocess [DDS] image '/textures/bofors40mm_summer_N.dds' 2023-11-29 05:55:32.052 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [5120, 1440] ------------------------------------------------------------------------------------ file got truncated /Users/rex/sim1/c/Saved Games/DCS.openbeta/Logs/dcs.log -------------------------------------
  20. IfI fly out over the sea, pull into a zoom climb, and fire my cannon into the air, how long do those bullets "live" in DCS World? I can't imagine that, for instance, if I was in a boat at just the right spot, I'd ever see those bullets make a splash. Same with shells fire at near vertical angle. I assume after 20,30 seconds those projectiles are unceremoniously removed from the world, but I figured I'd ask. I don't have any actual use for the information, I'm just curious.
  21. I don't know if this is a bug or if it's by design, but options aren't saved when creating group templates. For instance, if you create a FLAK battery w/six Flak 36 guns, and check the 'Shield' box in 'Additional Properties' for each ... when you go ahead and actually create groups from the template, none of the guns have the 'Shield' box checked. You need to go through and manually check them on each unit created from the template.
  22. Every time I restart a mission, the surface looks like it's 100% water, and it stays this way for several minutes. The first time I launched it today, everything looked like water for 12 minutes into the mission until it finally loaded. Now it's down to 3-5 minutes, but that's much longer than it used to be, and everytime I hit F2 to view another plane, it takes the scenery awhile to load for that view, anywhere from 2 seconds to 2 minutes). This is Normandy 2.0. Is this a known issue?
  23. You can debate all you want how I use my free time and how "worthwhile" (to whom?) it is, but then again, if you're averse to wasting time, you may not want to. Why? Because regardless of how your debate turns out, you'll still have no say in the matter. If you enjoy DCS on any level, then you should thank the tweakers, because your experience would be far inferior to what it is today without them. If you disagree, and if the way I spend my free time makes you not want to use VR, then don't use VR. It's not for you. It's not difficult by any means, but it does require a level of commitment not so easily dissuaded, and it doesn't sound like you have it. I think you've made the right choice sticking with 2D. You can thank the tweakers for making that clear, and for saving you that effort. See, the system works.
  24. Holy crap, it was released today! Saint Omer and Longuenesse are in Pas de Calais! We've getting damn-near the entire coast ... certainly the most relevant parts. Now you can have your Patton unit head-fake Calais while landing the troops 100 miles to the west. OMG, this map just gets better and better! This is awesome, thank you!
×
×
  • Create New...