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Findingpastorp

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  1. After watching some of casmo’s podcasts it seems like hucking smoke grenades out of the doors is done quite often, are we going to be able to do this in game?
  2. Video shows it all, any parking spot at nevatim is unusable for me no matter the plane, cold start and hot all broken https://drive.google.com/file/d/1ZoIbUGMG4a5s7-RExPOvf0Y3TI2qcivs/view?usp=sharing
  3. Having the same problem on the sinai map in multiplayer, in this track I failed to get an alignment a few times and got the red UNI light and failed to align right when i logged on, maybe this will help shed some light? Through_The_Inferno_SINAI_v1.0.0-20230620-215431.trk
  4. Have 1 kneeboard page that displays the radio frequency for each preset, without that I’m manually dialing every channel in multiplayer
  5. As topic states IR lasers are no longer visible under NOD's, JTAC is sparkling in the picture and it is not visible, tested multiple modules and tested the IR pointer from the litening pod as well, no luck
  6. https://drive.google.com/file/d/1CLLyAqNjmaxXXEV9TI_xNfZ4pYmoMB9p/view?usp=share_link At the same altitude no matter what scene is being displayed my framerate cuts in half below around 800 ft. The attached link shows a more complex scene where the framerate starts around 120 and the instant the camera dips below that threshold it drops to 60 and goes right back up once the camera is back above that line. I've done the same experiment looking straight down at the ground and straight up at the sky, the results are the same every time, exactly half the framerate below a certain altitude. Another strange thing is that there have been short periods of time where the problem is not present, but during my testing its only about 10% of the time where it is not a problem and I can not seem to find the exact condition that causes it to start/stop. This has been very jarring during my time with this map, I can understand framerate drops in complex scenes but when it gets cut in half during regular flight over empty land that seems like there's a miss somewhere.
  7. Absolutely amazing mod, I'm using something from this in almost every mission I make now. Just got into using skynet IADS though and can't get the EWR's from 2SAP to work with it, do I have to add any extra files anywhere?
  8. Can confirm, since 2.8 all of my patrolling ground units stop after obeying their “go to waypoint” command
  9. It's a silly one but I thought I should let you know. https://drive.google.com/file/d/1_6h1Db9OCVdnCfR66EB9CoQSPep9-2TW/view?usp=sharing
  10. I'm having the same problem, did a cleanup, reinstalled module, messed with audio settings, no luck here either
  11. Just as title suggests, I can not rearm or refuel at Paphos when it is set to correct coalition with any aircraft. I tried putting an invisible farp down to band-aid my mission but even with a farp down I cant rearm there period.
  12. If I don’t have the kneeboard folder do I make one with that exact path or is mine somewhere else?
  13. Whenever I place an invisible FARP it will only function with an M818 supplying it, the Ural-375 or HEMTT will not re-arm my planes/helicopters, not a huge issue but I'd like my russian birds to re-arm off of russian trucks
  14. I'm getting consistently good fps (around 90-110) everywhere but my external views are extremely inconsistent recently, bouncing between 140-50 FPS. The strangest thing is that it seems to plummet when I pan the camera to the sky and get smoother when the ground is in frame, shouldn't that be the other way around? super weird
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