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Cayman41

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About Cayman41

  • Birthday 09/04/1976

Personal Information

  • Flight Simulators
    DCS
  • Location
    Dallas, TX
  • Interests
    iRacing, golf and DCS

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  1. Just like a MPD Export, for those of us with wind generators mounted to our rigs, we can still have realism with a fan mounted to the rig without the extra noise from the module.
  2. I agree, I think we need to be able to reduce the sound of the air con through either a menu setting to click the sound off altogether or have a 0-100% scale to be able to change the volume of the air con.
  3. 1. Mapping for individual switch positions for the Radar. 2. Axis support for rotary knobs to adjust brightness levels on the FLIR and NVGs. 3. The ability to turn the AirCon sound off. 4. A single mappable pushbutton to switch back and forth between front and rear cockpits. 5. Rotary knob support for volume knobs.
  4. The ability to turn the sound off altogether, possibly via the “Special” page would be greatly appreciated.
  5. It would be great to get rotary mapping for brightness levels.
  6. I would even take a ported over F-16 pilot body.
  7. Agreed... I think we will see the Sinai and Normandy 2.0 maps before the F-15E, then possibly the F-4E... then the Marianas WWII with the F4U coming shortly after.
  8. Agreed! Just finished the first mission... great approach to learning the A-10.
  9. The map is looking great!
  10. With a fresh install of Windows 11 (and all the Windows tricks from Thud enabled) and a fresh install of 2.8, im having to significantly turn down settings to get a suitable experience in MP. I’ve turned off all shadows and reverted to the VR settings tab and still have issues. During 2.7 I had a lot of settings turned up quite high and it ran quite nicely in MP. It runs okay in single player Instant Action as long as I turn shadows off, but horribly in MP. My computer: i9-12900K, 32 GB RAM, 3080Ti, Valve Index.
  11. I couldn’t either. For some reason I’m having a lot of trouble scripting a GCICAP for Syria using the latest Moose. I even went so far as to use the demo script, change all my assets (EWR, CAP zones and squadrons) to the ones in the demo and it still didn’t work. Not sure why.
  12. From the podcast and the newest video, doesn’t sound like it’s that far away from release and I thought I heard or read somewhere that ED has it now for their evaluation or consideration.
  13. Fun episode, but it will make you long for the release of this module!
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