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KaTZe

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Everything posted by KaTZe

  1. I understand we are supposed to make one post per bug found on new release. (If not, or if not the right place, please excuse me and move this post to the appropriate place). Just to mention that since update 1.2.11.33921 : > the ILS does not work on the MIG29 (mode Landing) (no export either) > when selecting a new airport (different from the flightplan) in mode Return or Landing, if we then pass through the ENR mode, the airfield selection revert back to the flightplan one, forcing you to again go through the airport selectio). This is different from previous version (and I think annoying). (Apart from this, still no export of Flap, Airbreak, from F15, in FC3, contrary to Russian planes). Regards 3rd Wing - KaTZe
  2. Sioc is very stable and does not use much CPU power. As far as the export from LO, is concerned, I have been carefull during the design to minimize as much as possible the load on the program as well as the traffic between LO ans SIOC. I have split the exported value depending on their speed of variation. As such data like IAS, TAS, Altitude, engin rmp aso aso .. are exported every 200m seconds. Other data like the weapon panel, the mechanical elements (flaps, gear, airbreak ...) are exported every second only. Furthermore, when a data is gaverred from LockOn, it is compared with the precedent one. It will be exported only if different from the previous one. On my PC, I cannot tell the difference on frame rate when the KaTZ-Pit is running. To ensure this, I have developped a "fps mesurement utility" that can be downloaded here (the second link). For your info. I have released the latest export subroutine yesterday (v204) (all export + weapon panel + commande to LockOn are working) see here Do not hesitate if you have any question Miaou ;)
  3. Ok Renato, I still need to finish the v204 of the export programme from LockOn 2.0 to SIOC. The v202 had all instrument working as well as the nav. and the commande from SIOC>LockOn. This latest version, will have all the weapon panel operational (as it was under FC112). Once this is done (this WE), I will update the usermanual in English. Tthe next release of the KaTZ-Pit will also have a mechanical panel (flaps, Landing gear, AirBreak ...) now that those elements status are exportable. Will keep you posted here ;) Miaou :)
  4. Just to mention a minor error. I was working on the export of LO2.0 for the new version of the KaTZ-Pit. I noticed that fuel consumption in kg/sec is now exported for each motor via LoGetEngineInfo() If I'm not mistaken there is a factor 10 error in the value (I have compared with tank fuel quantity decrease). The exported value is in reality kg/10sec. Example MIG29 100%rpm QNH=0, exported value for each motor = 14 kg/sec Total consumption = 28 kg/sec = 1680 kg/mn ... this would be a playtime of 2mn :D Real value should be 1.4kg/sec = 2.8kg/sec total = 168kg/mn No big deal, can easily be corrected in the export subroutine, but wanted to let you know. Btw : Thanks for the new export facilities ; great improvement vs 112 ;) Miaou :)
  5. I have seen several post on FPS issues. For those who want to compare several modification/settings, I have made a small utility that will mesure the FPS during the complete flight and issue a report with average FPS, and an basic histogram (distribution 0-10;10-20;...>50fps. The DL is available here (sorry its in French) You just have to unzip the archive in the folder : ".. Eagle Dynamics\LockOn Flaming Cliffs 2\Config\Export" The report is in the folder "Eagle Dynamics\LockOn Flaming Cliffs 2\Temp" You can change the sampling period (5 seconds by default) by modifying the line 40 and changing "SamplingPeriod = 5" (in seconds) Miaou :)
  6. Hi all, As some of you might have seen, I had developped a virtual pit for LockOn Flaming Cliffs 112, named the KaTZ-Pit. This virtual pit, was displaying flight info from LO + some specific info. like fuel consumption, range... and also allowing clicking to command various aspect like canopy, ejection , engins start and stop, light, refuel. A weapon panel was also available. This pit could run in dual screen mode or on a second PC. It uses SIOC and Gauge Composer as interface. Since the release of FlamingCliffs 2.0, I have been busy readapting it. This is now done, with a drop in solution allowing to keep the pit "as is", just needed a new export lua program. The 2.0 version, is fully fonctionnal only aspect that have been heavily modify will need further modification (refuel procedure, weapon panel and MDF). This will be done in the coming days. In the mean time here are the links : 1> Video Demo 2> The KaTZ-Pit on the 3rd Wing Site 3> The updated export for LO-FC2.0 For the moment, user manual is in french, but do not hesitate to contact me should you have any questions (here or on the 3rd wing site) Miaou :joystick:
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