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Everything posted by Indianajon
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Flew the F14 last night and this definitely changed how I fought, for a start I stayed 100knts too fast the entire time but definitely saw how the techniques learnt are going to stand in good sted.
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Finished last night and wow!!!! It was awesome and lived up to the hype of being the best of zone 5 and speed and angels. Agree that the 2vUNK was the most fun and intense. The 4vUNK I felt like a bad ass! My skills and techniques have definitely been turned up a notch. My the final hop I even managed to get every switch of the landing checklist completed before being asked. Can see myself flying this one again and again.
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Hey Greg, quick one for you. The first video (mission 2) in vr has me placed inside the hut for the duration. Assuming that's not right.
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No sorry. Could it be an axis bind issue?
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I think part of it is a change in mentality on how the chinook flies compared to other things. The trim resets the angle of the rotor mast so it is not trim in the true sense. I have found after a little play I can get it trimmed out and hands off. At a certain speed I find I trim back, trim back, trim back until I get it on speed, any change in the collective changes it and you have to keep close eye on it. Then opposite in slowing down by trimming forward again and again and again.
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Which trim switches are you using? At the moment you want the stand alone trim and trim reset buttons and ignore the specific forward back left and right ones as they are part of the system that isn't implemented yet. Press the trim and reset to centre like other helos. I'm finding as it speeds up you have to keep pulling back and retrieving, it is taking constant retrim but it does work. Also any shift in the collective will shift everything again. Lastly make sure you reset the trim on landing, otherwise it can go a bit crazy. Hope that helps.
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[Resolved] Refuel door not opening during ground checks
Indianajon replied to Indianajon's topic in Bugs & Problems
That's ace thanks @Zabuzardnice to know it's not me! -
[Resolved] Refuel door not opening during ground checks
Indianajon replied to Indianajon's topic in Bugs & Problems
Hi @Zabuzard I am up to date on the updates so it's the current version but I am checking before starting the left engine but after starting the right so maybe that's it (I do it after the spoiler check along with flaps, slats and airbrake) Will give it a try after both engines are running. @Rudel_chwit's only been when I do cold starts but I should note I haven't tried the check with a hot start. -
[Resolved] Refuel door not opening during ground checks
Indianajon posted a topic in Bugs & Problems
Hi all, this is a bit of a weird one but on the ground the refuel door doesn't seem to open or close even though the switch is being clicked. As part of my checks I always open it but the crew chief didn't call it. I assumed it was a glitch as occasionally he misses calls such as the 'kick' one. But I went F2 and its not opening. I have done it three times on different missions and the same thing. It was working fine until relatively recently (last update). Has anyone else noticed this or is it just me going insane? -
[Resolved] Refuel door not opening during ground checks
Indianajon posted a topic in Bugs & Problems
Hi all, this is a bit of a weird one but on the ground the refuel door doesn't seem to open or close even though the switch is being clicked. As part of my checks I always open it but the crew chief didn't call it. I assumed it was a glitch as occasionally he misses calls such as the 'kick' one. But I went F2 and its not opening. I have done it three times on different missions and the same thing. It was working fine until relatively recently (last update). Has anyone else noticed this or is it just me going insane? -
Does anyone know if this is fixed yet? If not I will give it a try tonight. Tried to find it elsewhere in the forums but failed. Edit: yes it's fixed.
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Does anyone know if this is fixed yet? If not I will give it a try tonight. Tried to find it elsewhere in the forums but failed.
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Thanks @IronMike
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Hi all, I wonder if someone can help as I've been through the manual and thought I understood but I don't. When finding a tanker via tacan we use the A/A TR but i can't seem to get it to work? I have tried both via Jester and on my tacan and I have tried adding/subtracting 63 from the channel value. I have tacan selected on the front dash also. What am I doing wrong?
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@BIGNEWYwhat have you done to me! I used to be a normal person, I mean, I was never Brad Pitt cool, but i could hold my own in a room. You have got me almost giddy with delight with the new shockwave animations. I have just spent the last hour dropping different sized bombs in the jungles on Saipan, saying 'that's so cool!' With each impact. I haven't been this excited since heatblur updated their suspension animation..... I used to be cool! Damn you DCS!!! In all seriousness..... its SO COOL!!!! You don't know what you have missed till you get it and this latest update has me grinning from ear to ear. Thanks to you and the team.
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Hi all, I was talking about asking Jester to do the 'assisted start' so he talks through the checklist as you go. Just for the immersion I like to do full cold and dark and its nice him calling out the actions but I don't want the above boxes to be present. Thanks all, sounds like the answer is I either do it with Jester being silent, or put up with the boxes. Ta
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Thanks @MAXsennathat's a great thought. My main thing though is removing the 'hint boxes' over the switches. I like doing the full coldstart but don't need the boxes showing where the switches are. That is what i would like to know if there is a way to remove.
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Having recently watched Reflected's latest addition to his campaigns with the full start up it got me thinking. Is it possible to do the assisted start with Jester without the yellow box icons over the switches in question? I'm one of those weirdos who likes full cold and darks and it would be nice while in vr if I could get Jester to interact with me for immersion. The flashing boxes kind of bugger it up though. I understand this is a training tool but is there a setting we can remove them? Or, alternatively, if it isn't too much work, could you add it as an extra start up option? Thanks
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I know its been asked before but is there any chance of getting close up images of each console without a grey out so we can see how the cockpit panels will look and how the switches relate to each other. Would be great for practicing cold and dark.
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Do you remember the gazelle release or to a lesser extent the F16? The one thing it showed was that the DCS community want it 'now' but will also throw teddies out the cot if there are issues. The bad taste people will get from that would long outlast any disappointment people might get from a delay. We have waited this long, another month or two isn't that big a deal in the long run. Heatblur have provided top of the range, module defining releases in the past and I'm sure this will be another one. These things happen.
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Just had the same issue. Have flown it twice, each time I can't get anything from anyone. Flew egress then to padres? For Exxon. Even flew formation with Exxon and also went back to Marshall but no further comms etc. On the plus side the kneecards look phenomenal in vr on the pilot body now. Can read them without issue.
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I'd love too but this game is the closest I'm ever going to get to flying a jet of any sort. All I can say is it feels better now, it feels less on rails now, a little closer to Heatblur's tomcat with regards to maintaining speed in turning and needing more finesse. The landings feel a little better now. I trust that ED have SMEs who have helped design this new model to be closer to the real thing. All I can say is I am liking these changes the more I try them.
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@wilbur81I found the same thing initially compared to the old model but less stick back pressure (think tomcat) and it will whip about without the bleed of speed. It's going to take a little practice but I'm really liking it.