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pastranario3

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About pastranario3

  • Birthday 06/10/1980

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  • Flight Simulators
    dcs

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  1. For me personally, the only thing that worked for me was to start dcs mt, enter the dcs.exe affinity through the task manager, uncheck the use of all physical cores, accept and then check them again, like that In this way, the use is distributed equally among all the cores.
  2. Hello, correct, this problem on my side is solved in 2.9.
  3. I find more shadow problems, see the shadow of the planes that fly over. Will they ever solve it?
  4. Check Discord Pretense in General Canal - someone put a version of SA
  5. Next test DCS MT core 0 disabled It seems that the load is better distributed on the rest.
  6. I am following closely this post. This is my result without touching the affinity I have a 12900kf. DCS MT DCS ST
  7. Hi, Some possibility of cold war on the South Atlantic map.
  8. I don't know if this is reported. Problems with shadows changing at different distances. The problem is more pronounced with the shadow setting at High. With flat shadows this defect occurs with the shadows of some objects. It is very annoying, for example, when you fly looking for targets visually like in WW2.
  9. I've had this problem since the beginning of MT, I'm tired of reporting it, I've tried all the possible solutions, but undoubtedly the problem is something in the management of the kernels. I have a 12900k and I have seen many with a similar cpu suffer from this problem. Headset HP reverb.
  10. The engine effect of the f18 vibrates for a while and makes a few cuts for a few seconds and starts the vibration again like this continuously. Simshaker aviator beta.
  11. @BIGNEWYI join the request, this should be a priority, it could affect vision, the eyes move trying to compensate for the bad alignment.
  12. This is not the case in vr, what is showing is the mirror on the monitor, it has nothing to do with what is inside the headset. That is why exactly what the video shows is a representation of the monitor in 2d.
  13. You are detecting at 23 miles, when in reality the maximum in reality would be about 8 miles. This is absurd in 2d. I am not referring to the mod but to the distance that is being detected in 2d. Ed would have to double check the distances.
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