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IronMike

3rd Party Developers
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  • Flight Simulators
    DCS World including all available modules.
  • Location
    Portugal
  • Occupation
    @ Heatblur Simulations

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  1. Promise, however though arranged for cinematic emphasis, all our footage in the trailers is taken and flown in game, as you would do yourself. So in a way it is actual gameplay footage, ofc minus say showing maps, overlays, etc etc... But everything else is recorded via gameplay, if you like, just cut, arranged and ofc complimented with additional footage etc to make it shine. That said, I of course know what you mean, and it will come before release, either done by ourselves or together with content creators.
  2. My apologies, I am not sure I understand what you mean? What exactly are we withholding? What I meant was, that we will make sure that you get your money back, even if PayPal does not help you. By all means you have every right to go any route you desire of course.
  3. Please simply contact ED support for a refund in this case. The pre order discount will extend only to those who decide to refund now (for whatever reason), and decide to re-purchase within the first two weeks after release. If you run into any troubles regarding your refund, please be so kind and contact us at support@heatblur.se
  4. Thank you all, it was indeed an incredibly tough decision for us to make, specifically because we are this close to full on release ready. Thank you all again for your kind patience, passion and support!
  5. Dear all, with our sincere apologies for both the late update and delay: Unfortunately, and with a heavy heart, we had to decide for a delay for the DCS: F-4E Phantom II release. We prepared a detailed update for you, if you would like you can read up on it here: https://store.heatblur.com/blogs/news/of-delays-and-silence Furthermore we prepared an in depth, regular development update for you all, to bring you up to speed about the state of the module, as is, on what remains to be done, and what is already complete: https://store.heatblur.com/blogs/news/of-delays-and-progress-part-ii Finally, we would like to share the long awaited EPISODE III of our Phantom video introductions, regarding Navigation in the F-4E Phantom II this time. Thank you all for your amazing support and extermely kind patience in these past few weeks. Your Team Heatblur
  6. You can also write us directly to support@heatblur.se and we will provide you a refund, no questions asked, paypal buyer protection expiring or not. This has always been and will continue to be our policy. Our sincere apologies for the wait.
  7. Possibly, but we don't want to promise anything just yet.
  8. Dear all, as always we would like to ask you kindly for your feedback for the current patch. While this patch is small in nature, we still hope you enjoy the new additions to complement your TARPS scenarios. If you haven't yet, you can check out the Greyflag server, where specific TARPS missions are being offered to quench that recce thirst! As always, thank you for your kind and continued support! DCS F-14 Tomcat by Heatblur Simulations Added AN/ALQ-167 ECM pod as a visual loadout model for TARPS missions. Added ECA countermeasure pod visual models for TARPS missions. Fixed AI Wingman 2 and Wingman 4 issues in the Comms menu.
  9. Dear all, as always we would like to ask you kindly for your feedback for the current patch. This time we bring you a major overhaul of the cockpit, based on @MYSE1234's excellent work, who, as you know, joined our team to strengthen the efforts on the Viggen side of things. We are looking forward to your feedback and as always thank you for your kind and continued support! Enjoy! DCS AJS-37 Viggen by Heatblur Simulations Major art revision and refinements for better accuracy and useability. Special thanks to Viggen maestro MYSE. Added missing lights to the upper airbrake. Corrected landing lights mounting angle and properties. Changed taxi light properties for more accurate angle and intensity. Remade the Distance indicator to show the distance more accurately. Range accuracy is now within +- 100m (1000m), average accuracy is +-40m (400m). NEW: Added optional Imperial altimeter and distance indicator. NEW: Implemented major art corrections and refinement pass for entire DCS: Viggen cockpit, non exhaustive list including: Modified model of pitch trim indicator, break pressure gauge, oxygen gauge, nozzle position indicator. Rotated EP13 glass, and changed HUD and radar screen. Evened out lighting strength on instruments Fixed broken lighting on some instruments Fixed some degenerate normals across the entire cockpit mesh. Removed the black paint on panels being illuminated Added "LJUS RADAR" symbols to illuminate radar brightness and BELYSNING to illuminate cockpit illumination. Added arrow illumination on FR22 panel, and MIL flag on distance indicator. Fixed white lines in the radar display moving with the sweep Removed lens flare from lights. Added night lighting to warning flag on CI. Changed FLI needles and wings to be lit more realistically Added dots on panels to see what position the rotary switches are in Added STD cover lighting effect Clearer and more accurate warning panels. Also dotted a few Å,Ä and Ö, and added some missing lines. Redder altitude warning light, brighter AP light and ALT warning light, and clearer radar range numbers. Thickened altimeter 0.5 lines and added text on weapon jettison and X-tank jettison covers. Added emissiveness to the α 15,5 button for nighttime visibility. Updated placement of selected CI scale (15,30,60,120 lights): Moved toward the bottom of the scope Updated CI compass bug size: Made wider and slightly thicker, and updated 12 o'clock marker size and shape. Added missing lights to Fälld last, Trans/Rev, AP buttons, Reverser handle, CI bearing bug. Changed colour of FÄLLD LAST and TRANS/REV rights, to orange and yellow respectively Changed cartridge reader model and texture to fit new DTC Animated throttle linkage to move with the throttle more accurately and attached rear half of throttle linkage for linked movement. Animated canopy lever linkage to move more accurately Made FLI ball horizon fixed in rotation per real device. Increased “SNURK” button size and Fixed duplicated VFR/IFR chart. Fixed clipping on the left ejection rope and added the right side ejection rope. Updated KB panel model/texture Updated placement of FLI parts to align with each other, recentered FLI ball and remastered FLI ball texture entirely. Added Dzus fasteners to the right annunciation panel, made the oxygen switch larger, and added separate white startup marks on the right annunciator panel. Put emergency instruction illumination switches to TILL Added Illumination to FR22 “GRUPP” and “BAS” text, and updated rollers for both. Added illumination dimming to the annunciation panels. Added mounting screws for the AOA indicator, made altimeter knob larger, changed textures on altimeter settings controls. Made the arrows on FR22 change with Instr. lighting knob Made the instruments on the left panels change with Instr. lighting knob “Radar light” changes colour with pol filter changes Added glass “windows” to FR22 “GRUPP” and “BAS” selectors Made the “MKR” knob girthier, and updated its textures. Changed size of waypoint buttons and changed WP panel textures slightly. New Data panel model Added 6 o’clock marker on CI compass, glass to ADI slipp ball, and missing glass to CI. Added “PK/FK” button on left wall panel Adde missing text to INSTR Belysning and FLI Bel and changed colour of several lamps. Added text on “ALLMÄNBEL” knob, changed NÖDFRIGÖRNING decals and added FK on master mode. Changed “LJUS RADAR” knob model, added several decals on emergency trim panel. Added numbers to temperature control and text to radio test knob. Changed AFK light colour to orange Made “α15,5”’s button “on” light larger Changed model around the RWR lights and changed RWR light textures. Added screws to CI modelled compass Made FR22 selector panel’s “AM” and “FM” lights to illuminate individually to show which is selected Changed altimeter “STD” select animation to move the knob out, instead of in. It also moves more Changed distance indicator model and centered hands on clock. Added text on HUD brightness knob: “LJUS SI” Slightly changed orientation of reverser handle. Increased size of speed indicator knob. Added animation for correct start pos for speed indicator hand
  10. Ground troops place a beacon that knows range and distance to a target. The beacon then gets shielded and hidden. It is not active until pinged by the F-4's radar. Once it does, I am simplifying, it transmits bearing and range to target and once overflown, iirc, like the IP, hold bomb button and steer on target and it will release. So you can do it in full cloud cover, etc. Potentially you could place such beacons a year in advance, for certain potential future targets, say like a factory building, a bridge etc, undiscovered, until needed. There is yet another mode, skyspot. It is similar to beacon, but it is rather a radar signal/ pencil beam pointed into a specific direction, which you intersect with the airplane, and get similar info as with beacon. This mode will not be implemented, at least for the moment we do not plan on implementing it.
  11. Dear all, we would like to present you the first out of a series of videos running up to release of the Phantom, which will increasingly go more and more into the various details of the module. Enjoy!
  12. There is one more mode, which is beacon bombing - but if, we will only implement that later, as beacons for bombing are currently not present in DCS. This would be the best and most accurate mode for bombing in IMC conditions.
  13. You can find it here, but we plan on adding a chapter for it, too. You are right to think that it is a bit hidden. https://f4.manuals.heatblur.se/stores/guns.html?highlight=LCOS#employment
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