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Ala13_ManOWar

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Posts posted by Ala13_ManOWar

  1. Yeah, still no way, probably servers are borked for whatever reason, users saturation or whatever. Once I managed to get to the store, and see the map with a direct link (the map doesn't show up at the store), I try to finish the purchase and there's no humanly way, keep spitting 502 gateway even at the payment stage.

    Will try tomorrow, it's too much of a hassle to keep trying the impossible now.

    • Like 1
  2. 4 minutes ago, Art-J said:

    A couple of extra notes if I may ;).

    1) @Ala13_ManOWar a bit of an accidental typo here maybe? "Whispering death" moniker applied to Bristol Beaufighter (which I'd love to see made to DCS standards by the way!). Corsair was indeed the "whistling" one, which in all versions before -4 was related more to the air going through wing radiators at high speeds rather than by supercharger. Thus the sound can be heard on videos of various restored Corsairs if only they fly by fast enough, no matter the engine variant;

    Yeah, more of a "brain typo" since I'm no English native and probably mixed at some point the whisper with the whistle 🤣 . Quite interesting to know about the radiators. Thanks for the quote :thumbup: .

  3. Great :clap_2::clap_2::clap_2:.

     

    Prop in 12.30 probably has a higher grasp than 11.30 or 12.00, so 11.30 gives you more time to react but take off run is longer so if it's uncontrolled it can be trickier either. Anyhow if you tried all the settings and found the one you like better that's perfect, testing always helps. Auto is mostly the same but it varies the pitch while throttling up until you get to the take off power you're asking from the engine, that's probably why you find it less stable but in time you'll find it's more or less the same and you'll get to control it either :thumbup: .

    • Like 1
  4. 6 hours ago, LowRider88 said:

    Huh?

    Yeah, exactly that. WWII version of Marianas map will be released for free like the modern one, so it doesn't matter you buy that map you'll have it 😜 .

    Hope anyway there are assets when we have Corsair and/or Hellcat, we all want to see those Japanese air assets besides ground ones already coming.

    • Like 1
  5. 4 hours ago, Metrallaroja said:

    Yes, not that unique but ''modern'' R-2800s used in restorations only have the single stage sc and do not produce this sound. That is what I was trying to refer to 😀
    There is also a F4U-5 that still runs the original engine and what a sound!

    Yeah, I got you. It's like P-47s not having a working turbocharger, Sea Furys not even wearing a Centaurus but an R-2800 instead, P-51s not running max. manifold almost ever, or most warbirds for the sake of conservation. But that whistling should be present since it's a distinct Corsair's feature, that's for sure. I believe M3 said something about it time ago, perhaps they were recording sounds and they told that distinct whistling sound will be there. Hope so, of course.

    • Like 1
  6. 4 hours ago, LowRider88 said:

    I agree.  I wouldn’t buy this map, the Corsair or the Hellcat until there are flyable opponents for those.

    So lucky you Marianas WWII will be a free map like the modern version, either you buy it or not 🤣 .

    • Like 1
  7. Yep, maybe a little frustrating all the wait and all, but I'm sure they have their reasons, and internal affairs, issues, whatever it is is only their concern, not ours. I guess the small team keeps going on as best as they can but Corsair is not just Corsair, it's all the assets it comes with and that's a hell of a lot work for a small team on their own. Yorktown, Japanese ground assets, don't recall but maybe there were also sea assets, everything. Yes, there was already a delay not long ago and it was due to redoing all the 3D model, with regard to Corsair itself, now DM with all the internal detail we've seen previously I guess is something on the like, or more probably even more time consuming since it's not only the 3D DM model it's also all the damage possible and all. And assets DM, I'm not sure how that hinders them either.

    In any case, even without being inside and knowing their internal stuff, I see Corsair is a really big project, not just the aeroplane module itself, and that kind of big goals for small teams take time, lots of time. I'm sure, and hope, it'll be worth the while if they have being taking that much care in details as we've already seen.

  8. 2 hours ago, Toastfrenzy said:

    Trim too far back maybe

    Yeah, forgot to tell you, but others already said. -1 nose down, or the whole way nose down is better to prevent a too soon lift off.

    With regards to prop, even if you leave it auto, as far as you don't go crazy and keep it 1.15-1.2 Ata it'd be fine and controllable. I just told you ways to keep it more controlable while learning because once mastered it doesn't matter and you'll take off in almost any way.

    The thing with too soon lift off and tail rising is you have to be watchful about the stick position, back stick but relieving the pressure while speeding up so it doesn't want to lift off too soon. The 109 (at least earlier versions) were known to be stalled by rookies at 140Km/H lift offs so the right wing stalled and they crashed belly up… not nice.

    I don't recall what checklist says about MW50, you can set it on if you like in order not to forget it later. The thing is you don't want it to pop in suddenly while taking off. Just watch it, or leave it off so there's no possible mistake but you'll have to recall to turn it on later. If you make yourself sorta post-take off checklist it could include that. In any case, many online serves leave MW50 tank empty, so it's fine to learn to fly without it.

    Rads are fine in auto if you aren't in a very hot environment. If you use it manual just remember to make them auto once airborne, but it helps with lift off and provide lift, for good while taking off, and for bad once airborne. If you prefer not to mess with it just leave it auto.

    Perhaps it's too much to say, but some people like to take off with 10º flaps down, since flaps reduce AoA it's nice to have a lower nose attitude though it'll probably lift off also sooner. And it's another thing to remember to set up after take off. But again, you won't need it once mastered, so it's up to you.

     

    Bad weather is fine if you want to practice crosswind take offs and landings, just make absolute sure to take off facing the wind or you'll be very sorry. But I think that's a later learning, it's better to master good enough take offs first than adding too much stuff to take care of too soon.

     

    And all of it remember, once mastered you'll wonder why I found it so difficult at first being it so easy? You'll be able to take off in any way you want. Those are just tips to try to have it under control while learning, you might not need all of them, you might not like all of them if they don't help for you, etc, etc. Practice is key.

    • Like 1
  9. Hope not so many, this module is official third party now but we've known about it since a year or so, maybe more. Now it's quite more complete than back then despite WIP 😁 .

    • Like 2
  10. I believe by now every pilot more or less has its own method, and each one is different as you see by tips here, but…

     

    - if you like to use manual prop pitch in take off, use something like 11:30 pitch (you know the kind of presentation this instrument has), 12 can be used but it's less controllable. Once you master it it's quite safe to use even the auto setting,

    - of course make sure your tail wheel is locked and well locked, wheel facing forward by letting it move a bit straight forward when you're in place,

    - back stick all the way but watch it since it speeds up quite quickly and about 100Km/H it'll start wanting to fly but you shouldn't allow it, plus some right stick if you like to remove some pressure on left main wheel, but if tail rises it'll be the other way around so be careful with that. It seems you describe a stalled too soon lift off so careful with that,

    - radiators manually opened as per manual if you like, just remember like auto pitch once airborne here it's the same and wide opened radiators has some to do with aerodynamics and your trim, actually, but that's more of a concern once airborne and speeding up, there you'll start noticing a nose up attitude with radiators opened so watch it. Radiators auto are fine once mastered,

    - and very important, at first try 1.15 Ata to take off, more than enough with a clean aeroplane, and after you master it go 1.2, 1.3, but never use MW50 nor more Ata than that. Torque is very wild and as fellow members already said tail rudder is small (and this is the taller version… 🤣) so you don't have that much control. If you let Ata go crazy 1.4 or more, or MW50 to jump in as it does, it's uncontrollable. Once you know the thing you can do many crazy stuff, but by then you'll know already the response you'll get, until that just keep it on the safe side.

     

    Good luck!!

    • Like 4
  11. If you have buttons enough in your stick (warthog, or the like), I believe it's quite simple. I usually bind them to first trigger, guns, and second trigger, cannons. Obviously you can fire only machine guns, or all of it, no cannons alone which should be bound to another button if you want them to fire alone. But that's my personal setting of course.

    Now, I don't get what you mean by "outer cannons", the cannons in 190 are all 4 fired together at once. Not any other option that I'm aware of.

    Anyhow, quite easy to fire it all in a single button even only with in game settings. And you could achieve that same in Target software just by setting both keys to the same button (also possible in game IIRC), so I don't really know exactly if you want something else set because it's easily done either by default bindings or external software like Target. Is there any option you seek in particular and can't find the way to do it?

  12. 4 hours ago, peachmonkey said:

    you keep making this statement and I really don't understand what your baseline is. Inattentive blindness?

    Yeah, no, I meant more literally, it actually happens the very same IRL. Sometimes lighting plays a trick on you and you literally stop seeing that contact right in front of you, maybe a glare, maybe colours matching surroundings, but you just stop seeing it. I don't really know why, maybe multiple reasons, but it happens. And my experience is in GA mostly, so mainly white planes, and still it happens. Of course there it is not a question about online scores, but for safety reasons you should care whenever it happens. Maybe, and I'm guessing here, it's some sort of psychological effect where your brain keeps looking that last spot you knew and since it mingles with the environment, even for a fraction of a second, you stop seeing it just because for a time your brain keeps searching for a different thing than it looks like afterwards, or something on the like.

    The problem with replicating that kind of effect in a PC game is, how do we know everybody sees the very exact same under the very exact same circumstances on a myriad of possible hardware and software settings? Is that even feasible?

     

    4 hours ago, peachmonkey said:

    However, what we are arguing is how hard it is to re-acquire the target after it's lost. I can be tracking a freaking Ju88, being 1nm behind him/higher than him, I turn away my head for a split second, and when I try to reacquire the target it simply vanishes in front of my eyes, i.e. fully blending in with the surrounding colors, and that is the problem that I'm trying to point at.

    Ok, that's a different question. Yes, here I believe the trick is on one's mind. Reacquiring a contact after having lost it, that, while affected by the aforementioned effects of course, is more of a mental and training thing. Same for the second scenario you set. Once lost a contact one freaks out and of course as the old adagio said, when you can't see a lost contact it's on your six. In the case of a bomber as you say, it's usually you're closer to it than you think, hence you can't see it without perspective, not to mention the loss of track about situational awareness, the position your contact is, the direction it flies, and same to you so you make guestimate where it should be… and it isn't there. I believe that's more related to how the mind works, and the fact that we're mostly in front of a screen with a tracking device. It'd be nice to know if people using VR also report a better overall situational awareness than screen players with regard to that, though I believe that can happen also IRL.

     

    A very interesting question, indeed, but I don't really think I have an answer. I only know those effects are mostly realistic, no matter how annoying they are to all of us. The crucial matter to me is that we're sure those effects are the exact same to everyone so it's doesn't play a kind of exploit to some while others only get annoyed. It should be annoying to everybody as it is IRL, so we all are even on multiplayer.

    • Like 3
  13. On 5/17/2023 at 3:34 AM, peachmonkey said:

    There are multitudes of problems with spotting, one of them being lack of any sort of contrast at medium distances. The object simply merges with the surrounding space. Saying that it's realistic is then saying that the pixelated non-true color landscape with lack of true light sources is also realistic. Your assessment is pretty one sided.

    Yep, we agree. My point is, among other considerations, for instance that effect of "disappearance" due to matching lighting with the surroundings, even though the contact can be even really close to you, actually happens IRL, exactly the same. Maybe it could be tweaked a bit? Could be, I guess. Can it be assured it happens in the exact same manner on every PC/Screen available and to every user? I hardly doubt. Hence, the effect itself happens and is realistic, a lot, though if it doesn't happen in the exact same way to everyone it's a real bummer with regards to online "competition", which is what I mentioned. Bearing in mind the "competitive" side of online game, it makes sense we all should see the same. Totally agree with that. But just saying "it's not realistic" as some say is just a mistake from people who might have not flown ever, or even if they have they didn't pay attention to that detail, so it's actually a depart from the real problem which should be making the sighting equal to all players. But realistic? It is absolutely realistic. Annoying in an online competitive environment where you know anyway VR people (for instance, but many other factors also play a role here) see better than you? Yes, totally annoying. But that's not because it's unrealistic, the problem with DCS spotting is precisely it's so real, not the contrary, but we all don't use same hardware, same graphic settings, same all and sadly that makes an insurmountable difference among players. How could they tackle that? I haven't the faintest, I'm no software developer.

    • Like 1
  14. On 5/17/2023 at 5:59 AM, Krez said:

    I assume you do not know the difference between a primary source and a secondary source. I do not know of any primary sources that definitively state or show that they were uses on the K4. If you comprehended what I posted, you would see that I am in agreement with you.

    I'm quite aware about what primary and secondary sources are, I was a science student but I've also studied History 😛 . But you didn't get what Peachmonkey explains. Just show it mate, just that.

  15. And it is, indeed. IRL you don't see a damn thing up there 🤣 . It's just that being a game, and mostly a combat game, competitiveness makes people want to see things which just pass unseen IRL.

    On top of that, the hardware problem, not every hardware is the same or shows the same, either on screen or VR though VR is better since proportionally its pixels are humongous compared to high resolution screens.

    A bit of everything and probably more things I'm not even considering and there you go, "spotting in DCS is bad", even though it's the most realistic out there with regards to that.

    • Like 2
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