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Machalot

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About Machalot

  • Birthday 01/01/1983

Personal Information

  • Flight Simulators
    DCS: AJS37 Viggen, F-86 Sabre, F-5E Tiger II, F-14A/B Tomcat, F-15C Eagle, F-16C Viper, F/A-18C Hornet, AH-64D Apache
  • Location
    North America
  • Occupation
    Beta tester for Heatblur (Viggen and Tomcat)

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  1. Hey Snappy, As I suspected, the comms channel settings for the missions all kind of got messed up when they redid the radio channels in one of the patches, sometime in the past 2 years. If you are comfortable looking inside the mission files (C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AJS37\Missions\Single\Hunting the Hunters_SP.miz\mission), you'll find two pieces of information to solve this issue. The assigned frequency for the Viggen flight is defined on line 1220: ["frequency"] = 123, There's also a section defining the player aircraft radio presets (lines 941-996). ["type"] = "AJS37", ["Radio"] = { [1] = { ["channels"] = { [1] = 123, [2] = 264, [3] = 265, [4] = 254, [5] = 250, [6] = 270, [7] = 124, [8] = 257, [9] = 255, [10] = 262, [11] = 259, [12] = 268, [13] = 269, [14] = 260, [15] = 263, [16] = 261, [17] = 267, [18] = 251, [19] = 253, [20] = 266, [21] = 305, [22] = 264, [23] = 265, [24] = 256, [25] = 254, [26] = 250, [27] = 270, [28] = 257, [29] = 255, [30] = 262, [31] = 259, [32] = 268, [33] = 269, [34] = 260, [35] = 263, [36] = 261, [37] = 267, [38] = 251, [39] = 253, [40] = 266, [41] = 305, [42] = 264, [43] = 265, [44] = 125, [45] = 121, [46] = 141, [47] = 121.5, }, -- end of ["channels"] }, -- end of [1] }, -- end of ["Radio"] At some point Heatblur reworked the radios to give us access to more presets, and in the process they reordered the way the array elements get assigned radio channels. Now elements 41,42,43 are Special 1,2,3, and elements 44,45,46,47 are channels EFGH. Elements 1-40 are assigned to channels 100-109, 200-209, 300-309, 400-409. So in order to talk to your flight on 123 MHz, you need to set channel 100, which is Grupp 10, button 0.
  2. It seems the seeker model for Mavericks in DCS is not truly contrast-based. It seems to require the presence of a live unit, for example if you see a unit as a dark spot among similar-looking dark trees, you can only lock onto the units, and not the trees, despite having the same contrast. Maybe there's also a binary setting that says "it's night, targets are only visible in IR and not the visible spectrum", ignoring the actual contrast.
  3. I have the same issue with a Reverb G2. Hoping somebody finds a fix.
  4. The Viggen can land on carriers in DCS, I've done it many times. Have you tested different descent rates to see if the gear will hold up?
  5. I thought that was fixed already. Maybe I'm thinking of the in-game tooltip.
  6. The figures look correctly matched with the paragraphs to me. But the captions are swapped.
  7. Ok. I had in mind the more general definition of height given on that IVAO page, i.e. the distance above any datum you choose, which is often the ground but not exclusively. Edit: Also the wiki article you linked to says altitude is not so rigidly defined either:
  8. Can you provide a reference for these definitions of height and altitude?
  9. I have the same problem. There is no key or button I can find that returns to the steerpoint except to switch to the FCR.
  10. I agree with RPY Variable, this sounds like a misaligned or noisy joystick axis. Any nonzero input will override the autopilot.
  11. Are you possibly switching to ground power and shutting down the engine while you rearm? For some reason the Viper in DCS can't transition between external and internal power without messing up the INS. In general you don't need to switch to ground power when rearming, and the INS should maintain its state if you just keep it in NAV.
  12. I don't know but I can try a guess. ADR seems to be available when the target is jamming. It may be a method to find an upper bound on the target's range by applying reasonable assumptions on its altitude. Since you get an angle measurement from a jamming target, and you know your own altitude, you can form a triangle between yourself, the possible target range, and either of two altitude planes (the ground and, say, 50,000 ft, pick your upper value). With this triangle you can find the max possible range. That would be my guess.
  13. I speculate it has something to do with processing a "first" and "last" rocket so they sweep out a range of impact points. In single mode, maybe it's giving you a shoot cue for the "last" rocket only.
  14. As the antenna goes to the extreme upper and lower elevations it is constrained by the shape of the round nosecone, so it sweeps a shorter left-right distance.
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