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  1. haha, true the airspace really is busy! Think I lost one Huey that crashed very close to the ocean (thought I made a screenshot of that one too, but I did not) Really odd that they can crash and burn while being invulnerable, unless I saw something else on fire and mistook it for a crashed Huey!
  2. I finished the campaign today, and everything I wrote above still stands: This campaign is fantatstic! The missions even got better, and the characters reflect a lot more about what they are going through than in most other campaigns. I hope to see more Huey campaigns in the future! The mission difficulty is not linear, with a mix of easier and harder missions, which I suppose adds to the realism. Additionally, the terms 'hard' and 'easy' are subjectiv Also, great support! Whenever there was a problem, a response or the fix was available shortly after (sometimes just hours later, which is mind-blowing).
  3. Thanks a lot! I believe the link is still for Mission 10, but I found this folder https://drive.google.com/drive/folders/1UYOXNYHdhOaC59nFvaxJ0__T01gLKKQN a, and the updated Mission 15 worked flawlessly now! I made sure to stay on the planned route, and I also had Phantoms this time. The rest was pretty straightforward and very rewarding. There were still some catastrophic takeoffs and other mishaps, but not enough to compromise the mission. Most importantly, the two Cobras survived and fought very effectively
  4. Not sure if it's a skill issue, but I can't seem to be able to destroy the enemy troops, and the AA takes out most of my flight in the process. Also, the Cobras are very ineffective, and some of the Hueys already eat it during takeoff. The attached track does not represent the longest battle I've survived, but my Huey was shot pretty bad already, and after the gunners ran out of ammo and my rockets were depleted, I took an AA round to the face. I watched a playthrough on YouTube, and there seems to be a trigger shortly after the AA starts shooting where the pilot says something like "They must have run out of ammo," and the battle is over pretty quickly, but this never happened in my five runs. Any ideas what I could be missing? Do I need to kill a certain unit for the "out of ammo" event to happen? last_show_mission_15_problem.trk
  5. Ah, I think I saw that before when taking off while artillery was hitting left and right at the beginning of one mission (or at least part 3 or something). Never seen that done before in DCS, but it was quite cinematic. Thanks for the book tip; I've put it on my 'to-read' list. It sounds very interesting! I could never wrap my head around how it must have been to fly these helicopters in real active warzones, landing in super small clearings, basically chopping down branches, also in bad weather, all while being shot at... Currently, I'm still going through 'Stick and Rudder' to gain an overall improved understanding of flight in general.
  6. @SorelRoRetried it with your fix for the mission and was able to finish it in one sitting! Excellent job Guess removing the nasty APCs so close to the LC did the trick? I was still being shot at, so there is still a good challenge. For example yesterday an AA round sniped me straight out of the cockpit. Also the greatest challenge for me in this mission is the heavy ship, takes me like 2000 ft close to the ground until i have enough speed to climb
  7. I'm a bit stuck at the hot LZ in mission 11. So I wanted to pick up the wounded guys but as soon as I'm loaded up the russian tanks will fire some sort of missile or rocket at my Huey destroying it instantly. Is it about timing? I don't believe that flaring will do much. Did the tanks have the ability back when you playtested this mission?
  8. Great to hear that some critical thinking is required to understand that underlying emotions of the storyline From a technical standpoint the scripting worked very well in this mission, all triggers where executed on first try and the AI worked very well after I gave the orders for the attack. Whish I had half that much air support in other missions, I think I took out that many units a few missions ago by myself when my whole flight just chickend out and flew home when we had first enemy contact
  9. upvoting for this! Please bring us this very helpful feature. It's maybe fairly easy to implement since the preset label could just be part of the saved preset array?
  10. Played the FAC mission today, really great fun and while most likely being the easiest mission yet it's very satisfying. How could it not be when the map looks like this I have an ethical question about the ending:
  11. can confirm again today that after finishing a misison no new entry for the next mission is created in `logbook.lua. If I create the array entry manually the campaign overview looks like it should and I can progress within hitting "skip".
  12. Ah I think something important happened: So I just finished "Fast Boats in the night" a couple of minutes ago (was fun, although the AI slicks bugged out and stayed home, but it was manageable, since the downed helo at the end was scripted, smart move btw. ) I'm facing the same issue: I had the RTB message, saw the 100 score while flying but after ending the mission no campaign progression. So it's not just the "Resuce the Handy Wind" mission alone, but all mission that came after. I know nothing about scripting campaigns but maybe the problem even comes from "The hidden FARP"? (just a wild guess since all missions after that seem to suffer from this problem). Attached my latest logbook.luafile and there is no entry for "Fast Boats in the night"
  13. Thanks for investigating this problem! Here is my campaign result overview and I've also attached my complete logbook.lua since I think it's safe to share this online as far as I could tell. I found the entry for the problematic mission, but it might only be in there because I skipped it yesterday. About controlling the UH-1: My hovering above the Zodiac could be considered highly unsafe, how they rescued anyone with me drifting off 30 feet and more at times is beyond me logbook.lua
  14. Thanks for the fast response as always Skipping works! This is the result from the replay (which as usual turned out to be pretty broken, at least the last third of it) while RTB ) The "results" row value changed from 50 to 100 after the order to fly back to the airport, but the score stayed 0, not sure what the difference is though
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