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Oneway

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Everything posted by Oneway

  1. FC2 is totally buggy running the TIR 5 software with a TIR 4 device... It will work fine one day and then the next day nothing at all... Testing it on other games and in the software and the TIR is fine... This is a lock on issue... And it bites
  2. Thanks for all of the answers !!! I am going to basically copy and edit the entire campaign and make second version of Valley...where as each mission is in its own unique stage... Hopefully the campaign will not advance to the next stage unless I complete the mission to 100... Which brings up my next question: Why do the pre-canned missions have "Start(50,OFFLINE) as a mission goal?...I get 50% complete awarded for ramping out my Hog?...that makes little sense... Personally I would prefer that I get awarded all or nothing: "Mission Complete(100,Offline)".....and to get a mission complete I have to destroy all of the multiple units in my mission: Tanks, Artillery and Sam Sites for instance...at which point the stage would close out AND only then advance to the next stage/mission of the campaign. Take for instance 2A of Valley...I want to include an absolute condition that all three of the T72 at the abandon field are killed...all nine of the units in the 251 Battery are destroyed...and at least one of the two SA11 units south/east of Kobuleti field are killed before I get "you may exit the area mission complete thing"... Now I know this sounds very linear and boring to some...but I don't fly the missions for fun as much as I do for training and accomplishment...I want my missions to involve multiple sorties with dozens and dozens of targets...missions that take up to 4 hours to complete with many re-fuels and re-arms... ...I want my day to start before dawn and if I am lucky have the bird back on the ramp and shut down with a victory sometime around noon. Such a mission with multiple sorties vastly increases the tension as fatigue sets in and makes you think...should I attack the SAM site first when I am fresh...the toughest target...or should I get all the routine ground pounding out of the way and warm up to the ducking and dodging I will have to do in the canyons South of the SAM sites as I pick and pop units off...that is enough variation in game play for me...and lets me play mini air marshal in deciding how I will prosecute the enemy... Out Oneway
  3. I horribley screwed that up....and didn't understand you at first... So the hierarchy is Campaign/Mission/Stage correct? So the problem is that it advanced to the next stage...I want to set it back to stage 1 of mission 2... And as stated above I would prefer if the game would act like this: A campaign progresses mission by mission and only advances if you have successfully completed the mission (100%)... So it sounds like if I took all of the mission stages and put them in their own missions...and then found the right switch to only advance upon complete success that would be the ticket Oneway
  4. Yes it is the same stage... The Valley A10 campaign...it recorded the 10 seconds of ramp time an advanced from 2A to 2B.... I had completed Stage 1 which is a single mission: 1A I want to play 2A... I edited the stock mission to include additional units that had to be killed for the mission to be a success. Specifically the artillery battery located North East of Kobuleti was included as victory condition along with the original 3 T-72's at the southern end of the abandon field. When I got out on the ramp I realized I had set the load out wrong and exited the mission...and I also wanted to set the time of day to 5:30...it wasn't dark enough.. I went back to the editor and changed those two things... When I went back to campaign it forced me into 2B... Isn't their some text file somewhere that I can edit to make it go back to 2A... And frankly I would rather have the Campaign just run linear...2A>2B>2C... Maybe I should edit the campaign to have only one mission per stage? I sure wish their was a tech manual on this mission editor that explained the nuances of it... Oneway
  5. How can I roll back a campaign mission? I got out on the runway and realized the load out was not properly selected... I towered out set the load out and the campaign advanced to the next mission. In other words the second mission in essence is being skipped...its counting the 10 seconds of ramp time as a mission an advancing to the next mission :helpsmilie: Oneway
  6. I am not typically in the habit of quoting my own posts...but...it struck me that this typically happens when you are nose down and turning... Which just so happens to be concurrent with a heavy graphics load as the land scenery is both panning and zooming from a first person perspective... This would dovetail with the idea/notion that it is indeed related to graphics cards/graphics processing... Oneway Out
  7. I am looking for an A10 squad to fly with and learn from... Sim experience started many years ago with Air Warrior (AOL and Prodigy)...think late 80's... Have been flying HiTech's Aces High...most of my experience over the last few years is flying B-17's in AH...and I am really good at it... I have always flown or leaned towards ground attack and CAS in the WW2 genre when not flying the heavies... Have been a scenario commander and XO in AH and do excellent maps and graphics in support of joint operations... Excellent at the paper work that makes an effective unit function... Total Sim time spans more than two decades...have a private pilots license... Thirsting for the new DCS A10 that is coming... Any groups dedicated to the A10, or who preponderantly fly them... I would love to get a check ride... Ready for the Jet Age...and I like pounding the ground...viciously English language is practically mandatory...to be effective Salute Oneway System specs: Win7x64, 12mb ram, 2x5870 xFire, i7 2.8 clocked up, LOMAC FC2.0, TS3.0 server w/20 slots, remote storage and hosting
  8. Well that is not right...unless they create some sort of FOB mobile maintenance unit and you get a vector to the hayfield they are operating in... But then again if they also give you beer when fixing your plane I am all for it
  9. I am scratching my head on this one... I am running a 5870 W7x64 and my Cat version is 2010.0302.2233.40412 What version of what are you talking about? By the way, I too am having this same problem of screen freeze from time to time for periods ranging from 3-8 seconds...which is an eternity if your nose down and turning... Oneway
  10. The plane will repair itself if your in a parking area single player...takes a few minutes...and refueling and rearming seem to be able to be done concurrently... However if on your repair list you need to patch your fuel tank, wait to get repaired before refueling as the fuel tank will keep leaking even with the engine shut off... There is no audible cue from maintenance that repairs have been performed...you must rely on visual clues such as bullet holes or virtual damage disappearing when viewing the aircraft externally... Normally if you cycle down, hit the head and grab a brewski before the next flight you will be right as rain... Applies to LOMAC FC 2.0 Salute Oneway
  11. I think I was a little hasty in declaring success...testing is showing whacky behavior if your in landing position and want to go up one notch using this method... If the method/system is not bullet proof I am not interested in implementing it... I am having a devil of a time getting the SST macro to work right... I will give this another hour or so before I throw in the towel...
  12. That worked...thank you very much.... But again the game should simply have two commands for flaps....up and down and they act as toggles...if their is an empty notch to go either up or down the game would simply retract or advance the flaps the additional setting....thus two clicks down from no flaps is landing...two clicks up from landing is clean...and an up or down click from flaps one notch down....well you get the point... :thumbup:
  13. I tried this using the normal key press in my X52 pro, and the aircraft would not go to 1 notch... I did not try a Macro though... Will do so now and thank you... Oneway :thumbup: edit: Incidentally the solution posted in that thread clearly shows the problem...the problem being that 3 buttons must be programmed to operate a control that for purposes could be handled by 2 buttons...toggle flaps down and toggle flaps up...however if it works with a 3 button arangement I will be satisfied enough to move on...
  14. Negative on this as well.... The 'F' key is a toggle key that toggles between 'no flaps' and 'one notch down'....and in is in fact the problem... There is NO key or command that positively ensures a down movement of flaps under all conditions by an increment of ONE notch...
  15. Negative on that.... What I am looking for is a command that is strictly flaps down...ONE Notch... In the A10 Landing position is 2 notches of flaps down... Such a command would take a flaps condition one notch down, and lower a second notch...and in other words go into landing configuration... Its rather elementary...and simple...'flaps up' which we do have, should have a sister control 'flaps down'
  16. Why does the simulation not contain a 'flaps down' command? That seems rather odd given the obvious extent ED goes to replicate the real world control of the aircraft systems... As a pilot I would like control over my flap settings...if I want landing flaps in the A10 for instance I would simply cycle down flaps twice... As it stands now there appears to be no command that specifically tells the aircraft systems to set 1 notch of down flaps... Our choices are a toggle up and down....flaps up and flaps 2 notches down (in the A10)... Seems like an architectural flaw in the game mechanics...and NOT a feature. :doh: Oneway
  17. As mentioned above it is not working for me...when in ILS mode, hitting LCtrl + ~ does absolutely nothing... When in standard nav mode it cycles the way-points just fine... Maybe its conflict with the Mods I have installed? I am running 6DOF 1.2, high res clouds, new control tower and the A10 simmod... I am going to mess around with re-assigning the command later today and see if that fixes it... Incidentally, using the command to contact tower and declaring "Inbound" does nothing different than the standard "Request Landing"....I read on another thread that "Inbound" was supposed to tell the closest field you want to land...and the ILS would then lock onto that field One more thing...in the mission editor, I can't seem to find a way to make a base a friendly base or enemy base...the thought crossed my mind that perhaps because my Mission simply takes off and lands at a single field, and I have NO other objects or aircraft, the Sim is either making bases Neutral or Enemy...I am going to see if placing friendly drone aircraft at a field might make a difference too... Oneway
  18. I Cannot get this function to work in the A10. Normal waypoint switching works fine using tilde-lctrl...but it will NOT switch fields when in ILS mode... Can anyone confirm they have the ability to switch fields in ILS mode flying an A10 ? Oneway Apparently this feature is no longer available for some or all of the American Aircraft in FC2.0 At least that is what I have gathered on other threads... That totally bites...I cant'w wait for the new A10 coming out...I sure hope they fix this as well as the bug/flaw where the waypoints don't update when your in mode 7...
  19. Hmmm.... Messing with wind speed and direction I have managed to change the active/ILS runway at home base... Strange Kobaletti active is now 07 instead of 255...
  20. I am not finding this feature in the mission editor...nor have I found it in either the quickstart pdf or the "flight manual" pdf The only thing I have found in the mission editor is the Mission Options panel...and that has nothing... Is there a command line editor I need to invoke to force a HUD system failure as a design feature of a mission? Oneway LOMAC FC 2.0
  21. It doesn't look like you can cycle active fields using the tilde key for American aircraft.... Bummer
  22. Yep that's it...the wind... I still think its strange as heck but I am sure the engineers and designers did it for good reason...I will probably figure that out when I start weapons training....that there is great reason to always be able to instantly ascertain the fractional components of wind relative to aircraft vector... Thanks guys for straightening that out for me Salute Oneway
  23. I am fully aware of the whole effect of wind upon velocity/vector of aircraft...that was part of Civ GA ground school...but I was also taught that once airborne wind is irrelevant in terms of trimming an aircraft out...in other words if you flying in cross wind you don't trim rudder into to it, you simply adjust your heading to compensate for it to maintain and intended track across the ground... I will check it out but that is the strangest thing I have heard...again I ask the question why would the HUD ladder move? I could understand some sort of wind effect being programed into the HUD when in ground attack mode...but other than that it seems illogical. In that case it would seem more logical to keep the ladder pivoting about center and instead slew or offset the pippers instead for rockets, bombs etc...that would make sense to me... Take for instance an air to air engagment...both aircraft are "swimming" in the same moving river...wind becomes and is completely irrelevant. Aircraft never feel wind with the exception of when they at that moment when the transition from aircraft to ground vehicle and vice versa... I am not talking turbulence and layer sheers...Just a pure moving mass of air... Thanks for the feed back...gonna do a left hand turn and see if the ladder is on the left side this time... Oneway
  24. Negative on both....wind only exists when your standing on the ground...once an aircraft has entered the air it has entered the airstream...consider how calm it is when your in a hot air balloon even though the wind is blowing 20kts... Maybe I am missing something but how in the world would Wind effect a HUD Ladder...and if it did why would software engineers of a real world HUD do so for a ladder? Further what sensor on aircraft could possibly calculate ambient/relative wind other than a GPS and some fancy algorithms that cross referenced indicated heading and velocity and the over the ground heading and velocity? As to rudder input or rudder trim not center also negative...the ball is centered and aircraft is properly trimmed for level flight attitude... Interestingly enough I can slew the ladder back to center with rudder input, but only to the extent that the slip skid ball below the HSI becomes pegged full over... Oneway
  25. Do you have a link for 1.2? I can't find that searching at lockonfiles... Salute Oneway
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