关于CidTheViking
- 生日 1981年04月21日
Personal Information
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Flight Simulators
MSFS DCS
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Location
USA
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Interests
Flying, Videography
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Occupation
Virtual Pilot
最近的访问者
1,177次查看数
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The tracking would bounce around a lot. BSB is still testing the headset at the moment.
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I just sent mine back to Bigscreen to test at the repair facility. Will report back when I get more info.
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I recently received my BSB2, and so far, the experience has been pretty rough. After spending the better part of a week adjusting the base stations (and still not finding an ideal setup), I haven’t been able to get stable tracking. The image constantly jitters and jumps around, making it nearly unusable. I’m currently working with BSB customer support to troubleshoot the issue, but we haven’t found a solution yet. Coming from the Pimax, aside from the battery swaps I find it to be far more stable and less finicky than the BSB setup. I really want to love the BSB2, and when it works, it’s fantastic, but right now it’s been a frustrating challenge to get it running as smoothly as the Pimax.
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Hello, I’m currently doing some research to better understand the differences between using MOOSE and programming directly with the DCS API. While I'm not a programmer myself, I've noticed that some of our developers prefer to work directly with the API rather than using MOOSE, and I'm simply trying to get a clearer picture of whether that approach is ultimately worth the additional effort. From what I can see, it seems like they might be recreating a lot of functionality that MOOSE already provides. With that in mind, I have a few questions: How much overhead does MOOSE introduce? Are there things MOOSE enables that can’t be done with the base DCS API, or vice versa? I'm genuinely curious and would really appreciate any insights that could help me better understand the trade-offs. Thank you!
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Quick question/feature request I am looking into ways to have ground vehicle do crate/troop transport. I have a fairly dedicated squad of members that are into to the combined arms. So we are looking a ways to have them build farps and transport supplies to the farps and transport troops to objectives. Is this something that may be possible in the current version of DML?
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- 8篇回复
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Hello fellow DMLers I am looking for a way to have players build units/sam sites around the map. But as far as I can tell you are limited to a zone to be able to use DML to spawn/clone units. Is this just the current limitation? Also is there a way to hide CSAR pilots from appearing on the F10 map? Thanks for all the hard work.
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Just a thought, For eye wear there is something called Asian fit. I wonder if peoples physical face shape effect this at all. Is there an option to just move it down somehow? Being Asian as I am I just chalked it up to my weird face shape. Would love to work with ED in this matter to try and help correct it. @BIGNEWY
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@DD_Friar I am using attackOwnedZone so that when two ch47s drop them off near terminal offsetting the landing by 50 meters or so to get them to go the correct side of the terminal. Haven't fully tested the unitzone idea yet but is in the mission file. Hard to test and create mission at the some time with hooking up and taking down flight gear constantly. I will report back once I do get to test. thank for the heads up
