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Wrcknbckr

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  1. In short: 'The terrain presented is a representation of modern Afghanistan, most closely matching the years between 2008 and 2010.'
  2. Thx for sharing! He's also talking about AAR using a drogue (time 32:50). When approaching the drogue the airflow of the aircraft (Jaguar in this case) will push the drogue away. A nice little addition to make it even harder in DCS.
  3. True that, I was going along the posters line of operating at sea. Elevation is an issue. I can imagine a local wind speed offset that is related to elevation which may be practical, simple to implement and somewhat more representative.
  4. I guess the wind profile in DCS is based on the Atmospheric Boundary Layer theory. It's a relatively simple formulation (see for instance Atmospheric Boundary Layer | How to Set up an ABL | SimScale ) and based on physics, not on what people think it should be. It's an engineering method that is commonly used for the design and performance analyses of wind turbines (There's a reason that current wind turbines are getting taller, simply to 'catch' the higher wind speeds) Since DCS is not a weather simulator this simple model (physics based) is (probably) used to define wind speed layers at the lower altitudes. In the formulation one of the parameters defines the viscous effects of the surface; being flat (sea/lake) or urban. This parameter defines the form of the profile. Based on numbers presented by posters I'd say that the parameter chosen by ED matches an airfield (somewhere between a crop field and an area of low buildings). For a set surface wind, the wind speed at 1600ft would be lower at sea compared to land (due to less obstruction at surface level) but then this parameter should be dependent on the location (and infrastructure) and apparently that is not implemented (ED?). I do not understand why flying with a wind speed gradient should pose problems. An aircraft is not interested in wind. It only cares about airspeed.
  5. OP is merely asking to sit and relax as WSO to see the pilot do the AAR. Why bring up the 'helpers' again? That's been an endless discussion already. Helpers are for procedural events (dull switch-flipping, no skill needed and easy to implement by devs) and for hardware limitations. In no way we need 'helpers' to do the flying for you.
  6. There used to be fireworks when you hit an ammo depot. Haven't seen it for some time. Was it my aim or was it taken out alltogether?
  7. Aim assist in shooters are meant to aid console players as opposed to keyboard players. Not comparable. Shifting assist in racing cars is not beneficial since in manual assists you can rev up more and gain more speed. Both not applicable to compare assists in DCS. Current assists in DCS are either procedural (auto start up), easy to implement and needed to prevent 'boring' tasks. The other assist such as autorudder are meant to overcome hardware deficiencies. In no form you will find assist to help flying skills (luckily).
  8. Best training would be to place a large object in the air that moves with constant speed and altitude (let's call it a tanker),and a smaller object that moves with same speed and altitude (let's call it a basket), the latter one requires more precision flying but in the end it only means flying straight and with appropriate speed. To make it easier you should ignore rudder. It is not needed for AAR and one degree-of-freedom less...
  9. I'm only familiar with a mobile-phone type 3D viewer. They can even be made of cardboard material where you put the phone in. I have no idea how to view that on a monitor. In that case your eyes focal points should be diverging (!) which is not possible. When you switch the two images you will be able to see it cross-eyed.
  10. You'd see two clear images on the monitor. The left part of the screen for you left eye, the right part for your right eye. You would need a viewer to experience stereo/3D. When you fiddle with the parameters in the stereo file you could place the image for the left eye on the right part of the monitor and vice versa you will see depth by cross-eyed viewing (may take some time to achieve this). It's fun just for the experience but not for actual use in flying for a long time, and of course there's only half the width of the monitor available...
  11. If you change some plusses and minusses in the stereo.lua you can even enjoy 3d without that funny contraption on your head! You just have to view cross-eyed, without the need for additional devices. There must be an adapted file somewhere in the user files section...
  12. Maintaining 60° AoB break, idle and airbrakes, while maintaining altitude would be a steady 2G right?
  13. Even worse; for the M2K even the pitch/roll inputs seems to have hardcoded deadzones which for me made it the hardest aircraft to AAR. Given the different hardware devices configuring of deadzones should be left to the user IMHO.
  14. Lol, you are opening the wrong cover. Instead of the red one (for RATO) you should open the black one closer to you.
  15. Don't start AAR without hours of formation flying first! Hardware does not matter, hardware will never do it for you. It's your flying technique / muscle memory... Keep it up! You'll succeed.
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