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Sr.

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Posts posted by Sr.

  1. On 3/10/2024 at 4:22 AM, Chief_Biv said:

    For me with 12900 CPU - I have HT on and have forced unparking of all cores. Stuttering problem solved with this. I still have a problem with the game hanging when starting a mission. I work around this by alt-tab out of DCS, then trigger an action in another app (browser) and almost immediately DCS loads the mission or briefing in the background. Without alt-tab in and out I can wait for minutes. This is still the case in the latest patch. It’s been this way since MT was introduced.

    Yep, I threaten it by opening task manager... by the time I'm about to click End Task... viola, opens.  🙂

    • Like 1
  2. This may sound crazy but, here it goes.

     

    I stumbled on this completely by accident. I have found if I have Quick CPU running, and either before or just after selecting a mission to start, then Alt/Tab to Quick CPU, move the core parking slider even just a touch, then click Apply then move it back/apply... no more waiting 5-10 minutes for a mission to load.

    It also will force the system to resume in those instance when the CPU seems to be doing nothing, as evident by the fans slowing to nothing.

     

    null

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  3. On 12/12/2023 at 8:49 PM, Neilsoon said:

    I started this whole journey about 6 months ago, looking for a better way to control rotor pitch in sims than the HOTAS setup I had. After some google-fu I found some thingiverse files and fired up the printer. I originally settled on the basic collective by Gazmac

     POQoWZD.png

    using a variety of switches and momentary push buttons configured through a pro micro and MMJoy2. MMjoy however is a bit of a pain as its no longer updated, and even though it works, its a little outdated. This design works incredibly well, however the nature of this hobby is that you want more and more "real" so I went on a journey (still on it, really) to come up with a design that felt a bit more real and was more functional. Queue 4 months of learning fusion alongside playing games and working. 

     

    I settled on copying the UH60 collective, as it seems quite ergonomic and the blackhawk is quite an iconic helicopter. The first attempt was pretty poor, if I'm honest. I tried to design a new enclosure for the head, but that didn't scratch the itch. I reused the mount from Gaz' design and hoped that I could just swap the buttons and switches and be happy. But no. Itch still very unscratched...

     Qhj4BZv.png

    Next I figured out how to model a grip onto the head, and after doing a rough guesstimate of the curvature and dimensions, I actually printed this version out qSp6lkM.pngDJTgPsw.pngHGZYGqt.png

    This version had the look and the feel, at first. Then I noticed that it wasn't quite as accurate as I'd liked, it was too unbalanced feeling and the thumb stretch wasn't equal, so we went again. I kept the same rough dimensions as this felt perfectly comfortable in my hand, however I made changes to the head, to accommodate more accurate switches, the 3d printable ones by Huzarski on thingiverse

     t4PL2N3.png

    At this point I'll point out that I am aware that the collective I've based this off of has another 4 way switch usable by the thumb from a growth on the handle, however I have chosen to leave this out as I dont think I'll need the 17 possible controls it already has, let alone another 4, so I opted to avoid the headache of adding that in. 

     

    So onto version 12 at this point, I modeled a switch in fusion to make sure they'd fit in the box and the holes, added a face plate to cover up any mounting hardware, added mounting holes and tidied up the internal geometry to make printing a bit easier. I was finally happy with it, until I realised I'd forgotten the throttle assembly. Queue copious swearing and failed attempts to figure it out, until I finally settled on a solution.

    AIf2mJi.png

    2y2tX09

     

    I haven't printed this version out yet, but from assembly in fusion, it all SEEMS as if it should fit up and work quite nicely. Again its not entirely accurate, but its accurate enough for me, for now, and it covers all the controls I might need. I'm still working on a suitable base, as the original base from Gaz' design is not sturdy enough to support the significant weight added to the head, and I'd like to incorporate some sort of mechanical braking in order to give the axis a better "feel" and some resistance. 

     

    dUkxZ0F.pngPNoQdop.png

     

    I'll be printing non stop for about 3 days before I can assemble it and make sure it works. This post is more to log my learning and the progress than anything else, but if for any reason any one is interested in the progress or outcome, I'll likely be updating this with how it goes, good or bad. 

     

    Check out this guy's series... His brake design is genius.

     

    On 12/13/2023 at 12:32 AM, Hawkeye60 said:

    And if you do not mind,

    Share the STL's.

    I am a big 3D printer addict.

    Made my own collective.

    Files are here.

    https://www.thingiverse.com/

    Have a link to your files?

  4. My previous setup was functional but, took up way too much room and the seat (an old office chair) was not comfortable.

    I centered this one around a seat from SimFab. Has the seat cutout and insert provided, full recline, forward/back adjustability and it's soooooooo comfortable. About 3/4 of a sheet of plywood, screws and much test fitting. Even have room under the seat to store all the hardware.

    I have since also 3D printed a 40cm Warthog extension(total game changer for heli flight) and 3D print/built a Huey collective. I ran across a build on You-Tube and just had to make one.

    Now if I can just find some flight time in between all the honey-do's that have piled up since I started.

     

    Screenshot 2024-02-18 000234.png

    PIT 2024.jpg

    • Like 3
  5. 19 hours ago, Gorn557 said:

    Unfortunately they have discontinued it. They're just trying to clear out stock. The Reverb subreddit is rife with HP employees who used to support Reverb (you can check their posting history) who will quite openly tell you HP has pulled the plug on VR and has zero people and dollars working on it. The chance that they're going to spend money to create new software to supplant a Windows function for a 3.5-year old product they're desperately trying to clear their stock of is nil. And I'm not happy about this; I own two Reverb G2s. It's just the reality. 

    Right.

     

    I recall getting a "notification" email from HP that not only were they shelving the G2 but, were getting out of the VR space entirely.

    Perhaps in response to where they knew MS was headed with WMR.

  6. You may be on to something Greg.

     

    I just finished 30 minutes of trials launches.

    While I have never used "ParkControl", I do currently use Quick CPU to do performance and parking. Prior to, I had always used Ultimate performance and 100% Core Parking slider (basically NO cores parked).

    I started playing with the slider and set it to 33% and launch DCS.

    From the main menu I start with the AH-64, Nevada, runway start. Click ok.

    First mission load time, about 2 minutes. ( half or better than "usual") and required no intervention via mouse click or dabbing the G2 sensor as my system fans no longer slow to idle.

    Exit that mission and launch another in Nevada: Click Ok and the subsequent load time 10-15 seconds (GREAT).

    Exit, switch to Caucuses, still in the AH-64. Initial load, about a minute. Exit, choose other mission/Ok... 10 seconds. (GREAT).

    Switch to F-15E, basically same results, only first load of whichever mission/map for F-15E is notably faster.

    Exit from there, go to A-10C II, Nevada, Weapons practice... 10-13 seconds. (Awesome).

    Quit to desktop and try several more times, in differing order. F-15E ALWAYS repeats this cycle much faster than if starting with any other air frame.  

    And I'm still convinced of something I noted earlier in this or a couple other MT topics... it's as if the engine is somehow clearing shader cache and or the fxo/metadata folder between Starts.

     

    For now, I am sticking with the Quick CPU settings below. Worth noting, I get about the same with the slider on 0%

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    • Like 1
  7. The stem/grip shaft is a length of 3/4" copper tubing. I found a bicycle grip cap that fit perfect in the end that meets the throttle quadrant and sandwiched a piece of felt, chair leg slider in between. Drill accordingly for a snug fit, then press in while bolting together. Was still a little slippery toward the bottom so I took an X-acto blade and added some light cross hatching. Now it's not as smooth travel as I'd hoped for but it works.

    I've ordered an 8" 4.4 lb gas damper rod to add and possibly remove the felt pieces. Will follow up after install.

     

     image.png

  8. On 1/21/2024 at 7:17 AM, deadyeti said:

     

    I'm having the same issues with long load times with MT, it won't load missions until the "this program has stopped responding" prompt pops up and then it magically starts loading. I would disable my efficiency cores but my processor doesn't have any!

    • i9 11900K
    • 64GB DDR4
    • GeForce 3080ti
    • Samsung 990 Pro SSD
    • Windows 11 Pro
    • DCS World Open Beta (Standalone)

    I've tried the following fixes:

    • disabling hyper-threading via process lasso
    • disabling random cores via process lasso
    • setting priority to "high" via process lasso
    • re-installing DCS World

    I honestly don't know what to do anymore, this hasn't been an issue since the last couple of patches. MT used to work flawlessly... I'm beginning to think it has something to do with one of the new options they've added recently rather than the processor cores, if I find any resolution to this issue I will update this post.

    This isn't that recent.

    I've had this issue since about May 2023

  9. On 6/29/2023 at 11:12 AM, Enabler said:

     

    I contacted them and they have been extremely helpful. They sent me 4 switches to test that were modified with capacitors. They work great now.

     

    SOLVED

    Can you describe or provide photo of how the caps are placed, and cap size?

  10. I have noticed somewhat of a pattern.

    Loading any F-15E mission happens in about 1/3 the time as any other. And once that first initial mission loads, exit and start any of mission (or map) and it loads in seconds.

    Any module beyond that, loads as slow as if it I had emptied the metashader2 and fxo folders. Often 10-15 minutes. UNLESS I first load/exit a couple F-15E missions... then even the other modules load faster than "normal."

     

    Coincidentally, for me anyway this slow to load behavior seems to have started the same week the F-15E was pre-released. 

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