最新回复 发布由 JayRoc
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https://www.tomshardware.com/news/how-to-manage-virtual-memory-pagefile-windows-10,36929.html
Set this to 32GB and everything will be fine.
And switch to OpenXR with OpenComposite...its worth it. -
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might be my bad...but where is the ingame option for (fixed) foveated rendering "already used by a game" in DCS?
You could try this in DCS https://github.com/fholger/openvr_foveated/
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1 hour ago, Dunx said:
I'm using vrperfkit with my Reverb G2. Fholger's github page did say Oculus and OpenVR so I tested anyway.
The normal features appear to work well (fsr, nis, cas (new), sharpen, radius, etc.) however, I didn't see much difference with the fixed foveated enabled or disabled on my 3090. More testing tonight.
Please read what peole write:
From his Github
QuotePlanned mods:
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"Fixed foveated" rendering (render fewer pixels at the edges of the screen)
- Radial Density Masking (all GPUs, but works only with a handful of games)
- Force hidden area mask: don't render pixels at the edges that are not visible in the headset. Many games already use this mask, but not all. This mod will allow you to force its usage.
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"Fixed foveated" rendering (render fewer pixels at the edges of the screen)
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https://github.com/fholger/vrperfkit
This is the newer version of it. -
Dont get me wrong. What Leap Motion does is awesome...but aslong as i am way faster with looking at it and clicking my mouse i dont see a point in using it.
The Leap Motion Demo works also way better than the DCS integration. It will get there and it will be good. But its not there yet - its a nice gimic atm. imho. -
I have to report that this error occurs again.
When i join the Blueflag 80ies Server and go to F10 the Problem occurs instantly and repeatedly.
Will do some more testing when it occurs...but havent had this problem since November. And with one older AMD driver.EDIT: Its specific to the Blueflag 80ies Syria Server and occurs as soon as you zoom in and out.
Win11 - DCS 2.7.9.18080 - AMD 22.1.1 Driver on RX6800XT
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Yeah thats way past my budget, aswell. But give it a couple of years and it might be in Consumer range.
My brother just got the Leap Motion thing because booth of us were excited about it.
But its pretty much work in progress and due to positioning the device has a hard time tracking you hand properly when you reach to mfd´s.
The whole tracking is lagging a little bit.
My guess is that the Ultra Motion 170 is way better suited...but its also a bit pricey.I had the same idea as you do. But i switch airframes a lot, so a small fake cockpit wouldnt suit me.
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In my signature is a way to get the throttle running without the software...just in case there is no solution.
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If you want to get rid of the jitters on the AMD...go to
SteamLibrary\steamapps\common\MixedRealityVRDriver\bin\win64OpenVRSettingsUX.exe
And turn on the Reprojection in Steam.
There are a lot of people saying its the same settings and it would make no difference...but they obviously never tried it and have no clue what they´re talking about.
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Does Steam VR run when you are using the Varjo?
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Awesome job! Thanks a lot!
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There are several reasons not to:
-No official SteamVR support
-Possible driver problems
-Recent MS updates with resulting blue screens and bricked OSThe new Startmenu is "unfortunate" and they furthermore seperated OS settings to different places.
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5600X with RX6800XT and G2 - Upgrade to Win11 went without any issues.
But i benched and didnt see any improvements...so no point to update atm.
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8 hours ago, speed-of-heat said:
has anyone tried up sampling directly in the MOD rather than in SS e.g. render scale of 1.2 or whatever
using 1.2 in FSR and 65 or 75 in SteamVR SS - you get problems with the clouds...but some kind of antialiasing.
With higher SteamVR SS the performance hit is too high for me.FSR@0.83, SteamVR SS 100% and for game 84% with ReShade gives me good results for multiplayer.
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will test the frametimes overall...seemed a bit smoother
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FSR is a little bit faster on AMD. But there are differences in image quality.
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Steam SS 100%
Steam per App SS 100%"enabled": true,
"renderScale": 0.68,
"sharpness": 0.9,
"radius": 0.75,
"applyMIPBias": true,
"debugMode": falseAMD FSR without ReShade
Nvidia NIS without Reshade
The instruments look more crisp with Nvidia NIS but the distant, clouds and flimmering/genral qualitiy looks better to me in FSR.
AMD FSR seems to be slightly faster on AMD RX6800XT, but its so marginal that my decision would base on the quality you get for your setup -
I use AMD FSR as my antialaising which works pretty well in DCS, together with ReShade i get a crisp image.
Steam SS 100%
Steam per App SS 65%"enabled": true,
"renderScale": 1.18,
"sharpness": 0.9,
"radius": 0.75,
"applyMIPBias": true,
"debugMode": falseHere is FSR vs NIS for this case. But the antialaising works better with AMD FSR - means with this settings FSR looks better for me.
AMD FSR with Reshade 12.8ms
AMD FSR without ReShade 12.2ms
Nvidia NIS with Reshade 13.0ms
Nvidia NIS without ReShade 12.5ms
Testet with 21.40 beta driver. I feel like the sideways head movement works more fluent with FSR? But might be me.
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where are you located?
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This was already testet with DCS. Conclusion 3200Mhz is the sweet spot.
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Most AMD users get more FPS out of their AMD cards. No doubt a 3080ti is faster tho. But thats nearly a 3090.

F-4E Phantom II Development Update and Release Delay Announcement
在 DCS: F-4E Phantom
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