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Mano

ED Translators
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  • Flight Simulators
    DCS World
  • Location
    Italy

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  1. Ma comunque l'aquila non è mica il distintivo di pilota in Aeronautica? Quindi di che stiamo parlando? Ad ogni modo ognuno è libero di scegliere dove volare e con chi...e non è neanche necessario dichiarare al mondo dove si voglia o non voglia andare... Cieli aperti...
  2. For practising with missiles you can use the moose script "missile trainer" that shows you the hit with text but without effects; however cannon shots still are "live" and kill the target. If you want to use live weapons instead you can spawn your plane already in mid air by setting it to client (and not player) in the me. However to be able to spawn ai infinite times you still need some scripting language (ie moose) and use the spawn function. At last to avoid being chased to death by the ai, the most simple way is to insert (with the me) a radio command that changes roe to weapon hold of the ai. On the ai advanced commands put the options roe: weapons hold, then "condition" check with a flag corresponding to the flag activated with the radio command. In cockpit, when you have enough you can call the radio via f10 and request a weapon hold. If everything is OK the ai should stop firing at you. Inviato dal mio CPH1877 utilizzando Tapatalk
  3. Hi all, I've prepared a mission for my group and unfortunately we weren't able to conclude it because at a certain point it freezes and crashes. I've made a second version reducing the static models present (in order to improve fps if it was the issue), but it crashed almost at the same mission time. First try: we were 20+ pilots // .miz file Second try: we were around 8 pilots // .miz file // ACMI Third try: we were around 11 pilots - "light" version of the mission // ACMI Server was the same all the time. No logs were published by the server (hard crash) No use of external scripts (only Editor triggers) I believe the issue is related to the Ticonderoga that tries to defend against the AI Su-34, or, viceversa, the Su-34 that fire antiship missiles. Any hint on what can be the cause of the crash? Any helpful people who want to try the mission? Thanks in advance
  4. I think static scenery items can't be really considered destroyed as targets... This is a long term missing thing in dcs imho. However I've seen that for static scenery items there are arguments and variables to assign. I've never tried them but I can assume they can be used to verify whether a building is destroyed or something else. Inviato dal mio CPH1877 utilizzando Tapatalk
  5. I think it's possible via moose scripting. On dcs editor I managed to do that on groups Inviato dal mio CPH1877 utilizzando Tapatalk
  6. Per sincronizzare i giri motore l'istruttore deve entrare dopo l'allievo e dopo che il velivolo ha completato la ramp start. Tutti i sistemi di volo come carrello, flaps, aerofreni, cupolino, manetta, trim, ecc non sono sincronizzati e devono essere comandati da entrambi i piloti.
  7. Not that I'm aware of. However you can set it that it has to takeoff from the runway and if you reduce the detection range of the ewr network it may not have the time to takeoff before you get to the strike. Inviato dal mio CPH1877 utilizzando Tapatalk
  8. You can set the total number of planes available for each squadron. And how many planes will be spawned for each blue planes. You just want a single enemy? You can simply put 1 plane spawn for each blue and 1 plane available from the squadron. Only that plane will be spawned and if killed won't spawn again. Inviato dal mio CPH1877 utilizzando Tapatalk
  9. Moose has an entire class that does that. A2a_ai_dispatch You can create an ewr network and scramble squadrons that commit ai aircraft to intercept any hostile entering the detection radius. You can also create a border to reproduce a cold war situation. Inviato dal mio CPH1877 utilizzando Tapatalk
  10. When you define the squadron assigned to the airport and that you will use for the gci, just put 1 as the number of available planes. A2ADispatcher:SetSquadron( "Mozdok", AIRBASE.Caucasus.Mozdok, { "SQ CCCP MIG-31" }, 1 ) Inviato dal mio CPH1877 utilizzando Tapatalk
  11. Nice setup HDMI to usb then how to interface the video to USB? Edit: the displays are just connected via USB to the pc? No need of video ports or something else? Inviato dal mio CPH1877 utilizzando Tapatalk
  12. Work in progress... Inviato dal mio CPH1877 utilizzando Tapatalk
  13. Il gazelle è affascinante ma troppo facile da pilotare....talmente facile che è evidente che il modello di volo non è del tutto completo e rifinito. Sembra quasi pilotare un elicottero su Arma... Per fare tour della mappa o passare un po' di tempo online con gli amici è anche divertente, perché non devi sudare troppo per fare manovre anche da airshow, ma non è sicuramente un modulo all'altezza del ka50 o dello huey. Inviato dal mio CPH1877 utilizzando Tapatalk
  14. oh now it is really clear! I didn't have idea of this difference and was having hard time reffering to objects in my scripts! that's great. this is another thing I was looking for, how to format text messages. The script works perfectly and is exactly what I wanted. Guys, thank you so much for your help and infinite patience with noobs like me...Now I think I have some things clearer that should ease my study. (Discord joined! :thumbup: )
  15. Thank you again Hardcard for your unvaluable help. So, the first hint works and I get the p.x, p.y and p.z . But as you commented they are quite useless for my scope. I tried the GetHeading() method but apparently it doesn't work. Maybe is required a very recent version of Moose? I'm running with the 2.4.13. Indeed I don't have any suggestion for that method from intellisense... My code is: local function getCarrierPosition() -- carrierPos = carrier:GetHeading() posMessage = MESSAGE:New(carrier:GetHeading(),25,nil,true):ToAll() end However I get this error from the logs:
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