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JesseJames38

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Everything posted by JesseJames38

  1. After the last update you have to go into the up front controller and change the radio from am to fm or the other way around
  2. Not sure if this is an error in the manual or the switch in the jet. The manual calls the switch position AOJ OUT. the switch says AOU OUT
  3. I believe he is talking about this here. https://en.m.wikipedia.org/wiki/Control_reversal
  4. After watching your wonderful F-4 video earlier today, i am wondering a few things about your wear and tear statements. How will the game keep track of this, will this be tracked in multiplayer servers? Or when multi crewing the aircraft. Dose this function take the wear and tear of the aircraft based on the flight hours flown in the aircraft from the Pilot. or the RIO, Or is it spit between the two people based on what position they are in the aircraft and what can be used by each person? Or perhaps this wear and tear is a product of how often the aircraft was used in that multiplayer aircraft slot? If this can be tracked in multiplayer then its truly game changing to me as that is where i spent 98% of my time in DCS. If its only done in the single player side, then this wouldn't be of much interest to me, but a huge step forward regardless to the game. And others who fly single player often. Also, as i find this feature a great addition to the game, is there ways for the people to figure out if there "issue" they are having in the aircraft is a bug, vs it being a issue with the wear and tear of the aircraft in use. Also, is there a function in order to repair these issues if needed? As the ware and tare goes from one aircraft to another Thanks Jesse. Edited for spelling
  5. From what I remember, the heading tape is at the top in normal flight and when the gear is done the tape is at the bottom of the hud. I am not sure there is a switch to change the tape location. There is a hud control panel off to your right knee to change hud display/clutter settings
  6. Try using Vsynce McCloud. i found that anything over 60fps you start to have issues with objects or mfd screens tearing/ghosting.
  7. I see no one is talking about the datalink for the Ah64. It was mentioned in the news letter, but so far see no videos on that datalink will be included with the helicopter
  8. Go to the control binding page for your aircraft. Bottom row should say export to html
  9. Yeah. It was added a while ago. So you can make any switch a toggle. If it’s a button switch. You can set it up as btn24. And add btn24off in the same line to make it a toggle
  10. You can do that already. There are new key buttons. Set your key binds for the auto and manual. They will say. Btn24 or btn26 for example. And find the off keybind. Click in it and select btn24off and btn26off.
  11. Where was it stated that the tgp’s are being swapped?
  12. Can the mods make a sticky for this or pin it to the to the top for others?? This is also the fix for me. @BIGNEWY Thanks
  13. I had this happen to me also. What I have found to work for me is. 1 have George cycle to rockets 2. Have George select target 3 pilot select rockets to go into co op 4 line up target and fire 5 pilot un-was rockets. 6 repeat i find that if you do not in-was the rockets and you select a new target you cannot fire, at least that has been my experience. I think the issue is if you select coop rockets before finding a target things get lost in the George/aircraft logic even thought it says coop
  14. Only time I had the course alignment fail is when I pushed the enabled button and let the cross in the helmet drift to far or to much in the hud cross it will come back as failed. It may be to much head movement when accomplishing the task. If it fails. Just re align the cross on the hud and push the enable switch again to restart the process
  15. When ever I have this issue. I find the easiest way to fix it is. As a pilot ‘was’ the hellfire your self and then move your head around the target being laser. To me what I think is happening, when George is in control of the hellfire the missile seeker head is stuck. And for some reason when the weapon is ‘was’ by the pilot the missile seeker fallows the pilots head position, along with the missile pylon articulation up and down with the pilots head movement tell it locates the laser energy and locks on to the target. And now that I think of it, maybe it’s a case of the pylon facing to far down when the tads is activated and the seeker can’t find the target
  16. There is no light in the helicopter or a audio distinction for the weapon release trigger guard. There is a option in the special menus to remove the requirement of using the trigger guard. Also, I noticed that you did not bore sight your ihadds for the gun/sensors. No idea If that has anything to do with it
  17. If you used rudder trim, the most likely reason is coming into a hover your rudder peddles center is set to the trim position. And this will cause you a loss of axis movement in the other direction with the peddles. You can try re trimming often when coming in for a hover. Or what I have done is select the trim down button to trim reset key that to reset the center of your rudder peddles to the center of the axis for the anti torque rotor
  18. If you go into your install folder. "DCS World/Mods/Aircraft/AH-64D/input/ AH-64D_PTL/joystick. and add these lines of code in the default.lua file you will have the option to assinge your NVS mode switches to the 3 position switch . This code is entered in line 502 to 508 (i use notepad++ for editing) { down = electric_commands.NVS_MODE_KNOB_EXT, up = electric_commands.NVS_MODE_KNOB_EXT, cockpit_device_id = devices.ELEC_INTERFACE, value_down = -1.0, value_up = 0.0, name = _('PLT NVS MODE Switch - OFF/NORM'), category = {_('Left Console'), _('NVS Mode Panel')}}, { down = electric_commands.NVS_MODE_KNOB_EXT, up = electric_commands.NVS_MODE_KNOB_EXT, cockpit_device_id = devices.ELEC_INTERFACE, value_down = 1.0, value_up = 0.0, name = _('PLT NVS MODE Switch - FIXED/NORM'), category = {_('Left Console'), _('NVS Mode Panel')}},
  19. Sadly. Not everyone has the time to read all of the manual or to remember everything in the manual. On top of that he may have read the manual and didn’t quite understand what it was saying or pointing to. I have not read that section of the manual yet. But I do know if the system is turned on and there are no RWR contacts then the box is not displayed. What may add to the confusion why the box appears and disappears when the system is on. Perhaps sir Rongor, you will ask a question and some one happens to find your answer in the manual and they can give you the same response.
  20. That’s cool for VR. I wonder if that same thing can be done for the 2d users also. Jesse
  21. Weapons? If you don’t load any weapons on my pylon the only option you get are guns
  22. I can help you edit the LUA files in order to make it into a toggle switch. May have to fiddle with the order for the code to get what you want to open/close at the correct operations These files will be located in your game install drive (DCS World open beta/mods/aircraft/ah-64d/input/AH-64D_PLT or CPT/joystick. ) Add his command line in between line 70 and 71, If the commands are backards from what you want. All you should need to do is swap the UP and Down values Just copy and past as it is written down. This will add a new controller bind in the game nammed "open close toggle" { down = hotas_commands.CYCLIC_TRIGGER_GUARD, up = hotas_commands.CYCLIC_TRIGGER_GUARD, cockpit_device_id = devices.HOTAS_INPUT, value_down = 0.0, value_up 1.0, name = _('Weapons Trigger Guard - OPEN/CLOSE Toggle'), category = {_('Cyclic Stick'), _('HOCAS')}},
  23. Only time i had Pylon Aux tanks not work was when i had the outboard pylons loaded with wing tanks. And then had the inboard pylons loaded with Hellfire. I believe this is my error, as i remember reading some where that the fuel is fed from the OB pylon tank to the I/B pylon tank. and from that tank it is fed into the Main tanks. I believe this i my wrong doing, because it had no inboard Aux tanks to feed fuel into, thus interrupting the chain. When i had the pylon Aux tanks on the inboard pylons, everything worked fine. Thanks
  24. This is one of the known issues of the Apache put in the patch notes “Rotor damage shake effect continues after the rotor has stopped”
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