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ia_pro1691

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About ia_pro1691

  • Birthday August 4

Personal Information

  • Flight Simulators
    DCS: World
    F/A-18C, F-14, P-47, AH-64D, FC3, Combined Arms, Persian Gulf, Syria, NTTR, Channel
  • Location
    United States
  • Interests
    Overlanding, Hiking, Camping

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  1. Yeah when you click the download button and it goes to the German file host site it is saying it is disabled. No link for files to download?
  2. You'll need to re-download the EA-6B from VSN and just have it overwrite the original files in your save games folder. Link for latest download is in the 4th post up from the bottom here: VSN EA-6B
  3. I noticed in a mission I'm making I set a B-52 to taxi and takeoff out of Liwa airbase, however there are some ground objects (crates, boxes, etc) near the taxiway that are causing a collision with the aircraft during taxi and destroying the plane. Not sure what, if anything can be done regarding this. Only tested with B-52, but other similar large aircraft may have the same issue.
  4. Same issue as everyone else, however I also noticed it on the deck crew of Super Carrier whenever they moved (ie walked) on the deck. In addition, the entire LSO platform textures jitter as well. The panels, the deck plating and the back area partition.
  5. Bumping this. I think additional options within the “refueling” advanced waypoint action would be the best here. Would also be nice to have an F10 option for clients to request set amounts of fuel, say 2,000 lbs, 4,000 lbs, 8,000 lbs and topped off.
  6. I would like to be able to place/link manpads, ZU-23-2 and infantry to ships and sea shelf objects like oil rigs.
  7. Changelog said this was fixed, but deck markings are still not showing for me in the ME.
  8. Will setting an AI tanker to "invisible" prevent even friendly AI from seeing it and therefore using it to tank? Trying to prevent AI flights from draining my recovery tanker around the carrier. Thanks for any guidance.
  9. Thanks Devastator! This fixed the problem for me. I had SSAA set to 1.5x, turned it off and the distortion is gone. Definitely something in the last update or patch is causing it as I've flown numerous night mission with SSAA on with no issues previous. Hopefully ED can figure out what the deal is.
  10. Hey all, Recently noticed an issue with the NVG's in the Hornet. When activating, the view is offset to the left and slightly magnified. It's very disorienting. I'm in 2D with TrackIR. Looking straight ahead through HUD, then activating NVGs the google appears looking left a bit and is zoomed in. Pic attached. This is on Caucuses map, single player on the latest open beta and without multithreading enabled. I've tried it on two different .miz files both on Caucuses, same issue.
  11. Now that the Stennis has deck crew and comms for Super Carrier, will it ever get the LRLS system like the other carriers?
  12. As title says. Placing a Road Outpost along an actual roadway causes any AI ground traffic to go absolutely nuts when they attempt to pass through. The vehicles drive off the road and end up doing countless circles and turns in the area of the outpost. Eventually, the vehicles seem to find there way back to the road and will eventually reset their convoy and continue the route, but it results in delays of upwards of 15-20 minutes or more.
  13. It would be cool if the unused client slots appeared like uncontrolled AI aircraft on the ramp or carrier deck.
  14. Quick question. I make missions for our online squadron, but another member runs/administrates the dedicated multiplayer server we use. I've been trying to incorporate the VSN EA-6B AI mod for the missions, but it never seems to appear in the mission once it's uploaded to the server and we fly it. I've scrubbed it out of the "required mods" in the mission file before it's uploaded because some of our guys don't want to download mods, but those of us that do have it downloaded should be able to see it right? Does the mod also need to be downloaded into a mods/aircraft file path on the server side? Any help appreciated.
  15. Can someone please tell me what the proper file path is to install these ship mods?
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