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ia_pro1691

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Everything posted by ia_pro1691

  1. Yeah when you click the download button and it goes to the German file host site it is saying it is disabled. No link for files to download?
  2. You'll need to re-download the EA-6B from VSN and just have it overwrite the original files in your save games folder. Link for latest download is in the 4th post up from the bottom here: VSN EA-6B
  3. I noticed in a mission I'm making I set a B-52 to taxi and takeoff out of Liwa airbase, however there are some ground objects (crates, boxes, etc) near the taxiway that are causing a collision with the aircraft during taxi and destroying the plane. Not sure what, if anything can be done regarding this. Only tested with B-52, but other similar large aircraft may have the same issue.
  4. Same issue as everyone else, however I also noticed it on the deck crew of Super Carrier whenever they moved (ie walked) on the deck. In addition, the entire LSO platform textures jitter as well. The panels, the deck plating and the back area partition.
  5. Bumping this. I think additional options within the “refueling” advanced waypoint action would be the best here. Would also be nice to have an F10 option for clients to request set amounts of fuel, say 2,000 lbs, 4,000 lbs, 8,000 lbs and topped off.
  6. I would like to be able to place/link manpads, ZU-23-2 and infantry to ships and sea shelf objects like oil rigs.
  7. Changelog said this was fixed, but deck markings are still not showing for me in the ME.
  8. Will setting an AI tanker to "invisible" prevent even friendly AI from seeing it and therefore using it to tank? Trying to prevent AI flights from draining my recovery tanker around the carrier. Thanks for any guidance.
  9. Thanks Devastator! This fixed the problem for me. I had SSAA set to 1.5x, turned it off and the distortion is gone. Definitely something in the last update or patch is causing it as I've flown numerous night mission with SSAA on with no issues previous. Hopefully ED can figure out what the deal is.
  10. Hey all, Recently noticed an issue with the NVG's in the Hornet. When activating, the view is offset to the left and slightly magnified. It's very disorienting. I'm in 2D with TrackIR. Looking straight ahead through HUD, then activating NVGs the google appears looking left a bit and is zoomed in. Pic attached. This is on Caucuses map, single player on the latest open beta and without multithreading enabled. I've tried it on two different .miz files both on Caucuses, same issue.
  11. Now that the Stennis has deck crew and comms for Super Carrier, will it ever get the LRLS system like the other carriers?
  12. As title says. Placing a Road Outpost along an actual roadway causes any AI ground traffic to go absolutely nuts when they attempt to pass through. The vehicles drive off the road and end up doing countless circles and turns in the area of the outpost. Eventually, the vehicles seem to find there way back to the road and will eventually reset their convoy and continue the route, but it results in delays of upwards of 15-20 minutes or more.
  13. It would be cool if the unused client slots appeared like uncontrolled AI aircraft on the ramp or carrier deck.
  14. Quick question. I make missions for our online squadron, but another member runs/administrates the dedicated multiplayer server we use. I've been trying to incorporate the VSN EA-6B AI mod for the missions, but it never seems to appear in the mission once it's uploaded to the server and we fly it. I've scrubbed it out of the "required mods" in the mission file before it's uploaded because some of our guys don't want to download mods, but those of us that do have it downloaded should be able to see it right? Does the mod also need to be downloaded into a mods/aircraft file path on the server side? Any help appreciated.
  15. Can someone please tell me what the proper file path is to install these ship mods?
  16. Hey all, I recently got both the Win Wing Take Off and Combat panels. No issues getting them all mapped, but for some reason I'm having problems with the wing fold switch. More often than not, I'll attempt to change the wing fold setting and the handle inside the cockpit will immediately snap back to it's current position. Seems to mostly be an issue with not being able to fold the wings. The problem persists even if I try to just click the switch inside the cockpit with the mouse. Just today, I un-bound the wing fold switch on the TO panel and I still had the same issue trying to fold the wings by clicking the switch in the cockpit. I checked and there are no other listed duplicate bindings anywhere that would be conflicting. Any ideas?
  17. Indeed you're correct. I found them, got them moved and now I have those nice skins on the F-14A-135-GR! Thanks!
  18. I noticed after a recent update that the Iranian "Ali Cat" and "Ali Cat Blue Gray" were added in the available liveries for the F-14B, but they are not available in the F-14A model, even though the skin texture itself has F-14A printed on the engine nacelles and Iran only ever received A models anyway. Was this an error by ED/Heatblur? I tired to find the file to just copy it over to the A, but can't locate it anywhere...
  19. I'll take the PM's lua file if you want to PM it. It feels well outside my wheelhouse in terms of my tech abilities, but you never learn if you never try right?
  20. I'm talking about the SLD switch on the right throttle quadrant between the two rotary wheels. I activate it with my left thumb. The left pinky scroll wheel thing on the left side of the left quadrant works fine in DCS for me. Thanks for typing all that out, but given my limited computer tech abilities and the other gentleman's experiment with it being unsuccessful, I'm gonna have to find another option. For now, I've just changed my mapping around for the Hornet. Thanks again though!
  21. I guess? Previously, I didn't technically have a HOTAS bind set up in DCS itself for the Speed Brake. I set up the switch on my HOTAS in the logitech software to be recognized as pressing LShift+B when I slide the SLD switch forward and LCtrl+B when I slide that switch forward. That way, when ever I slide the switch on my HOTAS, it's the equivalent of pressing the keyboard commands, and the speed brake would extend and retract. This set up is still working perfectly in my FC3 aircraft, but for some reason now the Hornet is only recognizing the SLD switch as the modifier button (ie LShift and or LCtrl). I think I know what your saying about manually binding the keys, but those keys are still showing as the default keyboard binding in DCS. Should I try re-binding them?
  22. Not sure what has happened, but long story short I use an X56 HOTAS and have been using the SLD switch for airbrakes Extend (forward) and Retract (Aft). Previously, DCS itself did not recognize this switch, so I set it up using the Logitech software to recognize that button as LShift+B when pressed forward and LCtrl+B when pressed aft as that is the default keyboard commands. This functionality is still working in the FC3 planes I fly (F15 and SU25T) with no issues, but now it seems DCS is wanting to recognize the SLD switch on my HOTAS as a modifier only (LShift when forward and LCtrl when aft). I'm not all that tech smart, so can anyone help me out on this?
  23. HI all, New to DCS, but picked up FC3 along with NTTR, Syria and PG maps. Having fun so far. Haven't played a flight sim since Jet Fighter 3 and Jane's F18 way back in the mid to late 90's.
  24. For me, RCtrl+L pressed once turns on the Nav lights and a second press turns on the anti-collision (strobe). A third press turns them both off. RCtrl+RAlt+L turns on and off the anti-collision strobe only.
  25. Overall, these missions have been fantastic! Exactly what I was looking for to get started in the F-15C. I'm new to DCS and FC3 was the first "module" I purchased. Couple of suggestions for improvement would be either another "advanced landing" mission that isn't quite as crazy with the cross winds and such to practice the instrument approach with little to no visibility, or toning that down just a bit in that mission. I've yet to successfully get this one done. I'm also still struggling to consistently find contacts on my radar, especially at extended distances like 40+ miles. I know they are out there based on RWR, I'm scanning from 0 to 40-50K feet in different aspects and still can't seem to get any blips on the radar. This isn't specific to your BVR mission, but just playing in general. A longer, more detailed and maybe somewhat slower paced BVR and Radar lesson would be great. Also, I can confirm Ozmadi's statement about the tailgating F15C. I did some high G, high speed maneuvering through the mountains a bit and both it and the F15E that was off to the side couldn't keep up and never rejoined, but it was a bit of an issue.
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