Jump to content

polygonpusher

Members
  • Posts

    66
  • Joined

  • Last visited

  1. Great explanation. Thank you Dagger.
  2. In other aircraft such as the AV-8B the Maverick missile needs to be manually uncaged, partially as I understand to blow the protective covering off the seeker head. I was curious in the A-10 why this step is not required. Is it automatic, or some other reason? Thank you.
  3. Haha, you sure? Wow, Thanks... *has his ears cleaned...
  4. Occasionally my wingman will make a radio call such as "Contact; Armored Target; Twelve O'clock; Ford One Zero." I have not found in the manual, or in a quick forum search what "Ford One Zero," is. Is it a range? A map designation? I don't have any IPs in the simple mission named "Ford." I thought the call might refer to "me," but my two ship flight is callsign Enfield. Anyone know? Thanks for the help!
  5. Ahhhh! Thank you Frederf! I understand now. :) Can't wait to try it.
  6. After watching the wonderful Targeting Pod tutorial by ExcessiveHeadspace A technical question arose... Say for instance the target location is set as the SPI by the targeting pod, and you choose to fire the laser to have a more accurate target location... In that case, do you then need to set the SPI Again (TMS Up Long) After the laser is fired, OR is firing the laser all that is necessary to "update" the SPI location? This question had been bothering me for some time, and I'd be grateful for any clarification anyone could bring. Thank you so much! Happy Hunting
  7. Thanks for the advice everyone. I'll have to try to stay out of my own frag pattern. Cheers. :)
  8. I would recommend programming it. If you'd like I can send you my X-52 profile so you can see how you like it.
  9. Thanks Smokey! That's an awesome video. Unfortunately due to a pre-exiting medical condition I was not able to enlist - made it as far as the bus to MEPS. Thanks again, Normally I release at 6,000 ft and 15 degrees of dive - airspeed varies What release parameters work for you?
  10. Greetings all, I'm very interested in learning the "by the book" parameters used for mk-82 / mk-84 CCIP bombing in the A-10. I realize that the CCIP pipper does most of the work for us - however I feel like I never have an optimal altitude and dive angle combination. I had found this table posted by Any Bush in his excellent article over at SimHQ. http://www.simhq.com/_air/air_101p.html The top line of the chart reads to me as fifteen degrees, and a release altitude of 1.3 (I'm assuming 1,300 ft?) for a low drag mk-82. Am I reading this right? 1,300 ft seems awfully low. Any clarification, information, or insight on proper release parameters would be greatly appreciated. Thank you so much, And Thank You DCS team for all of your dedicated hard work. It's a beauty this one
  11. As I recall Nomdeplume the behavior was the same even with various escape profiles set. I'll have to do an actual test to confirm. Is the "X" to be taken as a healthy recommendation only- in that the bomb will release even if it is "invalid"? I've let them fly with invalid release cues at what I deemed a safe altitude with no problems or blast damage.
  12. The Minimum Range Staple just plain does not seem to like anything even remotely resembling a dive. Even at 10,000 ft 45 degrees of dive gives an invalid symbol due to MRS. at 6,000 ft and 35 degrees - still no go. Often the only time the MRS does not interfere is when the aircraft is pitched very little - less than say 15 degrees. These examples are with a Mk-82 with zero time of flight, zero minimum altitude, and no escape profile. Are your experiences the same? Other posts I have read seem to indicate so. Is the A-10 "meant" to do most of it's CCIP bombing with a level attitude? Maybe I'm trying to do things too much like the old Falcon 4 days... :)
  13. Before this gets out of hand, I don't think X4nPro's comments were meant to be taken too seriously or as some kind of personal assault against my airmen-ship. I certainly didn't. All in good fun ladies and gents.
  14. Not everyone is a hog pilot, but I want to be absolutely clear - I am extremely appreciative of the complexity and fidelity of this sim. If anything were dumbed down or taken out for "game play" purposes, I would be extremely disappointed. I like the fact that you have to wait for the gyros to spin up, and that the cdu is a beast to learn... There is a special satisfaction that comes from learning these systems as they exist in real life. Though sometimes I may not play in a realistic fashion, most of the time I strive to do just that, and am glad for every but of fidelity and nuance I can get.
×
×
  • Create New...