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ben1101

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  • Flight Simulators
    DCSW
    X-Plane 11
    X-Plane 10

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  1. Is it possible to change the forum layout back? I absolutely hate it, it doesnt present any relevant information unlike the old layout. Disappointed.
  2. Mate thats great! In the second pic did you manage to swivel the mirror? Is it a matter of inverted translations? Could you paste a section of the code you are dealing with?
  3. Sweet, should be an XYZ table somewhere for the angle you would think?
  4. Just FWIW I have not been able to get flexcam, worker(?) and some other objects working in this pack, have taken a couple of deep dives into the .lua's, mod files etc but haven't been able to figure it out.
  5. Oh man thats disappointing! had my hopes up for a second or two lol.. Good luck mate, appreciate that someone is looking into this! Those renders look cool, have you had any luck with repositioning the Mi8 mirrors to test the concept?
  6. Please do I would be very interested in this! Is that X-Plane in your pics? How did you get mirrors working? Thanks mate :)
  7. You also have translating tendency, where you have to apply lateral cyclic to compensate for the lateral thrust generated by the tail rotor. Thats why they generally hover with one skid low, depending on the rotation direction of the main rotor. For example in a clockwise rotating main rotor, the tail produces thrust to the right of the helicopter to compensate so it will hover with the right skid low... hth
  8. Removable Doors please! Also Troops inside :) Thats my wishlist
  9. Well there is LTE - Loss of tail rotor effectiveness. The other thing to consider when decelerating out of translation in a tail wind you can misjudge your power requirements as your airspeed drops to zero while you still have positive ground speed. Add in a descent and you can find yourself experiencing a rapid change in power requirements to arrest descent. it can be very deceptive. It's much safer to decelerate into the wind, where you still have positive airspeed during all phases of flight. HTH
  10. Hey rato65, I think its AI only, Hawkeye60 is working on fixing a flyable version here.
  11. Awesome to have this mod pack back! Im having trouble installing the flexcam, watertank, powerline worker etc. I have made sure that their respective folders are installed in game dir/mods/tech as well as the savedgames dir but they aren't showing? Also, sar rescuer textures arent working and some of the cargo textures. Have extracted the textures .zip and modded the entry .lua to point to the textures folder. Thanks!
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