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Dimebag

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  • Flight Simulators
    Flaming cliffs 1 & 2, DCS KA-50, DCS A-10C, FF5, IL2.
  • Location
    Australia
  • Interests
    Virtual formation flying, movies, games, music
  • Occupation
    Teacher/Student.

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  1. Oh, sorry, I didn't feel like reading 30+ pages of whining, just my 2c.
  2. Sounds like a positive step, I just hope they don't lose sight of their original vision of an all encompassing modern combat simulation.
  3. I'd also like to know, got stuck on this ages ago.
  4. Very interesting project, I will be withholding judgement until I see something of substance, such as actual flight models beginning to take shape, cockpit avionics at least partially working. As someone who has toyed with the idea of making an aircraft in the DCS world platform, I know just how much time, dedication, and determination, as well as information sharing and networking which is involved to achieve even basic functionality. I think it might be a little presumptuous to state with any certainty when the module might be released, and to assert that it will be playable within a year is extremely optimistic. Look at some of the other DCS third party modules which are currently in development. Although we have seen little from them of late in the way of progress, its obvious to see just how easily a certain feature can bring the entire production to a halt. They (third party devs) are learning as they go, in a way without much help or assistance, and not always with all the knowledge of how to implement what it is they wish to. The reason we saw DCS Huey so early, I believe, is because as a DCS project, its scope was achievable within the limits of what is known about third party development currently. It's functionality is fairly basic, although impressive to see it all working as a unified module. But the scope of an f-35 dcs module with even a medium level of depth in systems and functionality would be rather daunting. That is why I am taking a step back before judging this, as I don't doubt it can be done, but as to what will emerge from such an endeavour is anyone's guess. Best of luck to eagle and I look forward to seeing something of the project.
  5. Can't say I have noticed any difference in frame rates when turning on lighting in the new su-27 pit.
  6. I find the biggest thing that demands my pc is airport clutter. Other than that, the Pitts are well optimised for what you get.
  7. I have a yawing motion going on, will have to check my dead zones.
  8. Just cancel the dcs auto updates and use the update shortcut, I went from like 10k to 3-400.
  9. DCS F-15C would be a huge step up from the fc3 version. AFM, depth of systems would be much deeper, clickable cockpits, training missions, definitely worth it.
  10. :doh:Lol oops, I blame it on still being half asleep.
  11. http://publicintelligence.net/u-s-navy-f-18-natops-flight-manuals/ Found this, checking it out now.
  12. This is great news! Considering how long these Pitts supposedly take to complete, I wonder if they are using existing 3d pits which had been shown in the past. I remember seeing an a-10a 3d pit screenshots years ago and I thought also a su-27. I wonder if the su-25 is onepride's cockpit he was working on, it was pretty far along.
  13. Anyone remember there were some pics a few years back of a su-27 pit ed was working on (I think it was anyway)? I have looked high and low on these forums but can't find the thread or pics. I wonder if this is that same pit or if it is a total do-over?
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