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El Phantasmo

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Everything posted by El Phantasmo

  1. Well yes and no. Yes in the fact that the launch platform is very close to the Iskander vehicle platform.
  2. I guess in a modern fighter, things like detected launches from SAMs that far out would be relayed from SATCOM or AWACS. Dont know how fast the data could be relayed though.
  3. That is true but I believe any modules with MWS should be able to get indication. Also, if the missile is TVM it should in theory be showing up on RWR. Of course I dont know any of this as fact.
  4. That would be amazing to be able to employ short range missiles and have them actually get close to the targets.
  5. This would be cool to see but what I'd like to see in game would be the Iskander. @currenthillAny chance that might be on your list of mods in the future?
  6. Why even try to run both? HDS is all but abandoned since there hasnt been any updates on it for over a year. The S300 pack has better models and really the only things you might be missing out on would be the SA-17 and the tweaked SA-2/3.
  7. So I ran a clean mission, nothing else besides this mod, 3 pskott infantry vs 1 T-72. Crashed the very first time. Only error I could find in the log pertaining to it was this. ERROR ED_SOUND (9276): can't load wave: "effects\weapons\automatic\pskott86.wav" Not sure if that would cause a CTD but just what I found on the initial testing.
  8. Probably so. I havent seen any technical specs to know how much more of an upgrade the new missiles are over the older versions. Where I would say its a bit overpowering is the fact it will shoot down pretty much anything. Anti Radiation missiles launched within 10 miles at supersonic speeds get intercepted. I can understand glide bombs and cruise missiles but the close range missile intercepts would make it difficult take down in a mission. I guess you could just keep throwing missiles at it to run it out of ammo though. I did some stealth tests on it. The F117 can sneak in and drop GBUs so that works. The B2 gets detected though and that was after I had adjusted its RCS to be more inline with the nighthawk. For reference the Nighthawk is using a RCS of .01, so I adjusted the B2 to be .03.
  9. Is there any reason why the SAMs are so overpowering? Everything I've about the LvS103 is that its just a regular Patriot system.
  10. You are using some mods that I do not have so I cant test that. If you want to send me a version with only the assets from this mod I can take a look
  11. Sure thing. Ill see if I can replicate but just to be sure, are you running this mods with any others? I cant really replicate the error unless I can replicate the conditions.
  12. What other mods are you trying to run with this? I just fired up a test mission with the swedish mod only and infantry worked just fine and I didnt have any CTD
  13. I think it might be how the SCUD is classified in game. I dont believe SAMs are capable of intercepting MLRS in game. Not sure if the SCUD is coded as such.
  14. I have updated the AT Infantry mod that had been created by Morkva some years back. I am by no means a modder or experienced in coding but I think it turned out pretty good. I haven't tested against many of the other mods out there but it seems to work fine now with the Swedish mod pack. ChangeLog: Modernized the coding to reflect current game assets Cleaned up the file structure and added the liveries in to the folder. Originally I think they were created to be put directly into the core folders. Tweaked their behaviors slightly, I reduced their acquisition and shot delays from 10 to 5. This is inline with current game assets. WARNING: It will not work with any missions that had the past iteration so you will have to update those in order to load this version Enjoy, Phantasmo https://www.mediafire.com/file/gdcvumic0ky5ldu/AT_Infantry_Updated.zip/file
  15. I dont really use NATOGF. Any idea what errors it is causing?
  16. I have actually fixed the AT Solider Mod so that it doesnt conflict anymore and actually works great now. I can probably dig into the NATOGF mod and see if I can fix that one as well. Ill probably try and get those updates posted soon.
  17. @currenthillSo after some further testing it looks like some other mods were conflicting with yours. The AT Soldier mod and the NATO GF mod were causing weird behaviors. We would sure appreciate your excellent modding skills to help bring back the AT Soldier mod back to life. It helps fill a major gap in ground firepower.
  18. Sorry, let me clarify that a bit more. Its the infantry units that are having this issue, not the air defense units. This goes for all the infantry units.
  19. I cant get the RBS units to function. I can place the unit in the mission but when mission starts he does nothing. If I try to manually control him through combined arms it says the unit is dead. Also, he does not show up on the F10 map either.
  20. @currenthill Any chance of using your fantastic mod skills and bringing this back from the dead or possibly updating?
  21. Yeah I wasnt taking the picture as fact but it doesnt seem impossible why you couldnt load those weapons on centerline.
  22. And is there any possibility of getting that J-8II as a module in game? lol
  23. Correct. I am wondering if it would be possible in the future to carry the LS-6 500 on the centerline
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