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Deus-Olympus

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Posts posted by Deus-Olympus

  1. Hello ,

     

    Having some trouble finding corrects switchs in a full russian cockpit, i stick some dymo labels on main panels:

     

    attachment.php?attachmentid=87228&stc=1&d=1378478784

     

    To install just put those 2 *.dds files in MI8MTV-STND-TEXTURES.zip

     

    located in \DCS World\Mods\aircrafts\Mi-8MTV2\Cockpit\Resources\Model\Textures\

     

    I hope this little modification will help you.

     

    I will had more labels later or just ask witch one you wants

    1851476987_Sanstitre-1.jpg.dd775c1e813740e459b78ec3a3b313f8.jpg

    MI8MTV eng dymo labels.rar

    • Like 5
  2. Hi there,

     

    I was looking to use SFM of corresponding aircraft model, when using Xcontrol beta 4 ,the flight Model is linked to cockpit.

    I also see Aussieboy try to put an "FM" folder and FMoption.lua in his mod.

     

    Using Alex post this:

    see any entry.lua inside mods/aircrafts

     

    local FM = {self_ID, 'OPTIONAL_FM_DLL', old = 6 --[[ F_15 as CWS source --]] }

    make_flyable('AIRCRAFT-ID',nil --[[ ommited cockpit script path --]] ,FM,current_mod_path..'/comm.lua') comm.lua is radio menu declaration (optional )

     

    where "old" is mark for use old FC style cockpit

     

    After many tests i'd like to show an exemple of separated AFM from Cockpit; in entry.lua of your mod:

    local FM = {self_ID, 'F/A-18C', old = 53}--Plane SFM

    make_flyable('F/A-18C', 'Mods/aircrafts/Flaming Cliffs/Cockpit/KneeboardRight/', {self_ID,'FA_18C',old =6}, current_mod_path..'/comm.lua')}, current_mod_path..'/comm.lua')--plane CWS(cockpit and weapons system used)

     

    plane number is found in wsTypes.lua

     

    I verify DCS is using the right AFM by tweaked idle engine RPM of F/A-18C("[53] = .....Nmg = 50") in SFM_data.lua

     

    I hope my english was not too bad.

     

    Have a nice modding day.

  3. Convert the *.lom model to *.edm with edModelViewer version 63173 then you have to create a new *.lods using old *.skins data for the distance lod but with the new syntax.

     

    I have made it for my personal use and it works , if Beczl agreed i can upload the converted version somewhere.

     

    gallery_3630_254_1363545384.jpg

  4. First of all>DeusOlympus: CPU calculates particle effects too, not all is up to GPU.

    Look at CPU as a clock, rather like the thing that gives rhytm to piano players, it consolidates speed between different hardware in your PC, other than calculating stuff your programs do.

     

    Yes i understand , but if you have more thinks to display and more particules data to calculate, the CPU workload should be more important, but the opposite think happen.

     

    The first think i checked is that the power saving management for cpu is off,so it's never in idle mode (1.5Ghz).

  5. Hello ,

     

    About the FPS drop while looking at some smokes , i found the total CPUs workload drop also to about 10%.

     

    Here some pictures to explain, i used little mission with 5 F-15E being shoot-down at the same time, the first pic is when looking in the opposite direction of the smoke.

     

    2ab5cd92-b77b-432d-9ca8-6de4f7bfaf8f.jpg

     

     

    6a4f0313-82c4-4caa-8845-4ed1b9645329.jpg

     

    CPU is an i7 2600K @4.5Ghz hyperthreading ON

     

     

    Maybe this is related to the fps issue, ENO can you confirm the same cpu workload drop ?

  6. Hello there,

     

    I made a little chart with the details of each program of the CMSP this contain only program from A to M, because other program are copy of the M:

     

    CMSP_Prog_details.jpg

     

    I hope it will be useful ,if another post are similar sorry but i don't find it.

     

    Fly Safe.

    • Like 11
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