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Passero

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Everything posted by Passero

  1. It starts to get better with some practice One thing that I still don't understand is the trimmer. I watch a video from a few months ago and they said then when pressing the trimmer, it should remain in the position but when I watch my controls on RALT+Enter, it doesn't do that. The trimmer does seem to do something but from what I can tell, is it something similar to the trimmer on the KA-50? Where it just works with the AP instead of actually setting the position of the stick? Is that something that changed in an update since that video came out? Or am I doing something wrong?
  2. Ah ok, thanks. I'll have a check. Meanwhile I noticed the blades run different than the Huey so that probably messed with my brain as well during take off. Will need some more practice
  3. Was the first thing I did and all looks fine.
  4. I just got the hind and find it very difficult to control... I both have the UH-1 and KA-50 so I'm not new to helicopters but the hind seems very different... When I do the training mission for startup and take off, the helicopter starts to become very unstable even when taxiing. As soon as I release the wheel brake, it starts moving and it can't seem to stop it easily although the collective is all the way down. Pressing the wheel brake doesn't help either except for unsettling it even more. When I try to do a standing take off (without rolling), the helicopter starts to spin out of control. Any tips?
  5. mmm ok, interesting. In that case I don't think they are for me... Although I've done the trainings and went to the manual, some section a couple of times. Don't think I'll enjoy these types of missions...
  6. Last weekend I bought the A10-C and went through all the training missions so have a very basic understanding of the aircraft now... I did create a basic mission myself to try out the things I learned. I am wondering if the different training campaign DLCs are worth it? I know they don't teach you but I assume they have missions with increased difficulty and am hoping these missions will help me try out some of the concepts...
  7. This weekend I bought the A-10C and spend the last two days focusing on cold starting it. Maybe I won't be cold starting it every time but it's really good to understand the details of what is needed to start it up. Makes me better understand the interconnections between the systems. Although I can understand auto start is used by many people, I would definitely recommend going through a cold start a couple of times so you know what is happening "under the hood".
  8. Just create one myself without problems. Added both the Huey and the A-10C and could fly without problems.
  9. One thing I did notice with helicopters is that they don't seem that popular in squadrons. Many focus on the F18, F16, A-10C and they don't focus a lot on helis... I've been in touch with a couple of groups and the message was always the same... On their servers they have missions that don't really include much for helis... That won't stop me from flying them :) Still working through the UN campaign with the Huey.
  10. Anybody knows if I buy the AC on Steam, I will be eligible for the discount? And will I get the II on steam or in the standalone version? I know the steam version will probably come later but I wouldn't mind...
  11. won't he join the formation once you are airborne? That's what I notice with the warbirds...
  12. Ah great. Does seem to work fine. I assume this is only for debugging and while developing as by doing this, the script won't be bundled with the mission? So when I'm finished with the mission, I should replace it with do script file, right?
  13. Taxiing at low speed then? Because as soon as you hit 40+ knots, it becomes much more stable and rudder is almost not needed anymore.
  14. I am writing a lot of Lua for my missions and these are loaded using the do script file. I do notice that if I'm developing and making changes to the file, these aren't picked up by the editor... When I fly the mission it uses an older version of my script so I always have to remove the do script file action and add it again in order for the changes to propagate in the mission. Is there an easier way? Is this normal?
  15. The thing is, I can get it into a hover but usually not at the right spot or the right height :P I need to be more patient and go around if I miss the spot...
  16. Passero

    Timer

    Ah thanks. I ended up using Moose and its scheduler object. Works just fine :)
  17. Thanks for the info. I'll join your discord and have a chat to see... :)
  18. What timezone do you usually fly in? When you're looking for helicopter pilots, any specific helicopters? At the moment I fly the Huey but looking to get into the KA-50 later on...
  19. Most of us will actually never experience the "real feel" of a collective so is that bad? If we aim for 100% accuracy... Yes maybe but in the end it's a simulator because we simply can't do it IRL... I'm happy with my hotas and heli at the moment... Perhaps if there is 3th party collective that's not that expensive I might invest in it later on but these things are expensive... Anyway... I tried the Batumi/Caucuses mission and it's great. My first rescue was easy... Getting someone from the beach. My second one not so much... Had to get 3 patients from a ship who was doing 20 knots... Never tried a landing on a ship so I crashed and burned :)
  20. Passero

    Timer

    Think I figured it out... I'm using a Repetitive action to check for my condition and when it's true it increases a flag by 1. Because this is run every second, I keep track of the time. I have another repetitive action that checks if that flag is > 30 and if it's true, it fails the mission... Another trigger is used to reset the flag if I get back into the required zone. I'm wondering... Would that be easier using Lua? In the end, it's and If/Else statement so in pseudo code it looks like this: if UnitInMovingZone(......) then setFlag(1,0) else increaseFlag(1,1) end if flag(1) >= 30 then FailMission() end
  21. Passero

    Timer

    Is there some timer mechanism that I can use in the missions? For example I'm making an escort mission where you have to stay close to the unit you need to target. That part is setup using moving zones. When you leave the zone, I want to start a timer and when it reaches 30 seconds, I want to mark the mission as failed. So how can I create a timer that keeps track of this?
  22. Did a few takeoffs using more gentle usage of the throttle and it seems better now :)
  23. Ah I think I'm to hard on the throttle from the beginning. I usually use around 60 to 70% of throttle but I put it all the way directly from stand still so that might cause the problems... Will do a few tests tomorrow to see if a gentle push of the throttle works better.
  24. In VR, it is limited to a portion of the view. If you half put on your headset while watching your screen, you can see that the mouse pointer is limited to the side of the window. If there's a workaround to make this bigger, I would love to hear it as well...
  25. Isn't that what Combined Arms is suppose to do? It enables RTS capabilities where you can take up the role of the JTAC and give orders. I'm not sure to what extend but I believe that's something you should look into... I'm also contemplating getting that DLC as it seems great fun. CA also allows you to actually take control of the tanks but it also enabled JTAC and game master capabilities
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