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Fuby

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Everything posted by Fuby

  1. For "me" personally.. I jumped on the Huey as soon as possible because it was an Item I longed for. Money really was not an issue. The MI-8 I know little of and it just didn't grab me that much. Till a month or two ago I flew the Huey everyday and even had a server for the darn thing up. I burnt out.. And now when I look at the server listing the huey only servers are no more.. Without a sale and an AD in my inbox I would probably have waited longer to get the Mi-8 and kept DCS World on the back burners again with Battle of Stalingrad coming out.(again money didn't matter) But this sale has brought the DCS World back into focus and for 20 bucks, an Item I may not have purchased for a long long time if ever.. will be purchased.. I never cared when the Huey went on sale after paying full price.. it's life and it's basic sales.. After the Huey purchase..I am sure the quality is also in this item.
  2. I did install Autoit 3.. http://www.autoitscript.com/site/autoit/downloads/ I think the script fails on the mouse click locations.. WinWaitActive("DCS", "") __log("fenêtre DCS active, déplacement de la fenêtre", $func) Sleep(30000) WinMove("DCS", "", 0, 0) __log("fenêtre déplacée, c'est parti pour les clics", $func) Sleep(1000) MouseClick("left", 669, 423, 1) ;"the connect button" Sleep(10000) MouseClick("left", 350, 759, 1) ;"the new server button" Sleep(1000) MouseClick("left", 776, 351, 1) ;"the map to load highlighted Note: this one may vary as to map position in list" Sleep(1000) MouseClick("left", 753, 756, 1) ;"the start button" I see them move the cursor come login info.. but they click in wrong locations..;-) I use a 1920 x 1080 screen and DCS opens full screen fine through your script.. Im stuck there as I do not know how to locate the location it wishes to press at.. EDIT: found a tool to find position.. M&S Utility http://www.softpedia.com/dyn-postdownload.php?p=76369&t=4&i=1 Worked fine after that.. logged it in and set the map choice. thanks for the script and idea... Question .. can you add an Esc key press then an F10 press and then another Esc key press to your script after load.. so I can copy paste it into mine..;-) That would put the graphics card in low mode for me.. or at least my fans on it..lol For anyones reference .. this is 1920 x1080 full screen settings: WinMove("DCS", "", 0, 0) __log("fenêtre déplacée, c'est parti pour les clics", $func) Sleep(1000) MouseClick("left", 1103, 563, 1) Sleep(10000) MouseClick("left", 658, 1025, 1) Sleep(1000) MouseClick("left", 1476, 840, 1) Sleep(1000) MouseClick("left", 1412, 1002, 1) Second Post EDIT: although the cursor postion utility above is nice to have.. I now found that Autoit has one in the windows start menu for it.. (Windows Info)... I also figured the esc f10 esc addition to go below last mouseclick.. Sleep(30000) Send("{ESC}") Sleep(1000) Send("{F10}") Sleep(1000) Send("{ESC}") You will find DCS and your graphics card will appreciate your server sitting on the 2d screen much more than the 3D screen.. worked great.. thanks again!
  3. Umm I like my GTX670 actually.. I5 2500K @4ghz on z68 board using raid HD to SSD...
  4. Oh no.. I didn't say I wouldn't want to.. I have used automated scripting programs since 3.1 at one time or the other.. appreciate it.. I been looking for the answer to my questions.. which you just stated.. NO Command Line option for this... now that I know there isn't any.. other options must be found..;-) Would be nice to find a list of the command line options.. hard program to get everything together..
  5. Appreciate your time.. yes, all I want to do is relieve the server box of the gui overhead.. Also, I changed the paths and ran your code..or tried to as some .bat file.. did nothing but disappear.. thanks anyways.. I also know of SLmod and it installs easily.. but again..thats for after a server is running.. and used for other user admin from another computer for a remote mainly.. It will be used... but im still looking for a command line to launch the server..log into DCS (seems needed?) and run the first map I name.."IF" this is possible at all... EDIT: I have now figured you entered a "autoit" code for a program called "autoit".. which I don't use.. but appreciate the script if that's my last resort.. I hope this is not so..
  6. I asked about this in another thread..but yes, would be nice to find all the information in ONE thread.. so I will ask here as well.. What are the command line arguments.. so I can launch a server from a .bat or windows shortcut? On a remote box.. all I want is to make a .bat file or windows shortcut that would run multiplayer as a server without a gui attached... I noticed someone mentioned adding an autoexec.cfg someplace with "options.graphics.render3D = false" to accomplish this. So what would a whole command line look like.. simulator.exe --net login to dcs servers.. start a server with a certain map.. and let it just go on its way without a 3d gui and seen on the servers listing? My missions end fine and load next map in cycle already and loop back per triggers.. I just need to get the first one loaded in this respect. The biggest issue I have at present..is the GUI running.. when not attended it defaults on a 3d screen which generates heat.. and gets the fans kicking. I usually just set it to f10 screen if im around and the cpu / gpu usages drops to near nil.. which makes for a silent cool running server.. I am assuming using one of the server addon mods will allow me to kick/ban admin from another machine anyways.. so why do I need the GUI running on the server machine? SLMod seemed easy to install.. wish it had the gui turnoff also included..sigh (hint or help)
  7. I noticed this is an OLD posting yet it does talk of command line options for servers.. so I will ask here for 1.2.4 version update.. On a remote box.. all I want is to make a .bat file or windows shortcut that would run multiplayer as a server without a gui attached... I noticed someone mentioned adding an autoexec.cfg someplace with "options.graphics.render3D = false" to accomplish this. So what would a whole command line look like.. simulator.exe --net login to dcs servers.. start a server with a certain map.. and let it just go on its way without a 3d gui and seen on the servers listing? My missions end fine and load next map in cycle already and loop back per triggers.. I just need to get the first one loaded in this respect. The biggest issue I have at present..is the GUI running.. when not attended it defaults on a 3d screen which generates heat.. and gets the fans kicking. I usually just set it to f10 screen if im around and the cpu / gpu usages drops to near nil.. which makes for a silent cool running server.. I am assuming using one of the server addon mods will allow me to kick/ban admin from another machine anyways.. so why do I need the GUI running on the server machine? SLMod seemed easy to install.. wish it had the gui turnoff also included..sigh (hint or help)
  8. I recently helped convince a friend to upgrade his graphics card to get better frame rates.. actually I did this for two friends.. Now before I mention chip sets cpus etc.. I been a strong AMD fan in most of my system builds. My current setup allows me to run DCS on average in the 50 fps area..and boost to the 70s.. that's an I5 2500k cpu and a Nvidia GTX670 with 2 gig memory. These items seem to be what everyone is focusing on.. but I have found after reading a lot of these forums and knowing both of the friends system.. something else should be counted and seems very important with this less than stellar optimized game.. The DISK ACCESS... I didn't or don't know if that is used a lot in DCS once mission is loaded.. but it points that way.. The only reason I went with intel this time was the raid caching of the z68 chipset. Allowing for a small SSD to cache the bigger HD systems drive.. and the bulldozer at that time.. was getting bad reviews for games.. which has changed. Obviously AMD can do the same with just using a SSD as system and offloading games on a second storage device.. any system can do this..intel z68 just made it a simple choice for me at the time and it works. When both friends load into a game with me..im already off flying before they even get into the game.. they also seem to have hiccups when you would assume that the game just cached to HD.. I would really like to know how many have bad FPS and I mean real huge drops that run SSD systems? I don't think anyone with SSD is complaining? I may have missed those postings.. Now I do still get the drops in the 30-20s if a ton of rockets are blowing up under me in say a Huey strafe of ground troops.. again.. poor game optimized.. but nothing that is not playable, just noticeable. With regular benchmark programs the AMD guy with same graphics card and about same CPU speed gets the same or near same scores as I do.. the other guy with a NEW GTX780 card only beats me once the settings in the benchmark program are turned all up.. then he boosts by 10-15% of my scores. Obviously BOTH type CPU can handle games and the graphics cards. Once we play DCS.. the GTX780 and the GTX670 AMD guys without SSD run in the single digits at times and can move into 40-50 fps at other times.. We can only "assume" the difference is with the SSD system and the disk access during game that DCS does? or does it? That was snapped while a GTX780 guy had single digits.. the split there is just my second monitors background pic.. I run on one monitor at 1920 x1080 windowed.. other monitor is for TeamSpeak etc.. Just an observation... an opinion.. we all have them.. I think a lot of people are bumping their heads against a wall that will not move on systems that would be deemed proper in most other games... Always stay within 1-2 years of computer technology and you will always be a happy gamer.. it's just a fact of the changing times.. actually.. this has always been true for gamers..
  9. I think DECK just threw this together to show what is possible as a sample mission.. and it caught like fire... You can always adjust to make a mission ending with triggers.. Now I am waiting for ths sample mission by DECK that just uses a zone and capable for both red and blue sides to take off pickup drop off and evac or move as needed without insurgent interference.. with count of boots on the ground for each side.. I guess just one giant zone could have us picking up and droping off anyplace we please..I actually tried to adjust the script for both sides..but got lost in the process..sigh.. Im sure he wouldn't mind throwing a script like that together for us... if we say "Please"... PLEASE...
  10. Finally it all works!! Thanks guys.. FARP Basic items needed for refuel-rearm-repair Blue or Red just need the following 1 x FARP Tent 1 x FARP Command Post 1 x FARP Ammo Storage 1 x FARP Fuel Depot Add a 818 transport for the Blue side for re-arming.. sigh.. Just make sure to place them all ON the FARP grass. Allow rotors to come to FULL STOP before requesting repairs. enjoy.. Fuby HueyFARP-Test.miz
  11. Seems only the host hears the sounds at start.. you need to add a radio button for each client can turn it on once they enter.. least that seems to work for me.. http://forums.eagle.ru/showthread.php?t=105554
  12. DUH!!! Thanks ENO.. "time since flag"... worked great.. sometimes the duh factor kicks in on me.. more often then not.. thanks.
  13. Now if you purchased Combined Arms... your troops.. they move.. :thumbup: On the server.. Just 3 good huey pilots.. mission over within 25 minutes.. insurgents all gone..
  14. Hi guys.. I have tried many ways (all wrong I guess) that would put a 3 minute wait at end of missions before launching/loading the next mission in Multiplayer. What would be a proper trigger that sends a message of Victory.. and then waits 3 minutes or any amount of time for that matter before launching the next mission? Mine always seem to pass the message instantly I assume and goes straight into the next mission.
  15. Hey deck, I noticed you added the HueyDrop2 to the "missions" forum today and was wondering if it is the same lua as in the HueyDrop2 here or has the updates been added? This is such a good template for missions it's all I run on my part time server.. expanded east and west already with new drop points and it seems to be well liked by those that stop in. The biggest confusion is in the once pilot/chopper killed.. on respawn they actually still have the 11 troops with them if not dropped prior.. many guys drop off those troops at pickup instead of picking new ones up at the pickup and miss the message that pops up as to which they are doing.. and find out when they make it to a drop.. I would rather wait till you expand it properly instead of myself butcher it trying to repair that feature.. as for 1) I'm no good with scripts or missions for that matter.. lol .. and for 2) you seem very good with them. Another problem is with the insurgents themselves which I assume happens in all DCS missions.. if they run into a building.. there is no way to get to them.. sigh. which limits an automation of mission reloads if set to change mission when all insurgents are killed.. dunno if anything can help that at this point. Oh another thought on expansion that Im sure you probably already thought of.. internal cargo weight at pickup and dropoff.. I believe grimes mentioned in another posting that you cannot do it with scripting at this time..so I guess triggers in pickup and dropoff zones? look forward to the expansion.. thanks again!
  16. I get the same problem.. but not constant on every crash.. just out of the blue. one time esc works fine.. next time Have to alt-tab-del and kill process.. this happens to me mainly in Multiplayer and flying the UH-1H I crash a lot on landings.. sigh. main problem is when I am a server host and hate to kick everyone to get back into another Huey.. everything else works fine.. views etc.. can use f10 and combined arms moves etc.. view other players.. just no access to ESC key.
  17. thanks for that info Griz... the doors work fine locally for "me" but I cannot seem to get it to work for clients on a multiplayer scenario.. although every slot allows it to work for me locally as server.. is there something else needed for client side to pick up this trigger?
  18. well silly me.. the 'unitsname' was the actual name.. I thought it was part of expression when mentioned copy paste.. Now..with the right name of the UNIT in there it worked.. But.. if the pilot (my great flying skills) crashes within the trigger area instead of landing..it gives the nil error once again..
  19. Hmm...added that .. and get a nil value error when entering the zone from it.. did a once, then unit present and expression above, then action to just send a message.. remove expression and the message passes fine on zone entrance.. what did I do wrong? .
  20. Welp..thanks.. But.. we all knew that... I just wondered if there was a triggered command in the mean time to set to fully repaired... or is all that combined in the "known issue" to repair uh-1h period?
  21. is there a trigger event I can use for uh-1h that will once landed and speed 0... repair, rearm and refuel at the FARPS? Just cannot get FARPS to work in communications for the huey.. thanks..
  22. There is a work around for this... you can buy a device that connects to monitors or your TV even through hdmi and they become androids...;-) http://www.amazon.com/MK808-Android-Rockchip-RK3066-Cortex-A9/dp/B009OX22B4/ref=sr_1_6?ie=UTF8&qid=1369000805&sr=8-6&keywords=android+hdmi+stick but.. you still need touch monitors or have a mouse for this..
  23. Fantastic Leon.. works fine here.. thanks for the addition!!
  24. I got mine there.. thanks once again Home Fries!
  25. This is such a fun small Muliplayer mission as well as the learning aspect! Can't wait till you release the next installment!!
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