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About Guile

  • Birthday 04/17/1984

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  1. Check out the Air Assault Operations server, link below
  2. Thank you for posting this. This helicopter has a very interesting developmental history!
  3. Thank you very much. I'll be more than happy to provide more information about this issue! Fixing this will be a big step toward realistic multi aircraft operations.
  4. Wow thank you so much! Fixing this would definitely a big step forward towards realistic multi aircraft operations!
  5. Hi Flappie! good to hear from you. yes it is. Any plans on this isue being addressed? Thank you! We have had many updates since then, and sadly this issue still persists.
  6. Hello ED, would you please look into this? Thank you
  7. I have created a sample mission in which you should be able to replicate this. You are flight lead with two AI wingmen. From Kobuletti, take off to the east and land by the ground troops (PZ). The AI will land by you. Take off and fly NE across the river and land anywhere there (LZ). The AI will turn around and land at the PZ instead. Thank you. Air Asssault Test.miz
  8. Hello ED, is this something that is not cause of concern for you? Thanks.
  9. Hello ED! I've been noticing an issue with AI helos in my same group. I'm flight lead and take off from an airfield and land to LZ1, wingmen land with me. Then take off from LZ1 to LZ2. When I land at LZ2, all the wingmen immediately climb and get back to LZ1 and land there. Super weird. It is a little frustrating because LZ1 is the Pickup Zone to pick up troops and LZ2 is the Landing Zone where I want to drop off troops to assault and objective. I've tried many different wide open locations for the LZs and I get the same results. Thank you!
  10. Hi, I am suspecting Tacview to be maxing my CPU (i7-7700K) on my DCS Server. Is there an easy way to temporarily disable Tacview for troubleshooting, wihtout uninstalling it? Thank you!
  11. Definitely, not normal. You will notice a stronger/faster left yaw than right yaw, and that's because of torque, but it shouldn't be a violent turn. Set some curves in the yaw axis. From the ground, Increase the collective slowly and apply right pedal (not called rudder, that's just for airplanes) and right cyclic as you lift off the ground.
  12. Come on down to the Air Assault Operations server!
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