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Padre Pio

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Everything posted by Padre Pio

  1. Serpent Head 1 (free) and 2 (excellent), maybe Bear Trap (free) Then, after getting some experience: "Oil in the Water" (free) and "Rise of the Persian Lion" Then, after getting much more experiece: Raven 1
  2. Just finished the campaign and really liked it. I liked the voiced tracks and nice implemented weather and seasons of the day what gave me a lot of fun and immersion. Generally it was not easy for me to finish. (flying Tomcat since few months, after 1.5 of year with other modules). First 4 missions are quite lazy. I especially liked the one with seeking the boat with pulse doppler. Next ones are a rapid step with diffculty and A/A. What made me the most problems were low level flying MiGs (mission 5 and 8 ). It was really diffcult to tune the radar properly and to choose the proper weapon in proper mode. Another problem is Wingman. He sometimes saves our ass, but sometimes does nothing (I know it is overall problem of AI in DCS). What can I say more, last few missions are very complex due to the number of units what caused a huuge load on my poor i5 CPU and FPS drop. It is fine that mission is realistic but generally it is difficult to see any profits of this from the cockpit, until you watch whole the mission with TacView. Anyhow, I am waiting for second part. In the meantime I am going to polish my BFM techniques with low flying objects Thank you HB! Your Tomcat is awsome!
  3. it should be. What more should be, this P-STT locked from PAL should stay P-STT until you give Jester a clear command to change it (to PD-STT for example) or just to break a lock. What I am afraid of, and not only me as I can see, we do not exactly know what happens in "post-PAL" STT when you are nearby 10-15nm distance from the target. To be precise, my 'sepcial option' is set to off.
  4. Oh yes, happened to me few times. PAL is excellent until it's PAL. After locking (my feeling, not knowledge) it becomes a regular P-STT with all the consequences and strange surprises. There is definetly something missed between the lines of Tomcat's program-code (or Jester code)
  5. Thanks really much! This is it and it works. It really shows actual mode, even in STT. Thanks to it I can now recognize, that Jester is a little liar. He always confirms the order to switch to P-STT, but do it only when he wants to (someone here mentioned about it) . Usually there is no chance to force him, to switch to Pulse if target is over 10nm away. Not logical, because Pulse range is much greater than 10nm and can be very useful. In the opposite way, there is no chance to force Jester to switch to PD-STT when the target is closer than 10nm. Rare situation, but sometimes could be also useful. I do not know, how these commands were originally projected, but something is surly wrong. Generally, if you want to be sure, you must BE a Jester.
  6. Thanks! I will check tomorrow. Today was one of that sad days without DCS
  7. What do you mean by this? Maybe something I don't know yet.
  8. Oh yes, it surly is. However, you cannot bind single key to specified jester's submenu or just a specified option from a submenu. When you look at 'controls setting', there is a table called 'Jester AI' which is very limited with commands. I have binded an option 'toggle PD-STT & P-STT modes' which works in both directions. If they were separate, it would be clear situation. You can also bind switching to TWS or RWS. Anyhow, I see that I have to speed up my training of VAICOM which has much more Jester options, even more than context menu. The problem is, that I am so excited with flying Tomcat itself, that there is no time for additional tools.
  9. Sorry for digging the old topic. I have additional question for all Tomcat experts: is there any other indication from the pilot's seat to check if we are in PD-STT or pulse? I have a key binded to jester AI which orders him to toggle stt modes. Problem is, after few tries I do not know which one is now. Eagle's advise is useful, however this way is time-taking. I tried to sit as Rio and check the state on his cockpit, however this way turns all the radar settings upside - down after returning to pilot's seat.
  10. I am still learning Viper. I can observe something similiar in TWS mode. After one target is bugged, I can do nothing with TMS up or down, in case I wanted to level up the other ones, or just de-bug the prioity target to system. Just no reaction. I am not sure how it was working before.
  11. Had exactly the same. As I watched Tacview replay, MiG appeared 60nm away, made some circles and headed towards its base, so it was impossible to lock it. After next try everything was good. I hope that fix will work in the future
  12. There should be any problem for you. I have played it before SH1 and SH2. Only thing which can kick your ass is dogfight, especially 2 missions. It took many tries and twisted nerves to pass them. However, AA is the essencial of DCS and F-18, and forced me to learn more about it. \ You will like it!
  13. Bad luck, I haven't saved that track. As I remmeber, it is possible that I left the planned path 1nm -2nnm away towards them. The next radio call that "they are turing cold appeared, when they were about 10-15nm from me. Whole the time I was using TWS and no hard-locking them. After that I returned to the planned route and observed how they are passing me. After all I could regognize from RWR that they are taking a round and start to chase me, then locking and then taking me down with a gun. After next try of the mission I wasn't waiting
  14. Hi, I am not sure if we are talking about the same mission. I mean MSN11 where you are escorting C-17. Event with 2 MiG-21's is few minutes before. There was no sikners here. If you still would have some details, just let me know
  15. I am still enjoying the campaing and competed 11 missions till now. Mission 11 is also very interesting, but there was some point I did not like: I received the message from HQ about 2 bogeys - nice. Next message - they are turning cold, and it happens in fact. After a while they are turning back, locking you and finally attacking you -> total silence from HQ. It can be confusing a little bit. It would be better if there was no message at all, or in other option, another message like "they are coming back.." or sth. It could be a message from Wingman as well. Thanks! PP
  16. My pleasure You have 2 steps: 1. HSI->DATA: "Precise" switch 2. HSI-> DATA-> A/C: "LatLN DCML" switch You will see the results in format change on any digital waypoint data. Then you may enter coordinates.
  17. In my feeling, you have wrong coordinates format in your HSI->DATA system. Your TGP shows in decimal minutes (DD-MM.DMDM). The ones you receive are usually with decimal seconds (DD-MM-SS.DS). Typical user's mistake for this module. In my case the coordinates were OK, however they were not pointed exactly on the mentioned house, but few meters beside. Anyhow, one GBU has worked and did its job.
  18. Have you called the carrier ATC via COM radio? Have you used TACAN to localize the carrier?
  19. I have bought this campaign without hesitation. After passing Serpent's Head 1 and 2 few months ago and few other campaigns afterwards, I may confess that SH 1 and 2 gave me the most pleaseure and now I can expect the best quality due to immersion and triggers working. Of course, there are more detailed campaigns, forcing you to learn more but on the other hand they often give you a high level of frustration because of bugs. I am after mission 1 (no problems) at the moment and I will try to give some feedback in case of any doubt with further missions.
  20. Thank you Captain! I will check it again Still learning F-14, but really like it.
  21. I had the similiar problem in s'player mission for F-14B ("defend the fleet" as I can remember). The proper setting was present in Jester menu, he executed it but TACAN was not working then. I checked the mission then in ME and recognized that TACAN for Stennis had been set to 1X not to 74X as briefing was telling (and also Jester menu). After changing it in ME, everything works. I am afraid, that greater number of single missions is bugged like that.
  22. I have just finished the campaign and would like to thank You Baltic Dragon for few weeks of good and exciting fun. I have also learned a lot more about A-10 than in the past. Campaign is very immersive, especially with new weather settings. Of course the last one has its bad sides. I had to give up with mission 20 after about 10 attempts. Generally, the visiblity was acceptable in the mountains and flying was more challenging, but nearby the target I could see nearly nothing apart the blast from AAA defending the target. It caused CCIP bombing nearly impossible. When trying with CCRP with low altitude, I couldn't find a clue with setting up the parameters (elevation of WP updated as in the kneebord). Everytime the computer refused releasing Mk-82s about 2 seconds before the proper point. I could not find out what was wrong, Studying the configuration of mk-82Airs many times. There were some trigger problems in few missions which need polishing. For example: I had no success with saving Schaeffer (German pilot). After utilizing 2 APCs chasing him, and the stationary "trap" group nothing was happening through about 15min. I stopped tracing Schaeffer and starting to wasting the ammo on single infantry units. Then suddenly everything "wakes" up, Schaeffer screams about a tank, it takes some minutes until I find him again and... it is too late. Problems with wingman were mentioned many times. Sometimes he is very helpful with his ammo, sometimes not. Sometimes I was just changing the load before the mission, knowing that he won't beusueful in that specified mission and will perform the suicide on the first spotted tree. However I agree, it is the problem of whole DCS engine. Generally, orders for wingman are not clear and not specified deeply in any DCS manual. I never know if wingman will attack the target basing on my SPI or any other target whcih is primary in his mind Generally, big thank you!! Very good job I cannot imagine how much work does it need to design the campaign like this. I had finished your Raven 1 before but I liked TEW3 more. Maybe because it is more "natural" and does not force your action to look exactly like in the book.
  23. Ahahah, this is the one, which forced me to refresh start-up procedure. I was using easy-one through campaings because of laziness. However it is not really complicated in A-10 and worth learning. As advise: focus especially on fast-alligment option. It saves 2 minutes which are key time in this mission.
  24. Nice work! I only checked mission 02 whcich twisted my nerves the most before. Now it is much more playable. Maybe because better working radar, maybe you changed something with enemy skills, I haven't check. Ii is still not so easy (I was repeating it 5-6 times). What is more sad about AI, a huge factor of success depends on them, especially our wingman. Sometimes he has an actions like "idiot" as he had before update and finishes with 2 missiles between his eyes, but sometimes performs most of work and we haven't got much to do. Let's hope it will change in some part of time. Clouds are of course amazing!
  25. Yes, Waypoint called Rock is already programmed, but you have to assign it in the system as Bullseye. That's all
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