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Enrogue

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Everything posted by Enrogue

  1. @currenthill not sure if you do older weapons & units, but this used to be in Swedish & British service: https://en.wikipedia.org/wiki/Bloodhound_(missile) Would be interesting in Cold War Europe scenarios (Kola peninsula?)
  2. A quick fix for now that worked for me is to edit entry.lua and comment out the loading of Weapons_BRD.lua as that is what is causing errors for me: after commenting it looks like this: --------------------------------------------------------------------------------------- dofile(current_mod_path.."/Weapons/Weapons.lua") -- Smoke + Tank + POD GUN dofile(current_mod_path.."/Weapons/Weapons_Rocket.lua") -- RAZZIERA LR-25 + RAZZI SNIA-BPD ARF/8M3 HEI/API + LAU-10 --dofile(current_mod_path.."/Weapons/Weapons_BRD.lua") -- DISPENSER BDR + MK76 --------------------------------------------------------------------------------------- It looks like you then lose the practise bombs The MB-339 & all of the included missions are loading for me, but if you have a mission including the above loadouts it might not load
  3. OK so a little research into old lua: It has similar radar/sensors to the Pyotr Velikiy minus the bits for the S-300 (and updated), and the GT.Sensors section is missing in uda.lua. Adding the following makes everything except the Tunguska work (Kh-41 works OTH, but not as far as with AWACS obviously): GT.Sensors = { OPTIC = {"long-range naval optics", "long-range naval LLTV"}, RADAR = { "Tor 9A331", "2S6 Tunguska", "piotr velikiy search radar", }, } I'm not sure about defining your own radar type for the Fregat-MA / udaloy search radar - I've not tried that before, but the above is close enough. I think the Tunguska/Kortik needs trackers defining? I'll dig a little more EDIT1: "neustrashimy search radar" might be a better match EDIT2: There are normally trackers setup for the Klinok/Tor, but not the Kortik, still digging
  4. This is really cool, thanks to both @ak47freak and @Urbi Thanks also for the Blender project - I was having trouble getting started & if I can get my head around it this will be a big help for working out how things need to work for the Blender exporter. A couple of notes - The Kh-41 is firing at a good range if there is an AWACS present, so that is at least working (and the ship is weaving to launch) - I guess there's a radar/tracking issue that stops it working without AWACS? In my tests the Tor is launching against incoming Harpoons, and so is the Kashtan GSh-6-30, but while the Tunguska part of the Kashtan/Kortik is launching, it doesn't appear to be tracking correctly I haven't dug deeply into why it might not be working sorry - just done some tests vs the Kidd
  5. Without a log I have no idea - I've tested it on multiple systems and it doesn't crash for me.
  6. Here is my alternate lua file for the Tarantula Class Corvette (Vietnamese Molniya variant): https://www.dropbox.com/s/14vixvoemgfd8s1/Tarantula Class Corvette.lua?dl=0 DIfferences from the original by Admiral189: - 16 x Kh35 Uran anti ship missiles - 2 x AK-630 CIWS - AK-176 Naval Gun Also in case people want it, the new wake file for it: https://www.dropbox.com/s/utighle3uru0h5k/Tarantula Class Corvette.lods.ship_wake?dl=0 (goes in the Shapes directory) I tested it alongside the built-in Molniya & the main differences are: - sits a bit lower in the water - doesn't have the new avoidance/attack code that the Molniya & Combattante have in the latest version (I have no idea how they call this)
  7. Just answering the one I've looked at: It looks ok to me (a bit grey) but it's basically a Molniya class Corvette in Vietnam colours with 16 x Kh-35 launch tubes instead of the 4 P-270 Moskit launch tubes (the lua file fires Moskit missiles though) I'm testing a lua file for it that replaces the Moskit with Kh-35 Uran missiles which is more realistic for the model
  8. I have an updated lua file for the USS Kidd here: https://www.dropbox.com/s/5bvx142g0rsb4jg/USS Kidd DD-993.lua?dl=0 Back up the old one first... (goes without saying really) SM-2 are fired & reloaded on both front & rear Mk 26 launchers with animation (which means the included SM-2 models should be able to be removed) 24 from the bow magazine, 44 from the rear magazine. They have limited arcs of fire (more limited on front than rear) and are tied to the SPG trackers SPG-51/60 Trackers are setup - a bit more limited than the Aegis system on the Tico, but better than the OHP The Harpoons are working Both are tied to damage areas (as are the SPG) but I haven't checked the correctness of the damage areas yet (I'm guessing co-ords are in m from centre of model...) I'm really just doing this to learn how the lua works - let me know if it works for you, I have tested it in a number of scenarios, but I can't test everything Code/inspiration came from reading the pre 2.7 OHP, the 052b, the Hermes code & others
  9. I noticed when using the USS Kidd & USS Bowen in missions that the Kidd was only firing 8 SM-2 from the forward mount & 8 from the rear mount & the Kidd wasn't firing it's Harpoons at all I have a fix for the Kidd not firing Harpoons (damage area not defined), and a temporary (but not proper) fix for the SM-2. I have a couple of questions though 1. how many SM-2 did the Kidd class carry in the forward & rear magazines (Wikipedia just says 68 in total). 2. Is there a way in ModelViewer to get the names of the various parts / connector points or is this only visible in 3ds Max?
  10. The ship_wake files appear to be just text, defining a preset which looks like the model/shader & some dimensions or {0,0} for leaving at default The file name has to be the same as the lod file with .ship_wake added on the end for instance for the file audaringclass.lods, your wake definition is audaringclass.lods.ship_wake (in the Shapes directory of your mod) the file looks like this: presetId = "ArleighBurke" shipWakeSize = {107, 12} this is what I have created for the AU Daring at least as the defaults don't fit The presetId can be "ArleighBurke" "Molniya" "Nimitz" "HandyWind" "SeawiseGiant" or "Kilo636" from what I can find referenced From trying out different things the dimensions appear to be {length, width} with {0,0} being defaults, so when it looked wrong I started with {length waterline in m, beam waterline in m} for the Daring
  11. The ex-RNZAF A-4 KAHU are in service with Draken International at Lakeland in Florida
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