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mak77

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Everything posted by mak77

  1. Problem solved and was not SRS related, but posting as it may help somebody. In fact I was not using this microphone before. It turned out, that it was not working properly at all due to some driver mismatch. Main board's internal sound card was using generic driver (provided by Microsoft) and that was causing the above problems. After switching to Realtek driver everything went back to normal, both in general (in Windows) and in SRS.
  2. Hi, I'm trying to setup DCS standalone server with SRS. I managed to get it working, (somehow) including the SRS. Seems I can communicate via SRS during a mission. Problem is though, that from player A to B it works flawlessly, but the other way around communication is audible, but sounds like it would be scrambled (or encrypted?). Not a single word is understandable (but you can hear that the words are being said and transmitted over SRS). For now coalition / distance limits, encryption are disabled on SRS server. Any idea what could be causing such an issue?
  3. Sure, this is always an option if you don't mind altering the stock part.
  4. Maybe check with your friends? 3D printers are more and more popular. Someone around may have one. I takes just few minutes to print such a small thing. Cost of filament is negligible, so it should cost you max a beer .
  5. I'm not selling anything mate. This is what I've done for myself and 3D printed. Thought will share it with others - my STL file is available for free download. So sure some may want to buy commercial product for almost 15 EUR, but I reckon some others may prefer to print STL file. In that case cost is nearly zero, as it takes barely few grams of filament to print this little thing. And again - I've made my STL file public, free, not selling. EDIT: I've made it clear in my original post that the STL file is free download.
  6. I hope HOTAS Warthog users will find this little project useful. It is 3D printable afterburner custom detent, to replace genuine part which require to rise throttles up to activate afterburners. 3D printed part allows to just push the throttles through, but with still detectable detent and resistance. There are three versions of it available for free download, with different resistance levels. Cheers & enjoy! https://makcorner.net/mak-thrustmaster-hotas-warthog-afterburner-detent/ NOTE: my STL file is free. If you own 3D printer, the only cost to make this thing is few cents for filament .
  7. Hi, I'm trying to install module I own, but getting an error "Version 2.5.6.59625 is not available" Any idea what could be wrong? or is it just temporary problem on ED side? 00000.000 === Log opened UTC 2021-01-06 14:35:16 00000.011 INFO : DCS_Updater/2.10.6.63 (Windows NT 10.0.18363; Win64; en-GB) 00000.011 INFO : src-id: baf92d0a5bb967be5dcb68784e54459d083e8c3d, lib-id: bae3744c50d64647d7c5ee5a1236d3ae42dbbb1e 00000.011 INFO : cmdline: "D:\Games\DCS World\bin\DCS_updater.exe" --apply install BF-109K4 00000.045 STATUS: Initializing... 00000.046 INFO : basedir: D:\Games\DCS World 00000.046 INFO : DCS/2.5.6.59625 (x86_64; EN; WORLD,WWII-ARMOUR,RAZBAM_M-2000C,A-10C,CA,P-51D,KA-50,A-10C_2,FC3,F-16C,FA-18C,BADGER633_FA18C_SERPENTS_HEAD_2_campaign,MAPLEFLAG_FA18C_AGGRESSORS_BFM_campaign,BALTICDRAGON_A10C-ENEMY_WITHIN_3_campaign,BALTICDRAGON_M2000C-REDFLAG_campaign,BW_P51D-CHARNWOOD_campaign,A10C-TTQ_campaign,A10C-STONE_SHIELD_campaign,A10C-AAT_campaign,P51D-HIGHSTAKES_campaign,A10C-BFT_campaign,A10C-REDFLAG_campaign,KA50-REPUBLIC_campaign,PERSIANGULF_terrain,NORMANDY_terrain,NEVADA_terrain,SUPERCARRIER,UH-1H,SU-33,MIG-21BIS,F-5E,NS430_MI-8MTV2,NS430,MI-8MTV2,RAZBAM_MIG19P,MEMORY_OF_THE_HERO_campaign,UH-1H_ARGO_campaign,MAPLEFLAG_F5E_ACM_campaign,F-86F,SYRIA_terrain) 00000.046 INFO : branch: 00000.047 STATUS: Connecting to update servers... 00000.393 INFO : Got reply from www.digitalcombatsimulator.com 00000.516 INFO : Got reply from www.digitalcombatsimulator.com 00000.528 STATUS: Version 2.5.6.59625 is not available. 00003.394 === Log closed.
  8. Yet another, brand new video on how a mouse should be handled in VR (DCS actually being called out in the video). I don't know if the guy who made this video is here, but mate – job well done. To DCS developers - PLEASE, PLEASE look at this and think it over :).
  9. Right, why didn't I think of that?! ;) Works like a charm. Thanks mate!
  10. Hi - is there a function of enabling military power available for mapping in controls? I can see afterburners only...
  11. I will check it out, thanks! Nevertheless such a real toggle would be nice to have out-of-the-box, with no mods required. This should be really simple to implement and would help a lot of VR users to resign from solutions like vJoy / Joystick Gremlin or TARGET (currently this is the only reason I have to have it).
  12. And cursor movement is with the head movement only?
  13. Well, maybe that is the theory ;). I tried that as well, as it is the case on some forums using older engines or plugins. But - as you can see also from your posts - it is not working.
  14. Thanks for correcting the video link mate. I couldn't get it to work in my post, so I left generic URL. Anyways, back to the topic... New VR Pointing Device looks great, but this is not a solution for everyone. Simple solution is to detach mouse movement from the head movement - as an option or default behavior. Shouldn't be too difficult to implement it. In the same time ED could do (optional?) real toggle switches for VR Zoom and VR Spyglass. I described it here https://forums.eagle.ru/showthread.php?t=288631 These are two small things that would make DCS VR experience much better :).
  15. I'm trying to use a mouse in VR to operate the cockpit, but unfortunately I find it quite difficult. Problem is that in addition to a mouse, the cursor is being moved by head movement too. This makes it difficult to operate any switches, butons, knobs in VR. I found this video: Which shows how this could be handled. Any idea how to achieve such a behavior in DCS?
  16. You mean the virtual button of vJoy? I start to like Joystick Gremlin. Just I need to understand the logic.
  17. OK, I got it sorted out. It works great. Thanks @ricktoberfest for your help. So, in DCS Controls I have: keyboard Num* defined as "toggle VR Zoom" keyboard Num/ as "toggle VR Spyglass Zoom" Then in Joystick Gremlin I have Z-rotation axis of my TWCS Throttle mapped to two chains, with two macros each, activated by respective Virtual Button tabs (for each chain action): one chain for axis range +10 / +100% second chain for axis for range -10 / -100% Every activation of axis range is toggling through respective chain macros, effectively pressing and depressing Num* (or Num/) every time. Details in the attachments. Hope it will be helpful to someone :).
  18. So I'm trying to implement the first step of your suggestion (see attachments), but it is simply not working. Virtual buttons #1 and #2 on vJoy device remain silent. I reckon I do not understand how "Condition" tab works... with this config - shall I have button 1 activated when axis is between +10 - +100% and button 2 when axis in between -10 - -100% range? What am I doing wrong?
  19. Thanks mate. I will try to play with it. Actually your way is probably even more convenient. Is Spyglass usable at all? I'm not experienced with DCS, but seems Spyglass zooms a lot! way more you could ever need in a cockpit. Or is it for spotting distance objects?
  20. Hi, I'm using Thurstmaster Target software to Toggle VR Zoom with my HOTAS, based on axis state. So if the axis is between 10-100% Target is pressing a button associated with Toggle VR Zoom option in the Controls, even if the axis is back at 0% (neutral). When the axis is in -10 - -100% range the VR Zoom key is depressed. That way I can stay in VR zoom, with no need to keep the axis (or button) physically pressed, and cancel it with another axis state (or button if I would like to). It was fairly easy to setup such a behavior using Target software. I plan to switch to vJoy / Joystick Gremlin to be vendor independent and to avoid a situation where I would spend time building nice scripts and than could not buy anything else than Thurstmaster gear. So I'm trying to configure the same functionality in the Joystick Gremlin. I have associated - to the same HOTAS axis - an action (macro) which is pressing the button, adding a condition to the action (joystick based, active when inside of 0.100-1.000 range). Unfortunately it is not working like I would like to. Could anybody give me some hint how to configure wanted behavior (described above, in a first paragraph) but using Joystick Gremlin? Side comment. Best would be there to have two separate options available in DCS Controls: one to activate VR Zoom, and another to deactivate it (same for VR Spyglass Zoom). Currently it is just one option / button, which normally needs to be pressed to have VR Zoom active and this we need some external solutions like Target or Joystick Gremlin. Even better would be to have another option, to have VR zoom connected directly to an axis. But this discussion was already held on different thread https://forums.eagle.ru/showthread.php?t=183972 and maybe elsewhere.
  21. Hi Everyone, I'm coming back to aviation sims, with DCS being my choice for combat and MSFS2020 for general aviation. Finally I got myself proper PC and VR googles and I'm amazed how sim reality has changed last few years. Anyways, looking forward to have some great time here and in DCS virtual reality :). Cheers and warm greetings from Poland.
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