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cfrag

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Everything posted by cfrag

  1. That is how persistence works. Unless you change the defaults, it saves all data into a file of given name x: as a file named "X Data.txt", and that file is put into a (new) folder "x (data)", and x defaulting to the name of the mission file sans extension. Details are outlined in 5.3.31.2 and 6.9.1 of the "shock block". If the mission is called "tempMission.miz" then yes. Note: the name "tempMission" sounds awfully close to the mission name that DCS's Mission Editor assigns to a mission by default should you 'fly again' or responded "no" to "Save Mission" after a change before entering it from ME Please revisit the config zone for persistence and see if maybe there is a setting for saveDir that sets it to "tempMission".
  2. This is only for dynamic players, and it is indeed annoying. Changed, thank you for the hint! SSBClient.lua
  3. OK, let's try that again I may have detected a bug in the hysteresis handling valet.lua demo - valet on the groundI.miz
  4. Let’s try and approach this methodically: can you get it to work without firstGreeting? if so, that helps me home in on the potential cause.
  5. You asked for it, you got it Attribute is "groundOnly", setting it to true only triggers when the unit also is on the ground (so yes, you can use it for runways, and it only triggers after the unit has touched down). Demo miz included. valet.lua demo - valet on the groundI.miz
  6. It's used in the "Angels" mission to add some "flavour" - when you close in on a hospital, you hear a voice greeting you, and when you leave, it thanks you and wishes you well. Similarly, in the Cesar missions, all pilots leaving the safe zone are warned that they are entering contested airspace, and those that return are warmly welcomed. Valet is to meet and greet, and usher out. It's especially useful for units that spawn in, yes. And it can do a lot more
  7. and I probably can add one of those: add a 'groundOnly' option that only applies to units that when they trigger valet will only be considered as eligible if they are on the ground. This means probably that the will NOT trigger after they land, because when they are in the air at point of triggering, they are discarded and will not trigger after landing (you can use LZ for that, though).
  8. Version 20250428 Update Added Chinook (hot and cold) Major framework update to guard against DCS bugs
  9. It can be connected to frame rates, but the cause is a bit deeper: People can get 'VR-' or 'simulator sickness' when their vestibular organ and eye coordination still works very well IRL, and haven't yet trained their brain long enough (or haven't aged sufficiently) to have their brain allow some discrepancy. You see, a couple of million years of evolution have programmed our brains with a very efficient behaviour pattern: if the horizon as seen by our eyes diverges by what our inner ear (vestibular system) tells us, the most likely cause is that the body has ingested some neurotoxins. The immediate reaction is that the body wants to get rid of whatever it ingested. It's an effective and pragmatic strategy that has allowed us to survive. Unfortunately, minute discrepancies in what a HMD shows (especially at lower fps) and what the vestibular system tells you (in real-time) can trigger this reflex. So what can you do to avoid the symptoms? firstly, make sure that the HMD has very fast (high fps), very precise tracking (use outside tracking like steam's lighthouse, and avoid inside out like the plague), so that the depicted horizon is always level. Then, make sure that you have local references in your image that makes it easy for the brain to understand what is horizon, and what is the local frame of reference: the cockpit. Cockpits with large, panoramic views without local references will generate more vertigo than tight ones: in Elite Dangerous, the Vulture's panoramic cockpit is much more likely to induce vertigo than Elite Dangerous Eagle's. In DCS the same is true: a jet's cockpit usually provides lots of local frames of reference (dashboard, cockpit frame, seat). Some helicopters (Huey) do too, while others like the Gazelle can induce vertigo. The Hook's panoramic cockpit can be problematic as well (although the default pilot's head setup is well contained within local frames of reference). But - the Hook puts a noticeable drain on performance, so it may well be that your brain notices the lag/latency between head movement and horizon, and triggers vertigo/queasiness - even if you yourself don't notice it. So this may indeed be frame rate related (not so much resolution, yet your frame rate may inversely correlate with resolution: the higher the resolution, the lower the frame rate). Try to maximize frame rates in the cockpit. Note that this is highly individual: I can tolerate much lower fps than some of my friends who tend to show me their breakfast if the VR experience is too low-fps. The other option is training. So, how can you train your body to allow discrepancies in horizontal information from the inner ear and eyesight? Well, one is obvious: fly more VR, and your brain can be trained, just like seafarers of old learned to train away sea sickness. You may also try some medication against motion sickness - but taking medicine just to be able to play a game seems excessive even to me (today. I admit that a couple of decades ago, it may have been part of the entertainment). Then there is some behaviour training that may not be recommendable nor healthy: I used to frequent larger gatherings of people who played some loud music, accentuated by pronounced off-beat percussion, while imbibing large quantities of fermented produce solutions (colloquially also referred to as "beer"). I used to frequent performances of arrangements that called themselves "Motörhead" and "Iron Maiden" or similar, who performed some catchy ditties in a good-natured atmosphere. Over time, this helped train my brain - especially after the performances came to an end - to come to terms with discrepancies in eye/vestibular coordination. But that was just my personal background and personal experience may not apply to others; and there are still some VR titles that can trigger my brain's toxin reflex; the older I grow, the less pronounced the effect becomes. There may be other training regimes that are more healthy and/or socially acceptable. -ch
  10. Thank you for that report. Can I trouble you to please verify that you are using version 5.3.0 of PlayerScore? This one looks like something that was already fixed.
  11. I'm now reading less than reassuring reports from users of the MegX, which is disconcerting to say the least, as I was trending towards that HMD because of overlap and higher res. And thank you all for the additional hints to look at, this decision isn't even half as clear-cut as I hoped it to be.
  12. It's unfortunately not coincidence, someone has at some point in time actively added a script for this, and it has affected submissions for years. Words like "update" (upd ate), "from" (fr om), "where" (wh ere), "set" (se t), "repeat" (rep eat), "limit" (lim it), etc. are affected. They are all keywords that are used in scripting languages, and they are much too specific and too deliberate to be an accident or user error. Strangely, keywords in missions don't always get mangled, but if they do, they consistently do throughout the entire mission description. I used to go over the descriptions of my missions and try to correct them. Sometimes it works, sometimes it does not. It always angers me that this idiotic script hasn't been removed years ago, and implies (to me) that ED couldn't care less about their contributors. Very, very annoying, and completely pointless.
  13. Thank you for your kind words. That mission's description made it through the site's filter intact. It's sister mission, "Angels over Germany" not so much: "people fr om all over split" "it the LZ wh ere some" I checked my original copy, the blanks where inserted by some silly bot that homes in on "from" and "where", reminiscent of the code-injection deny scripts of 1997. Why this is active, I have no idea, and it does bother me, since it makes me look bad, as if I did not spend time to carefully ready what I put in there. And the rest of User Files submission page presents similarly last-century: a (now updated to include Germany) 'map' popup that could get the info from the miz (so why ask for it), same for the aircraft type and single-/multiplayer mission, a max 1 MB image limit (really???), no drag and drop support for file attachments, and a new "User Votes" link that I have no idea what it is for. And, of course, no preview, nor formatted text etc. My granddad's Geocities page looked better, and he sadly passed a long time ago. To me the entire User Files region looks like the rundown, dying part of a city.
  14. ? You mean that I should not add a description to the mission I created? Because the stupid script gets to work on the description and sullies it when I submit the entire thing (mission, description, images, tags). Then again - yeah, not using ED's User Files seems indeed the smartest thing to to -- that section of the "DCS experience" seems dilapidated, unkempt, and hostile to all users.
  15. Version 1.40 - 20250426 - DCS Bug hardening The past releases of DCS have not been smooth, and this update attempts to bridge the most egregious DCS bugs introduced in the past 6 months. And, whatever you do, DO NOT USE DCS' "SAVE MISSION" FEATURE. THAT WILL FUBAR THIS MISSION. Enjoy, -ch
  16. Finally. And yet, the site still uses a braindead "F%ck you, content creator!" description-clobbering script from the 90s of the past century to filter for keywords and rips them apart, so any carefully crafted description of a mission looks like it was written by an orthographically challenged imbecile. Bravo. Makes the User Files really look classy...
  17. Well, it's only been 3 and a half years since the last time this was discussed. ED seemingly is living up to their reputation. Then again, seeing how badly the Hook's cargo systems was fumbled, let's be happy that ED didn't screw this up further.
  18. This is currently not implemented, and seems to be an edge case to me. Nevertheless, I'll see what I can do to add this to a scoreSafe zone in an easy-to use way. Note that if the safe zone is an ownedZone (e.g. airfield zone), this already works, provided that the zone's owner isn't NEUTRAL.
  19. Version 2.4.8 - 20250425 - minor update A new patch, some hotfixes, and Germany! I've spent a lot of time exploring Germany (I'm Hamburg born and bred after all), and I took the time (and DML) to create two missions for the community: "Hamburg Tourist" and "Angels over Germany" ("Der Himmel über Berlin"). ED also released their first version of a mission state save API, but since there still is no credible use case for actually using DCS Sate Save API, I have not yet started to integrate the new API into DML. So, enjoy the two new missions if you have Germany, and there are some minor updates to DML as follows: Changes Documentation Manual QuickRef Demos Modules - civHelo 1.0.2 - improved verbosity - csarManager 4.5.1 - reduced verbosity - LZ 1.2.2 - re-enabled event processing - missionRestart 1.0.1 - sample time once per 30 seconds - reaper 1.3.1 - reduced verbosity - twn 1.0.2 - now supports Germany Cold War Map
  20. Version 20250421 - initial release Download (here) Explore the sights of cold war Hamburg! Use the Tour Guide to mark POI for you for easier approach. The Germany Cold War Map is full of beautiful sights. I grew up in Hamburg, and I put together this "tourist map" so you can visit some of the sights. Not all of the sights I marked down currently exist or are fully modeled. If they should be there but aren't, they are in "Quotes", e.g. "Köhlbrandbrücke". All attractions are also marked on the map. CONSULT YOUR TOUR GUIDE! There's an interactive tour guide available that you can engage through Communications-->Other. The Tour Guide will - list the five closest attractions to your current location (the labelled locations on the F-10 Map view) - more importantly, guide you to the closest attraction by constantly giving you bearing, "clock directions" and distance. - if you still can't find the attraction (some are difficult to find), the tour guide can even mark the location with blue smoke for you. Use the tour guide to make sure that you don't miss any of the great attractions that the great people over at Ugra have put into this map. Remember that attractions that are listed on the map in "Quotes" are at this point in the real-world and do not (yet) have a representation on this map - but may at a later date. The map comes with a couple of aircraft added to Fuhlsbüttel, and you can simply add your own favorite aircraft - the mission will support any aircraft automatically. Put differently: your Tour Guide won't mind what aircraft you come in, they work with any player aircraft at any location. Likewise, there's even a CA drivable car parked at Hamburg Rathaus (City Hall) that you can use to drive through Hamburg IMPORTANT: Should you find an interesting or beautiful Hamburg detail, please post its location and perhaps name/description in this thread and I will try to include it into the tourist map as soon as possible. Please be advise that this map is for Hamburg only. There are myriads of other sights to explore on this map. This is a map for Hamburg only. Enjoy, -ch
  21. OPEN STRESS TEST CLOSED - MISSION IS AVAILABLE AS DOWNLOAD Thank you all for helping me making this a better mission. It's now available from ED's User Files
  22. ANGELS OVER GERMANY "Der Himmel über Berlin" === HELICOPTER MEDEVAC=== Version 20250602 - maintenance update Download: (here) You are an "Angel", a member of an elite non-governmental Air Rescue organization, chartered under MSF. Your task is to evacuate injured people fr om all over split Germany - in Hamburg, Frankfurt, Berlin -- and deliver them to Hospitals in the area. There will always be more people requiring your assistance than you can provide - so bring a friend or two if you can: this mission is fully multiplayer capable, and keeps track of your accomplishments, even between mission restarts (and other "Angels" missions). There are multiple slots available (hot and cold) for Hueys, Hips, Gazelles, Kiowas, Hooks and Hinds, allowing for more than 20 pilots simultaneously per city. [There are also slots for the Apache and Black Shark, but those helicopters can't perform SAR] You perform SARs by flying towards the evacuee (they all have locator devices for your ADF). Pearly Gates, your Command Authority, can vector you towards your target. Once you get within 1km, help on the ground marks the spot with smoke, and you'll be guided by your chief for the last 100m. Land your helicopter sufficiently close to pick up the evacuee. If landing is not possible (too densely populated, roof-top rescues, open water, steep inclines or inaccessible ground or forest), you can winch-rescue by hovering within range and altitude for some 20 seconds. Once the evacuee is confirmed on board, you then transfer them to the closest Hospital. Which hospital you choose is your decision. All hospitals are marked with red smoke for easy identification, and Pearly Gates can vector you to the closest hospital on request. At all times please be mindful of other traffic, both fixed-wing, rotor wing, and - of course - other Angels. Be mindful when entering controlled airspace - although you have priority clearance, try to avoid those congested areas. Difficulty: The difficulty level of this mission is similar to, yet a bit more relaxed than "Angels of the Levant": metropolitan areas often require precise control of your helicopter, and big helicopters like the Hip may not always fit the LZ where some of your evacuees wait for your help. Use winch-rescue procedures in those cases. That being said, this map offers multiple areas of operation with varying levels of difficulty: Hamburg Flat like a pancake, quite accessible. Always fun. Hummel, Hummel! Frankfurt Area A conglomerate of multiple cities (Mainz, Wiesbaden, Frankfurt). Travel times are longer than in Hamburg, and there can be some inclines. Berlin The divided city. Luckily, as a MSF flight, you are protected as a registered neutral non-combatant and can fly over both parts of the city without escort. Don't let it get to your head, though. Berlin is big and beautiful. Some areas are claustrophobic, so choose your helicopter wisely. Evacuating a western or eastern citizen to the other side is generally frowned upon, but saving a life is more important to MSF, so no penalties apply. Other notes: This mission is entirely non-violent, flying-skills only If you also have some of the other "Angels" missions (e.g. "Angels of Caucasus") and persistence is enabled, the missions share all player's accomplishments. If run on a server, this mission auto-restarts every 8 hours. It's an endless SAR sandbox mission This mission can persist all your accomplishments (landings, time, rescues) per airframe if you have persistence enabled (this requires that your DCS is 'de-sanitized'). When run on a server, install 'stopGap GUI' on the server to allow static scenery occupy open player slots. If you are a fan of the Blackhawk, you can add it to the mission and it is immediately supported. mission auto-restarts after 9 hours Acknowledgements PearlyGates and other voice acting by ElevenLabs Mission by CFrag Created with DML Uses StopGap - server owners be advised: requires the stopGapGUI server script
  23. The message signals that reaper's target scan did not find an initial target and will try again soon. It's part of an optimization code that is still experimental.
  24. OPEN STRESS TEST CLOSED - MISSION IS AVAILABLE AS DOWNLOAD After three INTENSE days (well, nights, actually) of work (don't you love Easter!) I've brought "Angels Caucasus" to Germany. I'm now putting the final touches on "Angels Over Germany", and I want you to help stress-test the mission before I release it to the community. So if you can fly a helicopter, own the new Germany map, and feel like you are up to the challenge of rescuing hordes of medical evacuees in Berlin, Hamburg and Frankfurt, head over to "cfrag's Flight Line" (no password, a Fox3 server, 40 players max) and help save the cold world. My plan is to release "Angels over Germany" in the next few days, and I appreciate your help stress-testing the mission. And yes, this map integrates with the other Angels maps, so if you have a history of rescuing people there, your past achievements are shown. Please add all feedback to this thread. Known issues - extremely ugly z-fighting on Finkenwerder ground objects. This is a map bug.
  25. Indeed. My players told me that they prefer to crash a plane rather than to take a 4 minute (or longer) hit for shutting down, repair and restarting the plane. I then implemented an enforced 3 minute wait for a player after plane loss. People yelled at me and taught me new, creative epithets of disgust in relations to me. It drove home the point that people (in my group at least) value, and have very little, free time, and when they are playing DCS they want to enjoy themselves, not watch others have fun or sit around twiddling their thumbs. A few even kindly directed me to a study that humans are really bad at waiting, driving up their adrenaline levels. Yeah, intentionally making players wait is a terrible idea. If I could, I'd set DCS's wait period for repairs to 1 second, as 3 minutes is as ridiculous as 1 second.
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