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Geronimo_0

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  1. Yeh I think setting the altitude for steerpoints, it is using Above Sea Level, not Above Ground Level I can set the altitude and it'll follow it just fine over the sea, but if I try to chuck it over some mountains, it just dives into the ground.
  2. Update... it seems after a repair of the dedicated server, things work again
  3. As the title suggests, simply the AI are not spawning with their full loadout - like I've got 4 FA/18c AI flights, with a DEAD loadout, but they'll only have the fuel tank and one 120c attached and nothing else. The weird part is if I run the same mission on normal dcs open beta client, everything works as expected. The .miz file in suspect is attached. liberation_nextturn.miz Version: 2.7.12.23362 Loadout: Dedicated Server: Client:
  4. Beautiful, thank you. That appears to have done it. It got stuck on the Syria one next but got past the Caucasus. Is this a hint to something or just an unlucky happening.
  5. I'm trying to install the open beta dedicated server, but it continues to fail at the same place after multiple repairs and clean installs autoupdate_log.download 00007.262 STATUS: Downloading repair... 00007.263 INFO : Using 4 threads to decompress. 00007.263 INFO : Using HTTP download. 00101.906 ERROR: UNPACK_FAIL: (12484)->[GzipError: inflate: (-3) incorrect data check] C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\_downloads\Mods/terrains/Caucasus/Surface/Caucasus.surface5 00102.293 STATUS: inflate: (-3) incorrect data check 00104.854 === Log closed. Any ideas to solutions are appreciated. I've attempted a couple ideas, like clearing the _download folder and restarting, but it's the same every time Tyia
  6. Regarding the PruneAggressiveness in conf_mod.lua: upon testing, this appeared less effective than desired, like whacking it up to 10 with ForcedPruneSam set to true However, apparently there's a line in DC_Prune.lua where that 10 was set to a 3, so no matter how large you made pruneaggressiveness, the min was always going to be 3, if the aggressiveness was greater than 3. I suppose this probably has some effect beyond face value - removing out of scope targets, but thought i'd share in case others are like "yo, this prune aggressiveness aint working." Makes me wonder tho, why have the ultimate max to be 3? unfortunately, the solution to simply have a dedicated server is beyond my reach atm. it's still the ultimate goal if I can find an extra pc lying around with 16gbs of ram (I tried with laptop, but didn't realize only 8gbs until the damn thing would freeze every second lol)
  7. Hmm, haha, any other ideas I'll try some more... I'm fairly new to this environment, but should the Web GUI log show 'mission end' or that of some sort when the mission is stopped? It appears the debrief stuff is called from EventTracker .lua (maybe), but idk if it's even triggering Mission End, (i feel like a noob lol) What needs to happen for Mission End to be triggered, like in general - if you don't mind me asking? I just know I'm kinda doing same steps to try and understand on dedicated server vs regular campaign, Start Mission, select role, click battery switch (for fun), and exit. disregard, i have no idea what fixed it, but it appears to be working now, ty for help
  8. Indeed, Mods/tech/... folder in the Saved Games/DCS.openbeta folder, so I choose that mission in the Web GUI, but yeh, when I stop mission using Web GUI, no debrief
  9. Hello, do you remember what you edited specifically to fix the issue? Unfortunately, I'm observing the same issue where when I stop the mission, no debrief pops up.
  10. I'm sorry for 'spam', I'm very interested in how this is all scripted I was having a bit of lag issues on my first SEAD missions and I kinda came to the conclusion, after fiddling with visual settings, that the lag is basically contributed to number of objects on the map - fair enough. After much attempt to understand this beautiful creation and then to try and take the most efficient step to making the campaign more playable for me, as well as, not removing too much to keep a similar feel and immersion, I question, is the art of creating a light version simply fractioning the number of objects in base_mission.miz and then adjusting the min/max firepower per object in targetlist_init.lua? Huge shoutout to the comments in the code btw!
  11. I think I figured it out... it appears I edited the wrong oob_air_init.lua file I had to edit this one I think ...\Saved Games\DCS\Mods\tech\DCE\Missions\Campaigns\Hornet over Caucasus-CVN\Init\oob_air_init.lua and I was editing another one lol, I had one in ...\Downloads\Hornet_over_Caucasus-CVN-ScriptsMod.NG\DCS_SavedGames_Path\Mods\tech\DCE\Missions\Campaigns\Hornet over Caucasus-CVN\Init\oob_air_init.lua and another in ...\Downloads\DCS_SavedGames_Path\Mods\tech\DCE\Missions\Campaigns\Hornet over Caucasus-CVN\Init\oob_air_init.lua nonetheless, i edited the saved games one, ran First Mission.bat from the dce_manager.exe, and it gave me the cvn-74 missions
  12. Solutionish... edit the correct oob_air_init.lua file, the one in your SavedGames folder \Saved Games\DCS\Mods\tech\DCE\Missions\Campaigns\Hornet over Caucasus-CVN\Init\oob_air_init.lua Hello! I've only just discovered this today - after having DCS for about a year now. Beautiful work all around. I got it all setup and started my first mission and, well, spawned in the middle of the air. My ignorance suggested perhaps it's just how it is and continued on after restarting a couple times to ensure it wasn't a bug. After going through the mission to an extent where I decided to RTB, I go to call the carrier but it suggests I'm unauthorized to land, and that's when it hit me the CVN-71 is a supercarrier, and I don't own it. My question... After much usage of the search bar and trying to find the perfect combination of terms to try and find a solution on how to substitute the CVN-71 with the free CVN-74, I am now writing this to ask: How do I disable the supercarrier and use the Stennis? Only thing I kinda found was the oob_air_init.lua and switched the base for the unit with `player = true` to the stennis, but this didn't have a useful effect to my knowledge. I tried regenerating the first mission with this, but it only provided CVN-71 missions, and restarting the campaign in DCS and loading the first mission spawned me in the air again. Thank you for your support! Edit: Using Hornet over Caucasus CVN
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