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Habu-z

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  1. Been getting crashes with TTI on a dedicated server with the latest version. Seems to run fine locally. I updated the server to the modular version the other day. I've never had these kind of issues before with TTI missions. This is from the crash log. Any idea what's going on? 2023-04-24 15:47:27.233 INFO SCRIPTING (Main): TTI: EventDataForPlayerBirth: {[id]=15,[time]=93,[initiator]={[id_]=17083649,},} 2023-04-24 15:47:27.234 INFO SCRIPTING (Main): 19944( -1)/I: DATABASE00003.function(Adding airbase A2G_SHIPCONVOY#001-05) 2023-04-24 15:47:27.234 INFO SCRIPTING (Main): TTI: Debug - Spawned object is not a UNIT, skipping BIRTH EVENT handling 2023-04-24 15:47:27.239 WARNING LOG (6644): 3 duplicate message(s) skipped. 2023-04-24 15:47:27.239 INFO SCRIPTING (Main): TTI: Debug - Detecting active Mission: [Ship Convoy Mission], [5] units remain, threshold is set to [0] 2023-04-24 15:47:27.239 INFO SCRIPTING (Main): TTI: Debug - Spawned object is not a UNIT, skipping BIRTH EVENT handling 2023-04-24 15:47:27.243 WARNING LOG (6644): 3 duplicate message(s) skipped. 2023-04-24 15:47:27.243 INFO UIBASERENDERER (Main): Cannot create font [] size 9! 2023-04-24 15:47:27.243 INFO EDCORE (Main): try to write dump information 2023-04-24 15:47:27.514 INFO EDCORE (Main): # -------------- 20230424-154727 -------------- 2023-04-24 15:47:27.517 INFO EDCORE (Main): DCS/2.8.4.39313 (x86_64; Windows NT 10.0.19045) 2023-04-24 15:47:27.520 INFO EDCORE (Main): C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\uiBaseRenderer.dll 2023-04-24 15:47:27.522 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ff869502e26 00:00000000 2023-04-24 15:47:27.525 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;', symOptions: 532, UserName: 'xxxxx' 2023-04-24 15:47:27.528 INFO EDCORE (Main): OS-Version: 10.0.19045 () 0x100-0x1 2023-04-24 15:47:27.530 INFO EDCORE (Main): 0x0000000000002e26 (uiBaseRenderer): uiBaseFont::getLineHeight + 0x16
  2. I've been seeing this as well when trying to run TTI missions on a dedicated server.
  3. On the latest driver. I had disabled openxr toolkit a while ago because I wasn't using it anymore (in the companion app for dcs.exe). I re-enabled it and the flickering has gone away. I am not using any upscaling/sharpening. I've double checked it (a couple of cycles to disable again and it definitely brought back the flickering) and it seems to solve this issue for me. I have no idea why. Hope this helps.
  4. Getting the same thing. Haven't tried much troubleshooting yet. Will try the driver rollback. 6800xt
  5. I cleared this up by doing a clean/repair then a reboot. Also refreshed everything in ovgme.
  6. I'd like to +1 this too. Not sure why it doesn't have it...?
  7. Same issue here. I also get the inconsistency. Sometimes I can reproduce it exactly and other times it will go many reloads and be fine.
  8. Okay for example I will try to generate a mission using the PG A10 campaign. I will ask for 1 flight, 1 aircraft, strike mission. I tried this yesterday a few times and I only ever was assigned one wingman for a flight of 2 total aircraft. (I tried several times with the PG F18 campaign with the same result). In single player on my pc (no dedicated server) this type of mission would generate a flight of 4.
  9. I can't seem to get more than 2 aircraft in a flight. Either 1 client and 1 Ai or 2 clients work fine. However, I can never get slot 3 or 4 filled by AI. I always just get 2 aircraft in missions. Am I doing something wrong or is there something to be edited in the conf? Thank you. (Tried both both A10 and F18 latest missions).
  10. I have been trying out the F18 Crisis in PG version .70 posted on a previous page. You are correct. If I generate 1 flight 1 aircraft I do get 1 wingman. That's great! I will continue using it this way on the dedicated server. Do you ever get more than 1 wingman or is that the default? Maybe it's just the missions I have generated so far. Also, is it possible to have say 2 client slots and then 2 AI to fill out a 4 ship flight? Also, when I attempt to use the single player option on the dedicated server it just gets stuck on "Your aircraft is delayed...." message. I believe this has been discussed before but does this ever work? Or does trying single player on a dedicated server contradict itself. Thanks for all the work on these missions. It has added a lot to dcs.
  11. Is there any way to actually have AI wingmen? I believe if I do 1 flight, 1 aircraft (for a strike for example) then I'm the only strike aircraft.
  12. I've been playing these fantastic missions for a few months now. I've also found that offloading the mission to a dedicated server is a huge help for VR fps. It would be great if we could fill remaining flight aircraft with AI. I'm not sure if this is doable but thought I'd suggest it. Thanks for all your great work with these.
  13. Just tried one run through with this and noticed the same thing. Beyond a certain range (not sure what it is) I also notice that the elevation defaults to -1 (or so...). However, when you are slewing it's the proper elevation... Only when you stop it goes to -1. Is it locking onto wherever it meets 0 elevation and that's why it appears to be slewing through much higher and closer hills?
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