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spazmo

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About spazmo

  • Birthday 01/15/1977
  1. Hehe you just need a better zoom lens on your camera :smilewink: If everything is adjusted and configured properly (interpupillary distance settings in the headset, proper maths in the rendering game engine, 3D models scaled correctly etc), it *literally* is like you're there. If you're there in real life, does the F16 look small? No, it looks exactly how big it is. The scale of objects, the distance they appear, they way you see them... it's not like a photo in front of your face... you are just seeing the virtual game world as reality.
  2. It simply looks like you're there. Imagine sitting in the cockpit, you look at the cockpit. You look out the window at the buildings and the scenery. That's literally what it's like. The world is a bit pixellated, things are a bit blurry maybe, and the "graphics of reality" are a bit lower fidelity than real life, but you're just there. You're sitting in the cockpit. Look around. You're there.
  3. There's two parts to this. Firstly, the screen is split down the middle, with each side showing a slightly different image for each eye. This is how you get the 3d effect. It means that you are only seeing the image at 1080x1200 resolution, although you get two slightly different perspectives of the same image. Special lenses in the headset make each half of the image "fill" up your eyesight and make it seem like you're really there (at least up to ~100° FOV). Secondly, on that smaller half resolution screen, you are seeing a wider field of view than you probably showed before. The horizontal FOV rendered in the headset will probably be somewhere between 100°-110°, whereas most FPS games are somewhere between 75°-90°. That means that the number of pixels per degree is even worse. So you've got a wider FOV crammed onto a much smaller resolution screen. I found the DK2 to be *incredibly* immersive and fun, but very difficult to read gauges, see runways in the distance, or read HUD information. I'm hoping the CV1 will be an improvement but what I've read says that the resolution isn't a massive jump, even though the screen-door effect is greatly improved.
  4. Surely they could just create some basic IR textures/skins for vehicles that aren't visible unless you're using FLIR. They wouldn't have to reskin the terrain, just keep the current implementation but show the glowing IR textures on vehicles when looking through FLIR. I'm trying to learn the A10C and I'm *really* struggling with it because I can't find any targets.
  5. Hi everyone. I've started playing DCS after a long hiatus, from back when it was just Black Shark standalone. I pulled out my old G940 and set it up with Windows 8.1. I'm using the latest Logitech 5.10.127 software (although it only says it specifically supports Windows 7). My problem is the force feedback does not really seem to work... or at least it's not interacting with DCS properly? The motors work and the stick centers itself correctly, but the joystick does not respond to the trim button in any way in the Shark. Back when I used to play, the stick would re-center itself in a new position whenever the trim was set. Now, the center position for the stick never changes. I've got the Force Feedback option ticked in the Options screen. I've tried setting up a profile in the Logitech software and linking it to DCS.exe, but that doesn't seem to make a difference either. I'm not sure what I'm missing. Does anyone have any suggestions? Thanks
  6. Throwing my hat in the ring for this as well. Just managed to get my dual monitor setup working, and the NVG view is all screwy just like in the supplied screenshots.
  7. I've said it before in another thread - the fact that you have to recenter your pedals whenever you trim means that although your stick will stay in the right spot, it is still (IMO) incredibly frustrating dealing with the fact that your feet in game are not representative of where your feet are on the pedals IRL. Until there is a way to stop Trim affecting the rudder (having to press an additional key to properly recenter your feet is not a real solution), your trimming niggles will just be transferred from your hands to your feet.
  8. This is what's bugging me the most at the moment. The whole reason I bought this setup was so I could trim and not have to quickly recenter axes in some make-believe charade pretending things are in a different position. A real shark pilot would not quickly recenter his feet whenever he hit trim - they would stay where they are, just like the cyclic does. A simple "Disable Rudder Trim" option is all that would be required. Unfortunately, I don't have any hopes for further patches for the shark which is a huge shame.
  9. I bought the manual on the 16th of June and just received it today (10th August). I live in Australia too.
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