Jump to content

gmangnall

Members
  • Posts

    150
  • Joined

  • Last visited

1 Follower

Personal Information

  • Flight Simulators
    Falcon BMS. Prepar3D. DCS
  • Location
    UK
  • Interests
    Motorbike Racing

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Probably not the biggest priority - and probably hard to fix.....but if it is easy to fix this would be nice for video makers......the rain simply passes through water as per the screenshot.
  2. how do I crease smoked glass for the Harrier. I have a AV8_T10.dds file which works (copied from another skin), however if I make any changes to it in photoshop it goes from tinted glass to solid black. The source file does not seem to have an alpha channel (that i know of) Is there an option when exporting to DDS? Any ideas welcome.
  3. Does anyone here have a copy which they would share?
  4. At mission start the AI Harriers should be heading north as per the not locked.miz. After making some changes I saved the mission and in all subsequent saves the AI Harriers all face south but show a path of 05 degrees in the F2 view. This mission actually has 60+ triggers so has a huge amount of work gone into it....and it's ruined as the aircraft have to start facing north. Is there a way to fix this? Harrier Locked.miz Harrier not locked.miz
  5. Same issue here. It's like TRK's of old. Much improved in other airframes - but not the Huey.
  6. Bizarre. I have never seen this feature but found it about 30 mins ago noticed it was bugged and came here to report it lol. When setting to off - sometimes the rear of the carrier lights up as well.
  7. @Grimes If only I knew how to do LUA coding. I can occasionally bodge something is there is examples to plagiarise...but "nothing Airbase.autoCapture(Class Self , boolean setting )" might as well be in chinese
  8. I have infantry set to alarm- red then green then red then green. This works for US M4 but not for Ak47 insurgents or russian infantry. The M4 troops sto on green and advance on red. the others stop and then dont resume. Infantry behaviour.trk
  9. I did consider that and why I didn't do a seperate bug report.....but I doubt that it's really the case and by design.
  10. I have a mission in which I have a pair of B-1s which overflay some SA2, SA3 and SA6s, and typically 3 or 4 SAMs miss before one hits....and whilst I am here when the bomb bay doors open on the B1 they fully open when dropping 500lb Mk82s but only partially open when dropping 2000lb Mk 84s. This might be how it's supposed to be....but I doubt it. b1 misses.trk
  11. Surely warships should be capable of providing early warning?
  12. Thanks but that's not really what I was after. It sems that its only contested when an equal or more powerful unit appears. So if a Red tanks holds a base and blue infantry arrive it's not contested. If red infantry hold the base and blue infantry arrive it IS contested so there is a heirarchy......I was looking to find out what that heriarchy is.
  13. Civilians on the street isn't about adding emersion. Every mission I see you just kill everything you see. The idea is to have to ID targets who might be in close proximity so you can't use a 2000lb bomb. You might need a 250lb bomb or a rocket.
  14. My understanding of airfield capture was that if one side had a unit on the zone then they owned the airfield and vice verse whilst if both teams has units present it was neutral. That is not the case. It seems that their is some sort of heirarchy where if say bluefor have an IFV in the zone and redfor send in infantry or a truck - there is no change of owner. Only if a more powerful (or equal) vehicle e.g. a tank enters does it become neutral. Does anyone have precise details of how this works and the unit heirarchy?
×
×
  • Create New...