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HansPeter1981

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  • Flight Simulators
    FSX, DCS
  • Location
    Canada
  • Interests
    DCS, Vinyl Records
  • Occupation
    Helicopter Pilot

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  1. Gunfighter IV ‘Modern Combat Edition’ Ultimate - S-Extended 200mm
  2. As much as I am looking forward to this Module getting released this year, I Initially was quite excited to see it in the Forum header. But eventually it could cause some concerns here. Given the current times I would have chosen a different Livery for this banner, here in the Forum and also on the Webshop. I enjoyed the strict neutrality until now! Also given it will be released as a 80s module it should be advertised with an according Livery.
  3. Hello there, 5500+ hours in "real life" currently flying the 407 Winter and 212 summer. So pretty close to Huey and upcomming OH58. The only time you have "force feedback" is when you turn the hydraulics off, or push against the activated force trim in the 212. So like Evel Bert was saying, no self centering and very easy to move at least for the cyclic. In dcs I have an extension + weakest spring on my Gunfighter which is a pretty satisfying feel for me. So other then in smaller models without hydraulics you dont feel much other then some correlation between cylic and collective. Or some self centering on the anti torque pedals (unless also hydraulicly boosted). Just to give you an idea about real life: So if I let the cyclic go it would fall with gravity in the direction its being displaced unless enough friction is applied to prevent that. Now that I talk about it, the 212 not sure about the huey or if its modelled in DCS has a stabilizer bar on top of the rotorhead and you can certainly feel that on your cyclic inputs. Quite some lag and some travel for certain changes. 407 instead because of its semi rigid rotorhead the cyclic is super "touchy" and responsive. Collective instead would travel with your cyclic or certain manouvers, but I fly with a ton of friction on it, so if I dont move it it doesnt move... the only thing you feel there is the resitance of your applied friction... Maybe worth mentioning... I stopped using trim with DCS Helicopters, because in reality you would trim your cyclic which means it will hold its postion or gets displaced with the trim movement. That would be the only meaningful application here for "force feedback" I can imagine. Hopefully that was not too confusing. Happy flying...
  4. I just re-flew the same leg with the Tomcat it's at 3000' and at 1080 Km/h indicated on F10 (which I assume its GRND Speed the Aircraft Instrument shows slightly over Mach 0.9. That was by the way all I could get with the Tomcat in Mil Power and similar loadout. F-16 with a Heatsignature of a small candle in this game must have truly a magic engine it seems
  5. Sorry for digging out this old threat... Was playing on Burning Skies Yesterday and the nice thing is everything is visible. I was engaging similar targets from Mineralnye Vody 180km to the west. I was witnessing a F-16 Block 50 going 1090km/h on the deck with Mil Power, 2x Dop Tanks Jammer/Targeting Pot, 2x Harms 4-6 AIM 120Cs. Basically full Loadout going Mach 1+ at Surface Level. Thought only the F16XL and F16N were Supercruise capable... and even then could be very questionable at low altitude combined it with a full external loadout. Am I missing something here ?
  6. Hello. Don't worry about your DCS Install. I also have noticed massive impact on performance since late 2.8 & beginning of 2.9 while using Targeting Pods or TV Cameras especially with with flatter angles that allow a lot of Trees and scenery to be rendered in the MFD/TV Screen. It can easily half your frame rate and in extreme cases (most often found in the harrier) get you single digit FPS. Addressed this before and it has been addressed on rare occasions. Not to sure where the problem is buried but hopefully with Vulkan it will go away or getting finally attention and is being fixed.
  7. I am very well aware of that, and I am using this for the last 3 Years. Since an In game Max frame rate was implemented why not having it in a useful fashion. The request remains: "So please have the slider adjust the Max Frame Rate by one increment."
  8. Hello, Very happy to see the in-game frame rate cap implemented a few patches ago. Unfortunately I cannot set 59 FPS. I can imagine for many 2D, Track-IR, Variable Refresh-rate users it is important to be able to set the frame rate one below the max refresh rate of Monitor. I.e. 59, 119, 143 and so on. So please have the slider adjust the Max Frame Rate by one increment. Thank you.
  9. Well... I hope this will change the approach to setting certain priorities in terms of what to focus manpower towards upcoming patches. I am 4k 2D on a 7900XTX and 5800x3D and I can still not manage to have 60fps all the time. Biggest Problems Mirrors and MFDs with TPOD or other Sensor Pictures. Take your 4090 and a 15900k or 79000X3D go K50III Singe player mission Convoy hunt and point the Sensor into the Forrest ahead of you... Do a Low level pass in in the Caucasus Mountains in with Trees maxed... Turn the mirrors on and off to see the difference. Take the Harrier use the Tpod bring the target 180 degrees behind you flat angle so your exhaust shows watch your fps drop more then 50%... This is priority in my eyes but maybe makes much more sense to hunt those bugs down once the new graphic engine is implemented if still necessary at that point... would be nice to see if the developers think the same way... Ah only other priority that has nothing to do with Vulkan in my eye is the Mig29
  10. Hello, I think this problem was reported in 2D Bugs... a while ago but didn't find any attention. Since the harrier is the only plane I fly with a targeting pod, I dont' know if others would do the same. When having a spot tracked with the tpod and you fly a 180 ° turn eventually away from the target the fps drop from anything down to very low. Only happens with shallow angles mostlikely when the exhaust gets into the tpot field of view. Game becomes close to unplayable until you change angle or turn the tpod off/change target!
  11. Hello There. I have to say 2.9 especially with SSS and TAA (sharpening 0.7)enabled me the first time to enable Full Shadows without flickering / late or wired build up and almost no performance hit. Where as with MSAA and 2.8 I had Terrain Shadows off due to performance and immersion-breaking effects as described above. I am on a stock 6800XT 250W (Adrenaline Settings: Target Framerate at 59FPS and Sharpening at max) . The card is 65-89 percent at times 99% close to the ground. I do not use and neither believe in upscaling. This is a simulation and not counterstrike. Fidelity is highest priority, DLSS and FSR are not targeting Fidelity So in my humble opinion TAA is where the DEVS should invest their efforts it would benefit AMD and NVIDIA owners. There is still minor ghosting and could look more detailed from further away i.e. But the Performance gain is massive. DCS Settings at 4K (only thing I changed in the meantime is to enable Clutter Grass to Max):
  12. Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF Cockpit. MFD surface render increased from 80 to 150 km range Hello, Wonderful to see the Multi-threat development in Action and I think I can say the stability of frames increased quite a bit. My Biggest Problem which I had since 2.8??? did unfortunately not disappear. The massive tax in performance when the Mirrors or MFD(i.e. Targeting Pod) show heavily treed areas. i.e in Mi-8 or Ka-50 doing low level flights. With Flat angles the Mirrors/MFDs display a massive range of Forest and my capped 60 FPS@4k with 80% GPU Utilization go to i.e 48 or less FPS with GPU being maxed out. As soon as you turn Mirrors or MFDs off you get back to high frames, moderate Utilization. Having the Trees front left right and center is only a marginal impact on performance with usually remaining at 60fps. But as soon as they are rendered in MFDs / Mirrors its a massive tax on the system. So was hoping to have it fixed with the excessive triangles thing... maybe the increased render range made up for it or the problem seems to be buried somewhere else.
  13. Interesting. I would say considering the GPU was never at 100% it did well... I tried to run the same test with my 6800XT and 5800X3D. DCS Open Beta 2.8.0.33006 (Hope your Video was on the same Version?) Most of the time my GPU was at 99%. Same Settings and resolution just to compare. I tried to fly same Altitude, might have been slightly off to the right. If I play the trk file she always pitches up and down so I flew it live with ATT hold I took a screen shot and compared DATA for the "same moment" I have 85 FPS at 99% Your 7900XTX has 82 at 67% - In theory that would be 121 at 99% Your 1080TI has 43 at 99% So in theory based on those results the 7900XTX performs: 1.4 times in comparison to the 6800XT (70% of 7900XTX) 2.8 times in comparison to the 1080TI (35% of 7900XTX) at 1440p. It would be interesting to know if the stack is the same at 4k or even better in comparison.
  14. There is a chance you are the first one running DCS with the 7900XTX. No pressure . AMD graphic card owners in the DCS community will be pressing the refresh Button all day... to wait for your feedback...
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