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HansPeter1981

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Everything posted by HansPeter1981

  1. I guess that doesn't include Cluster Ammunition ? p.s. Tons of fun to fly and eventually capture this picture
  2. Gunfighter IV ‘Modern Combat Edition’ Ultimate - S-Extended 200mm
  3. As much as I am looking forward to this Module getting released this year, I Initially was quite excited to see it in the Forum header. But eventually it could cause some concerns here. Given the current times I would have chosen a different Livery for this banner, here in the Forum and also on the Webshop. I enjoyed the strict neutrality until now! Also given it will be released as a 80s module it should be advertised with an according Livery.
  4. Hello there, 5500+ hours in "real life" currently flying the 407 Winter and 212 summer. So pretty close to Huey and upcomming OH58. The only time you have "force feedback" is when you turn the hydraulics off, or push against the activated force trim in the 212. So like Evel Bert was saying, no self centering and very easy to move at least for the cyclic. In dcs I have an extension + weakest spring on my Gunfighter which is a pretty satisfying feel for me. So other then in smaller models without hydraulics you dont feel much other then some correlation between cylic and collective. Or some self centering on the anti torque pedals (unless also hydraulicly boosted). Just to give you an idea about real life: So if I let the cyclic go it would fall with gravity in the direction its being displaced unless enough friction is applied to prevent that. Now that I talk about it, the 212 not sure about the huey or if its modelled in DCS has a stabilizer bar on top of the rotorhead and you can certainly feel that on your cyclic inputs. Quite some lag and some travel for certain changes. 407 instead because of its semi rigid rotorhead the cyclic is super "touchy" and responsive. Collective instead would travel with your cyclic or certain manouvers, but I fly with a ton of friction on it, so if I dont move it it doesnt move... the only thing you feel there is the resitance of your applied friction... Maybe worth mentioning... I stopped using trim with DCS Helicopters, because in reality you would trim your cyclic which means it will hold its postion or gets displaced with the trim movement. That would be the only meaningful application here for "force feedback" I can imagine. Hopefully that was not too confusing. Happy flying...
  5. I just re-flew the same leg with the Tomcat it's at 3000' and at 1080 Km/h indicated on F10 (which I assume its GRND Speed the Aircraft Instrument shows slightly over Mach 0.9. That was by the way all I could get with the Tomcat in Mil Power and similar loadout. F-16 with a Heatsignature of a small candle in this game must have truly a magic engine it seems
  6. Sorry for digging out this old threat... Was playing on Burning Skies Yesterday and the nice thing is everything is visible. I was engaging similar targets from Mineralnye Vody 180km to the west. I was witnessing a F-16 Block 50 going 1090km/h on the deck with Mil Power, 2x Dop Tanks Jammer/Targeting Pot, 2x Harms 4-6 AIM 120Cs. Basically full Loadout going Mach 1+ at Surface Level. Thought only the F16XL and F16N were Supercruise capable... and even then could be very questionable at low altitude combined it with a full external loadout. Am I missing something here ?
  7. Hello. Don't worry about your DCS Install. I also have noticed massive impact on performance since late 2.8 & beginning of 2.9 while using Targeting Pods or TV Cameras especially with with flatter angles that allow a lot of Trees and scenery to be rendered in the MFD/TV Screen. It can easily half your frame rate and in extreme cases (most often found in the harrier) get you single digit FPS. Addressed this before and it has been addressed on rare occasions. Not to sure where the problem is buried but hopefully with Vulkan it will go away or getting finally attention and is being fixed.
  8. I am very well aware of that, and I am using this for the last 3 Years. Since an In game Max frame rate was implemented why not having it in a useful fashion. The request remains: "So please have the slider adjust the Max Frame Rate by one increment."
  9. Hello, Very happy to see the in-game frame rate cap implemented a few patches ago. Unfortunately I cannot set 59 FPS. I can imagine for many 2D, Track-IR, Variable Refresh-rate users it is important to be able to set the frame rate one below the max refresh rate of Monitor. I.e. 59, 119, 143 and so on. So please have the slider adjust the Max Frame Rate by one increment. Thank you.
  10. Well... I hope this will change the approach to setting certain priorities in terms of what to focus manpower towards upcoming patches. I am 4k 2D on a 7900XTX and 5800x3D and I can still not manage to have 60fps all the time. Biggest Problems Mirrors and MFDs with TPOD or other Sensor Pictures. Take your 4090 and a 15900k or 79000X3D go K50III Singe player mission Convoy hunt and point the Sensor into the Forrest ahead of you... Do a Low level pass in in the Caucasus Mountains in with Trees maxed... Turn the mirrors on and off to see the difference. Take the Harrier use the Tpod bring the target 180 degrees behind you flat angle so your exhaust shows watch your fps drop more then 50%... This is priority in my eyes but maybe makes much more sense to hunt those bugs down once the new graphic engine is implemented if still necessary at that point... would be nice to see if the developers think the same way... Ah only other priority that has nothing to do with Vulkan in my eye is the Mig29
  11. Hello, I think this problem was reported in 2D Bugs... a while ago but didn't find any attention. Since the harrier is the only plane I fly with a targeting pod, I dont' know if others would do the same. When having a spot tracked with the tpod and you fly a 180 ° turn eventually away from the target the fps drop from anything down to very low. Only happens with shallow angles mostlikely when the exhaust gets into the tpot field of view. Game becomes close to unplayable until you change angle or turn the tpod off/change target!
  12. Hello There. I have to say 2.9 especially with SSS and TAA (sharpening 0.7)enabled me the first time to enable Full Shadows without flickering / late or wired build up and almost no performance hit. Where as with MSAA and 2.8 I had Terrain Shadows off due to performance and immersion-breaking effects as described above. I am on a stock 6800XT 250W (Adrenaline Settings: Target Framerate at 59FPS and Sharpening at max) . The card is 65-89 percent at times 99% close to the ground. I do not use and neither believe in upscaling. This is a simulation and not counterstrike. Fidelity is highest priority, DLSS and FSR are not targeting Fidelity So in my humble opinion TAA is where the DEVS should invest their efforts it would benefit AMD and NVIDIA owners. There is still minor ghosting and could look more detailed from further away i.e. But the Performance gain is massive. DCS Settings at 4K (only thing I changed in the meantime is to enable Clutter Grass to Max):
  13. Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF Cockpit. MFD surface render increased from 80 to 150 km range Hello, Wonderful to see the Multi-threat development in Action and I think I can say the stability of frames increased quite a bit. My Biggest Problem which I had since 2.8??? did unfortunately not disappear. The massive tax in performance when the Mirrors or MFD(i.e. Targeting Pod) show heavily treed areas. i.e in Mi-8 or Ka-50 doing low level flights. With Flat angles the Mirrors/MFDs display a massive range of Forest and my capped 60 FPS@4k with 80% GPU Utilization go to i.e 48 or less FPS with GPU being maxed out. As soon as you turn Mirrors or MFDs off you get back to high frames, moderate Utilization. Having the Trees front left right and center is only a marginal impact on performance with usually remaining at 60fps. But as soon as they are rendered in MFDs / Mirrors its a massive tax on the system. So was hoping to have it fixed with the excessive triangles thing... maybe the increased render range made up for it or the problem seems to be buried somewhere else.
  14. Interesting. I would say considering the GPU was never at 100% it did well... I tried to run the same test with my 6800XT and 5800X3D. DCS Open Beta 2.8.0.33006 (Hope your Video was on the same Version?) Most of the time my GPU was at 99%. Same Settings and resolution just to compare. I tried to fly same Altitude, might have been slightly off to the right. If I play the trk file she always pitches up and down so I flew it live with ATT hold I took a screen shot and compared DATA for the "same moment" I have 85 FPS at 99% Your 7900XTX has 82 at 67% - In theory that would be 121 at 99% Your 1080TI has 43 at 99% So in theory based on those results the 7900XTX performs: 1.4 times in comparison to the 6800XT (70% of 7900XTX) 2.8 times in comparison to the 1080TI (35% of 7900XTX) at 1440p. It would be interesting to know if the stack is the same at 4k or even better in comparison.
  15. There is a chance you are the first one running DCS with the 7900XTX. No pressure . AMD graphic card owners in the DCS community will be pressing the refresh Button all day... to wait for your feedback...
  16. Yes... possibly this existed before 2.8 but I can totally confirm this. Harrier and Targeting pod with certain shallow angles that bring your own exhaust into the view frame rate goes in my case from 59 down to +- 30... sometimes less
  17. Hello, Thanks to the new fps counter and it's graphs I found out, that whenever I turn on the mirrors or an active MFD my Frametime Graph starts to oscilliate. Wasnt quite sure if its the 2.8 update or any settings. Today I switched Res. of Cockpit Display from 1024 to 1024 every Frame. The Frametime Graph is now pretty much a straight line. Headtracking is as smooth as ever. I have the feeling the 1024 without every frame messed up my GPU. I have to mention I have fps capped at 60fps and play at 4k 2x Msaa.
  18. Hello, I finally had the chance to play a few hours single and multiplayer. I have to say I am truly impressed. I always had the fps capped at 60 due to my 4k adaptive sync monitor maxing out at 60hz and Track Ir being smoothest at 60hz. With the same GPU I now have extreme stable frame rates. I remember at busy farps when i.e. a Apache would spawn my fps would dipp below the min adaptive sync fps (52 fps in my case)... now its all gone. When running benchmarks the max fps or even sometimes average dont change significant through the upgrade. But the the minimum fps (through the the cpu bottleneck apperantly) see a dramatic improvment. What I like about the 5800x3d is the Powerdraw, main reason why I decided against the switch to a new platform.
  19. Hello. I suggest you name your goals at the same time as you request advice for your upgrade. Post your settings for dcs, tell us the settings you would like to play at. Eventually your system is becoming quite outdated in general. So you have to have priorities. I would start with the GPU since DCS is only using 2 cores - your 4.0 GHZ 6600k will be "OK" for normal demands. 1070 instead is for sure your bottleneck. I am sure if you pickup a 3080 on sale and plug it in you will see major fps improvements right away and you will be able to increase fidelity settings quite a bit. But if your prirority is playing online on complex and busy server and you are ok with low settings at 1080p then you could target new board and processor. with your current setup make sure terrain shaddows are off... looks piss poor anyways (delayed build up) and is a massive performance impact.
  20. Hello, I was running a 2700 Ryzen 7 overclocked at 4000 mhz smt off watercoold with 32GB 3333 mhz ram cl14 paired with a Radeon 6800XT Reason for upgrading was I had often moments in DCS where my Framrate would deviate from the capped 60(59) downwards, sometimes down to 40 with the gpu dropping in utilization. I Figured I need a more powerful CPU. I run 4k. I updated from B350M to B550M MSI Mortar and from Ryzen 2700 to 5800x3d I ran a few quick Tests (DCS compare framerate in missions right at start) but didnt have time to actually fly on a server or play a full mission. I aseembled the system no 12 hours before flying out of town. Here are the results. I tried Harrier, K50 and Su25 quick missions turned on their 'targeting pods' and took a screeenshot at the same time: 5% increase of static FPS Ghost Recon Benchmark Vulkan 5% increase AVG FPS The Division 2 DX12 Benchmark 0% increase AVG FPS Firestrike 1080p Benchmark (couldnt do 4k because of demo version) I went from 28582 to 39587 points. (The physics part almost doubled) So if your GPU was already maxed out with your current CPU at 4k you wont see any magical gains in FPS by upgrading from an already half decent CPU. I strongly hope that DCS will have less framrate drops & overall more stable fps which should result in smoother picture quality the next time I get a chance to play online. Once I am back from shift I will report.
  21. Hello, Biggest problem without having the option to alt enter is that adaptive sync (freesync) won't engage and the screen tearing breaks the emersion. Vsync is not acceptable due to the experienced lag while using track ir. Adaptive sync at least for Amd users only works full screen. ***update: seems what ever changed didnt like the Radeon chill tool which eventually messed up my adaptive sync... I instead use target frame rate instead and all is good. Free sync works. Fullscreen in the Menue is un checked now. Havent tried with it checked. Performance is good.
  22. Hello, Could be a setting of your monitor in regards to its response time "overdrive" setting which results in visible artifacts (RTC errors) such as inverse ghosting : https://pcmonitors.info/articles/factors-affecting-pc-monitor-responsiveness/
  23. Hello. I have a 32" curved Monitor running at 4k 2x MSAA, Terrain Shaddows off. I am using TrackIR so 60fps is what I would like to see 99.9% of all times. So here is what I think. 32" Curved in combination with Track IR, absolutely love it. 4k on this screensize for me a must I would prefer 6k I like details on the MFDs and also on the small dials without needing to zoom in. 6800XT is minimum for 4k DCS if you want 60 fps "stable" flying low over trees while having stuff shown on your MFDs i.e. harrier & K-50 or flying the Viggen and using the radar to identify targets. Here is a toppic I started when debating between 2 Monitors, maybe it helps: I had also considered the Dell 4k curved but read too much negative feedback about its response time and it was quite a bit more expensive back then, so I ended up with this one https://pcmonitors.info/reviews/philips-328e1ca/ I use it on the fastest response time with some overshoot but It feels the best when panning around with Track IR. Maybe the Dell is very similar but I had no chance to test it. If you want even faster and cleaner response times you may need to buy something like this: https://pcmonitors.info/samsung/samsung-s32bg85-odyssey-neo-g8-240hz-4k-va-with-mini-led/ Also 6700 is not good enough for 4k. So at least 6800XT better 6900XT or 3080 or 3080TI If you want to enjoy your retirement to the fullest by flying an immersive high fidelty flight simulator for the next 5-6 Years without upgrading right away again I would invest another extra 500-1000$ to do so. Flying a Cessna in a flyingclub costs you 100-200$ an hour - no dogfights, no low level bombing runs, no ejecting when you can't pull up in time and the best thing no drinking beer while lining up on RWY 06 in Sochi together with your friends for your next mission .
  24. After I upgraded from 1070ti to 6800xt I was battleing wiered fps behavior, too. Try to disable the Msi afterburner/Riva tuner... and use the in game frametime fps stats display... Ironically the Program that shows you the problem could be the problem itself...
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