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ackattacker

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About ackattacker

  • Birthday 05/31/1975

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  • Flight Simulators
    MSFS 2020 DCS
  • Location
    Boston, MA USA
  • Occupation
    Airline Pilot

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  1. It's true I actually ordered one to check out. It can be paired with a PC and shows up as an input device but despite repeated attempts I can't make the buttons register/do anything. Unfortunately probably needs a driver that doesn't appear to exist. I've also ordered a "Genius" brand ring mouse from AliXpress that seems to fit the bill and is designed for PC use (using a 2.4Ghz dongle). I believe these are old stock from like 10 years ago so not sure how well it will still work.
  2. First, the Pimax crystal has eye tracking and quad view foveated rendering makes a huge difference in performance. You should be able to achieve similar performance to your Reverb G2. Like you, I find 60Hz screen refresh rate unbearable. I literally cannot take it for more than 10-15 minutes. However I run my Pimax at 120Hz refresh rate and 60fps from the game (“locked to half refresh rate”. The result is pretty good. It is my preferred, and lets me crank the graphics pretty high. I find native 72Hz (and 72FPS from the game) to be pretty good also. Very acceptable if the game can keep up. 72Hz/36FPS is no good for me in DCS. It’s ok in more sedate flight sims like MSFS. The issue is that fast motion causes double images, like being cross-eyed. 90Hz/90FPS is sublime but you need to turn down graphics quite a lot to achieve it. 90Hz/45FPS is marginal. 120Hz/120FPS in unachievable with even the highest end hardware.
  3. Are you making your code changes and new design public, like the original?
  4. They do seem to work with PCs. The main issue is that most have only three buttons. Really you need left/right and scroll up down. Not sure if software could make 3 buttons work well enough or not. But there are some with more buttons. Such as this: https://www.amazon.com/Bluetooth-Wireless-Scrolling-Recording-Smartphone/dp/B0C8B7X8RC
  5. Seems like an elegant solution, although I’m curious if it is necessary to build your own. You can buy a number of devices online (“TikTok scrolling rings”) which should do basically the same thing?
  6. Initially I had many similar problems with the eye tracking that were apparently related to USB issues. I cleared it up by plugging the headset into the USB hub and plugging the USB hub into a USB 2.0 port. NOT USB 3.0. If your PC doesn’t have any USB 2.0 ports you can get a USB 2.0 hub and use that with the USB 3.0 port. The important thing is that the Crystal should connect over 2.0. Now it works fine and also stays charged.
  7. Up until fairly recently, there was a distinct tradeoff going to VR where you got more “immersion” but significantly poorer visuals. the Crystal has finally matured enough with working eye tracking that you truly get good immersion and visuals as well. It’s really pretty amazing, although still a little finicky and not a polished plug and play experience. I spent a lot of time getting everything working to my satisfaction. But I can’t go back to 2D. That said, competitive players still use 2D and trackIR. It is more comfortable for long sessions, it is easier to spot, and easier to keep track of your opponent. In some ways I feel the 2D players are actually kind of cheating. The VR experience is more realistic but the 2D experience is, well, easier. I would say if you fly for fun VR is the way to go. If you want to mop up a multiplayer server then maybe not.
  8. You have titled your post as a review, not as your subjective experience. You believe these issues are important enough that other people should not buy the headset ("do not recommend"). While I don't discount your experiences, I think it is important to note that some of your difficulties are not generally experienced by other Pimax users, myself included. This is useful information for other people reading this thread who may believe your words that the Crystal is "beta" and buggy. To me, it sounds like you have a USB issue. It may be the headset is defective, or it may be the USB hub is defective, or cables, or ports, or who knows. But the fact that other people don't have the same issue, means that whatever the issue is; is not inherent in the design of the headset.
  9. I’m not clear on the technical details, but Quadviews is much much better than either FFR or DFR using the OpenXR toolkit. My understanding is that the OpenXR method of foveated rendering occurs in the video card pipeline whereas Quadviews occurs in the game engine pipeline. Also at a certain point the video framtime is not just about the total pixels, but about the number of objects and their texture resolution. Even a low end system could display a simple solid polygon with millions of pixels.
  10. I have always thought, that in a perfect world where more time and money was being thrown into VR development, that a huge performance increase is on the table. Instead of rendering a high-resolution square image and downsampling to apply the barrel distortion profile, the distortion profile should be pre-loaded into the render pipeline so that it is rendered correctly pixel for pixel the first time. This obviously would require much deep integration than what we currently have, because the rendering pipeline is really designed for square monitors.
  11. I have no doubt that it will be eventually possible to play DCS on the Vision Pro. The Apple name means developers will focus on solutions. The real questions are whether the experience will be worth the price tag compared to the competition, given the limitations (Wifi compression, FOV, etc). My personal opinion is that if you are reason to buy the Vision Pro *other than DCS*, and want to also play DCS, then cool. But I seriously doubt this will be the "ultimate" DCS headset...
  12. Reverb G2 is a good headset that was the gold standard DCS headset for a while, and is very cheap nowadays, so a good way to dip your toes in. You can read the MFD’s fine the pixel density is very good but only in the center. So you have to move your head and point it directly at what you want to look at. Newer generations of headsets are much better in this regard. The FOV is good enough but not great. And again, the sides are blurry. Imagine wearing a motorcycle helmet, or eyeglasses. You do lose peripheral vision but you also adjust to it pretty quick and it just becomes normal. You cannot crank the settings in Syria and expect good results. Everything maxed out? A slideshow. You will learn that a 3080Ti does not have enough VRAM. Maybe 20-30fps (guessing here). But dial everything back a small amount, run the MT build, you can expect to maintain steady 45fps at all times which will be motion smoothed (frame interpolated) to 90HZ in the headset and the result is very playable. To get true 90FPS you would need a 4080/4090 or run medium/low settings. The headset is pretty plug and play but there is a lot of tweaking you can (and probably should) do to get maximum performance and visual clarity. It’s a pretty deep rabbit hole you can go down with reshaders and OpenXR foveated rendering and such.
  13. I don’t have the Aero but I am maybe an odd one and prefer to play DCS with regular speakers on my desk. My play space, however, does not disturb the other members of my household.
  14. Varjo Aero has a steam VR resolution of 4148x3556 per eye, 14.7 megapixels... And folks have been happily running the Varjo for 2 years with DCS on 30 series cards... by turning the resolution down a bit from the highest setting. Visual impact is minimal. Although eye tracking provided a have cake and eat it boost. I suspect the Crystal is in the same boat.
  15. I believe you will have to wait for the lighthouse faceplate. Might be waiting a long time. Other people have successfully merged inside-out tracked headsets such as Quest 2 with lighthouse controllers using some software workarounds such as Open Space Calibrator , but AFAIK nobody has successfully done it with the Crystal, there are some software conflicts.
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