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johannausrohan

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  1. To anyone who might needs this in the future: I was able to fix it by disabling NVIDIA GeforceExperience ScreenCapturing aka Shadowplay - it works perfectly now.
  2. Hi there! I bought the WinWing MFD with USB Display. I use them as instructed via DisplayLink drivers and Windows 11 detects them correctly as secondary monitors. The one I use for testing right now is connected to the usb 3.0 ports on the back of my desktop pc, directly to the mainboard. (I also tried two different powered usb hubs though) However, the display is not working properly. I can move the mouse cursor over to the screen and I can even see the loading icon next to the cursor sometimes but whenever I try to click an icon or move a window to that screen it simply does not show up. I attached a video that hopefully shows the problem more accurately than I can explain. During that video I am right-clicking on the desktop multiple times but the regular windows context menu never shows up. Also the icons in the taskbar do not give the usual visual feedback when clicking although all the programs are opening up on my main screen. So it does indeed work but nothing besides my mouse cursor is moving on that MFD which I find very odd. SimAppPro now correctly detects all MFDs although that was not working when I started with them, I had to reinstall the drivers and so on. I am able to completely set them up inluding lua file generation in the software but when I start DCS, select the "winwing" option in monitor settings and jump in my plane, the MFDs just stay as they always are. They do not show anything, they appear to be frozen and still show my desktop and taskbar. The interesting part is: when I connect them to my laptop instead it is working perfectly right out of the box. However, I cannot test DCS there because I do not have enough storage to install it but at least windows interface is working correctly there so I assume DCS would also work. Can anyone help or give advise? Displaylink driver version 11.2.3146.0 windows 11 64 bit mfd.mp4
  3. thanks a lot for your reply! Played two missions so far with the ATFLIR without issues.
  4. Hello there, I know we are not supposed to change loadout but I really dont get along with the litening pod and would like to use the ATFLIR instead. Is this possible or will it break the missions?
  5. I have the same issue very often. I noticed, that it always happens when my wingman is "spamming" contact bearings every few seconds. JTAC becomes unresponsive and is broken for the rest of the mission.
  6. It is not really story driven, no. But I think it is not really "default" or like other campaigns. It brings dynamic progression with default DCS Editor tools - which is great.
  7. that is correct. one at a time and you can even take more than one mission to liberate zones. as far as i know, the campaign ends after 30 missions but also can end earlier according to your performance
  8. You can do so any time. You have 8 zones to liberate, starting with zone 1. Focus on wiping out the airspace first, then do sead tasks. When the sky is clear and air defences are dealt with, you can do CAS Missions and the ground troops will progress. Thats the theory, at least. As I said, I have lots of trouble making the AI do the things I want them to do. But thats another story I guess. I have read that wheather has an impact on the AI and also their loadouts. But I have not found any further info on this. I dont know if you use TacView - but if so, you can check after a mission whether the AI did work as you intended or not. For me it is not working at the moment. Also, I recommend reading the documentation pdf document which comes with the DLC.
  9. I have exactly the same problem. "Bad Results" but we downed like 9 bandits all together and also killed ground targets. Also, my AI Team does not do what I assign them to. Example: I order Hooters to fly SEAD but in TacView I see that he only is flying north and then engages bandits. (payload: Mavericks and 2 AIM-120) There is no real target. You can decide on your own what you want to do. There only is an optional strike target which is given to you via coordinates in the debriefing/briefing of each mission
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