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Haddock

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  1. You can find nice explanations about the specular maps here: http://forums.eagle.ru/showthread.php?t=88855&highlight=specular Good luck:)
  2. Hi all, Is there a way to actually choose the skin to be applied to a custom vehicle add in the Mods/tech folder? Using the Liveries folder I would guess but I cant get the menu allowing to choose a skin for a vehicle in the mission editor:book: Vehicles in currently in the game can have multiple skins but they are automatically chosen given the country using the vehicle and the season. Thanks :)
  3. So new YES/NO question:D Does somebody succeeded in adding a ground or naval unit with its own "cockpit"? aaron886?
  4. Arf thanks, mapclasskey has already been changed to P0091000086 and the problem is still there. :cry:
  5. Tanks for the help! The shape called by the script exists and is located in the right folder. If I change my attribute line by the one use in the Wunderluft mod (it makes no sense but it is just a test:book:), crash disappear and my vehicule is added as a fortification. The problem seems to come from the Categories according to the log but the line attribute is also involved. Or problem could also come from the value of index... I don't get it...
  6. Adding Ground Unit Hi! When trying to add a "pilotable" ground unit in the Mods/tech folder (as here) an error occured and the game crash at 72% when loading. The mod seems to be well installed since I get the following line in my me.log : MOD ADDED VEHICLE: Strela The errors are : 00007.315 UNKNOWN main: GUI Error: [string ".\MissionEditor\modules\me_vehicle.lua"]:105: table index is nil GUI debug.traceback: stack traceback: [C]: ? [string ".\MissionEditor\modules\me_vehicle.lua"]:105: in function 'create' [string ".\MissionEditor\MissionEditor.lua"]:632: in function 'loading' [string ".\MissionEditor\MissionEditor.lua"]:1048: in main chunk stack traceback: [C]: ? [string ". 00007.315 ALERT LUACOMMON: Error: GUI Error: [string ".\MissionEditor\modules\me_vehicle.lua"]:105: table index is nil GUI debug.traceback: stack traceback: [C]: ? [string ".\MissionEditor\modules\me_vehicle.lua"]:105: in function 'create' [string ".\MissionEditor\MissionEditor.lua"]:632: in function 'loading' [string ".\MissionEditor\MissionEditor.lua"]:1048: in main chunk 00007.320 INFO SOUND: detaching sdef path ".\sounds\" I tried to add the unit in the db_countrie.lua, game still crashed. This situation does not occur when adding a new plane. ******** Faulting line has been identified, the error occurs when using parameters from the line "attribute". Code involved : shape_table_data = { { index = WSTYPE_PLACEHOLDER; }, }, mapclasskey = "P0091000025", attribute = {wsType_Ground,wsType_SAM,wsType_Miss,WSTYPE_PLACEHOLDER,"SAM",}, Categories = {"{B84C5FC5-9893-45e4-A712-E3D4D201A003}","SAM",},, Any tips?
  7. Great! Then I will contact them again soon:pilotfly:
  8. It was a kind of joke;) I maybe missed something... Thank you!
  9. Contacting ED is a thing, getting a reply is another...:smilewink::D
  10. Voilà donc les infos dans l'ordre : OS : Windows Vista Edition Intégrale 32 bit Joystick et Driver : Microsoft Sidewinder Force Feedback 2 comme indiqué dans le premier message. J'avais pensé à un problème de driver, mais je n'en ai pas trouvé pour Vista. Je me suis donc contenté de brancher directement le joystick (usb), cela ne posait pas de problème avec fc1 Version : 1.2.1 effectivement En espérant que ces infos permettront de trouver la solution.
  11. Rebonjour! Vraiment aucune solution pour pallier à ce problème?
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