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Paul_Exotic

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  1. I'm surprised this hasn't been brought up yet: https://github.com/fredemmott/HTCC https://htcc.fredemmott.com/ It's been a few months since I've flown but I began using this and it was really useful. It wasn't perfect but far better than juggling a hotas and controllers or needing to switch stick hands in order to use my trackball which was the previous method I used. This was with a Quest 2, using the built in Quest handtracking feature +OpenXR+ HTCC.
  2. It's Gesture based in Virtual Tablet mode, which the dev even recommends himself and I I prefer as well. So pinching thumb and index is left click, thumb and middle is right click and you can pinch thumb and ring finger then either move your hand up or down to scroll UP/down for things like radio knobs etc
  3. I've been using it for over a week, and it works great, especially in Virtual Tablet Emulation Mode(PointCntrl mode which does not require a point cntrl device if you have a Quest 2 with Hand Tracking enabled).
  4. I highly recommend you check out HTCC(Hand-tracked cockpit clicking), i've been using it for about a week in Virtual tablet mode, and no need to buy Point Cntl if you are using a Q2 with hand tracking on. The only caveat is the need to run via Open Composite(which I prefer as I also use XR Toolkit) https://github.com/fredemmott/hand-tracked-cockpit-clicking
  5. I've been lurking in this thread since it was created, and had this on my list of things to try for awhile but never got around to it...until last night. As others have commented, it's hard to put my finger on how the image has changed but I absolutely get more depth, to the point where my brain is sending tingles down to my gut as if I'm on a rollercoaster whenever I nose down for a dive or while carving around some mountains. 600+ hours in DCS, 99.99% of that done in VR using my same Oculus Quest 2, and never once have I had that feeling in my stomach or the sensation of being on the roof of a skyskraper and looking over the edge prior to last night. For Specifics of what I'm running: Quest 2 @90Hz and maxed out slider resolution | Oculus Dev Tool Encode Res width 3648, Bitrate 420, ASW Disabled, Dynamic Bitrate disabled Running DCS using Open Composite along with OpenXR Toolkit, so I launch DCS in SteamVR mode but it's not actually Steam VR but rather OpenComposite and OpenXR. In OXR Toolkit, running 140% NIS Scaling and no post processing I used the older version of the NV Prof inspector that has all 5 settings and made changes to my GLOBAL profile. I have other DCS specific settings already configured in NVCP so I suspect the new tweaks from the global profile are layering on top of my DCS profile settings. When I first turned the effect on, I had all shadows to off(except Secondary Shadows because wth) and launched in a free flight Caucasus mission in the hornet. I noticed it immediately from the moment I was in the cockpit, to the point where the increased depth almost made me wonder if shadows were back on. I then went back to the main menu, switched Shadows to High and Terrain Shadows to default, and relaunched DCS. Effect was still there, but with shadows added into the mix, flying over the caucuses, I was struck by how life like everything was. I know it's not just the shadows either, as I was running High/Default up until a week ago and yes they added to the realism and gave more illusion of depth to a degree but nothing like what this tweak has done. Going to do some low and slow flying in the hornet tonight to check out the forests and beaches in the Marianas and scare some princes in Dubai.
  6. This is almost certainly due to Shader Compilation stutter. It will happen after every DCS update or GPU driver update
  7. Off hand I know there were some Ryzen specific settings. Can't check mine until I get home from work but I know one big one was SMT or Simultaneous Multithreading Also want to disable Intel Virtualization Technology unless you need to work with Virtual machines with things like VMWare, Hyper-V or VirtualBox
  8. Unfortunately DCS is not the other apps, and is anything but plug and play. To really get things running smoothly, you will end up tumbling down a rabbit hole tweaking everything from NVidia CP, disabling Hyperthreading/SMT in your BIOS, installing and tweaking the wonderful vrperfkit "mod",Tweaking Oculus Debug Tool settings for things like compression rate, foveated rendering and bitrate(if wired with link), tweaking your Windows Page File, Disabling Windows Game Bar and Full Screen optimizations and I could continue on for awhile and get into things like Shader mods and ini file tweaks.... Others may disagree but in my case, despite the time, frustration and hair pulling, it's oh so worth it when things are dialed in....
  9. Works much better than running it through SteamVR
  10. Some friends and I were on playing post patch last night on one of our Marianas training missions and multiple people made comments about how rock solid performance seemed since the patch. I have max frames capped to 45 in the NVCP and I never once dipped, even on the Super Carrier. I play in VR without any ASW or motion smoothing. Running on a 3060ti.
  11. I think there may be a DL bug in the new OB patch. Some friends and I were playing around last night, and our hornets were unable to see each other on the SA page. Link 16 was definitely on in both hornets and the Viper but no joy seeing each other on the SA page.
  12. All the way to the right, DCS PD set to 1.0 and in the oculus Debug tool I have Bitrate at 550, encode resolution width to 3664, link sharpening on and both ASW and mobile asw disabled. Beyond that, I also use side quest to set the Quest's default texture resolution to either 2094 or 2512(might be slightly off on the values, doing this from memory). I've heard this doesn't effect link/pcvr but I definitely notice a clarity difference.
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