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MetalRhino

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About MetalRhino

  • Birthday 01/01/1978

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  1. First of all, many thanks for this great mod. But when I was looking at your F-16Ds and F-16I 3D models, I feel there is something different from EDs model (which is perfectly matching real F-16C). Especially nose section feels quite different than the real airplane. So I made side and top screenshots to compare it with EDs F-16C model. You can see it on attached screenshots, where I put EDs F-16C model in red color over F-16D no spine model from same angle and in same size. Top side comparison shows almost perfect match except slightly bigger horizontal stabilizers on your F-16D model. Bigger difference is on the side comparison. The vertical stabilizer is a bit bigger than IRL and top fuselage a little bit as well. The biggest issue is the nose, which is thicker and pointing down in the different angle than real F-16s nose. It feels closer with its shape to F-CK-1 than F-16 and hurts reality the most, IMHO. The same issue is with F-16D spine and F-16I models. I understand that modeling the shape of F-16 nose is quite difficult and there are even some squadron prints, that are completely off shape. Except photos, for accurate F-16s nose side view prints, there are accurate paintings on markstyling, spectre.cz or squadronprints webpages. Hope this can help for fine tuning the 3D models of F-16D and F-16I and bring your mod to perfection.
  2. When comparing already beautiful Mirage F1s models in DCS with my old photos from Reims AFB and consulting it with my aviation friends it seems there are some inacurracies... It looks like all F1 versions 3D models have wrong angle of intake, which is now 90 degrees. In reality, it seems intake is slightly angled down (upper part slightly forward). On attached screenshots marked red (wrong) and on real life photos marked green (correct). Bigger issue seems on F1B models. It looks like there is missing part between rear canopy and wing. B version could be a little longer, maybe..? Its marked with green box on photo vs red line on 3D ingame model. Photos are leveled like 0 AOA, not the ground horizon to fit the comparison. I know its still WIP, but hope this helps fine tuning 3D model...
  3. I'm flying single player only, so I don't know. After yesterdays OB update, the file you need to edit is Mirage-F1.lua.
  4. Hi, there is a temporary solution which works for me. Edit pylon lines arg_values and add folowing CLEAN lines into your Mirage-F1CE.lua: pylon(1, 0, -3.466, -0.035, -4.329,{ use_full_connector_position=true,connector = "Pylon1", arg = 308, arg_value = 0.150}, -- pylon args: 150 wingtip rail (same for pylon 7) { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon pylon(2, 0, -1.982, -0.207, -2.867,{ use_full_connector_position=true,connector = "Pylon2", arg = 309, arg_value = 0.150 }, -- pylon args: 150 pod/250 ag (same for pylon 6) { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon pylon(3, 0, -1.647, -0.328, -2.048,{ use_full_connector_position=true, arg = 310,connector = "Pylon3", arg_value = 0.150 }, -- pylon args: 150 ag-fuel/250 aa-missile (same for pylon 5) { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon pylon(4, 0, -1.06, -1.283, 0.0,{ use_full_connector_position=true,connector = "Pylon4", arg = 311, arg_value = 0.150 }, -- pylon args: 150 ag-fuel/250 aa-missile { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon Now you cas see your F1 with pylons and you can use option remove pylon as well. Hope this helps...
  5. Cheers Stratos, sadly its skin only. I dont know how to make it functional, Im just know how to hang it under selected plane. If there are any modders, who would like to use this skin for such mod, feel free to use it...
  6. Just a skin replacement for PL8A changing its look to Python 3 missile. Download link: https://www.digitalcombatsimulator.com/en/files/3315464/
  7. Compilation of modified textures to represent thermal-protective coating for GBU and MK bombs. There are two folders containing optional skin packs, one with grey fins and other with green ones. List of modified skins in v 1.0: GBU-10/12/16/24/31/32/38/54 MK-81/SE* MK-82/AIR/Snakeye/BSU33/BSU86 MK-83/AIR/MK40 MK-84 (*for A-4E-C mod) Download link: https://www.digitalcombatsimulator.com/en/files/3315465/
  8. Thanks Glow. I know about great JalioDates mod. I just like to bring a little bit more variety of training skins for bombs and GBUs (blue band marking for example) and add inert AG missiles and some AA weapons missing in already made mods. IRL there are a lot of color variants of GBU-12 for example. Im wondering, if there is possible to make mod in DCS, with several same GBU-12s, using different skins (green, grey, blue body etc.). Im new to modding, but when I try to create mod like this, DCS was always using default textures from ...bazar/world/textures folder and completly ignoring my mod textures folder with custom GBU-12s skins. Does anyone know, if there is a way how to deal with it? Or its somehow defined in GBU-12 model to look for its texture only in ...bazar/world/textures folder? Renaming model and texture didnt solve the problem. Thanks in advance for help...
  9. Modified textures to represent inert/training payload. There is option to pick between blue bomb body or blue stripe only for GBUs and MKs skins. Attached screenshots (with unrealistic payloads) just for weapon skins presentation... v.1.1 - added MK-81SE blue stripe or all blue skins for for A-4E-C mod List of modified skins in v 1.0: AGM-62 AGM-65B/D/E/F/G/H/K/L AGM-84D/E/H AGM-88 AGM-122 AGM-130 AGM-154A/C AIM-120A/B/C AIM-7F/M AIM-9B/L/M/P/P5/X BK-90 BLG-66 CBU-24/78/97/99/100/103 GBU-10/12/16/24/27/28/31/32/38/54 M-117 Magic II MK-20 MK-81 MK-82/AIR/Snakeye/BSU33/BSU86 MK-83/AIR/MK40 MK-84 Super530D Download link: https://www.digitalcombatsimulator.com/en/files/3315264/
  10. Skin is now uploaded in user files, link in the first post...
  11. Thanks for the link Jack and for the great skins you are creating as well!
  12. Cheers, after eight years with DCS I decided to try creating my first skin. I have picked Belarus Air Force Su-25 from Lida AFB (2020). Attached screens are w.i.p. I would like to ask for a little help. Skin is being made with templates from lock-on files, but there are no pylons and ptb-800 ones. Is there any skinmaker with these templates willing to share them? My second question is if there is anybody with photos showing top side of this plane. Im creating the skin based mostly on jetphotos images and youtube videos, but I dont have a single topside image. So far upper wing side is kind of guess based on flaps and leading-edges colours. Thanks in advance for help, constructive criticism welcomed:-) Download from user files: https://www.digitalcombatsimulator.com/en/files/3313536/
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